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Posted

3.1.08

  • border of map is always drawn (also when grid is not checked)
  • fixed inconsistent default value for auto force radar preview
  • accessing selection is a lil sped up
  • adding selection areas is also a bit sped up
  • managelvz button wasn't disabled when no active map
  • savesettings won't save settings if loadsettings wasn't called first (to prevent corruption of the settings)
  • fixed error when opening maps (by drag dropping or double clicking lvl file) when a modal form is open e.g tips or options
  • selection on pixel level is now around edges
  • optimized applyselection ~60% faster
  • when map resized (e.g switching tools popped up toolbar making space for map smaller or resizing window) it doesn't redraw everything, just the part that wasn't visible before. This decreases lag when switching tools considerably
  • deleteselection is faster because arrays are zeromemoryd instead of deleting and reallocating
  • get and set tile of map is a bit faster because of byref arguments
  • fixed: Tool names (SharedVar.ToolName) had an offset because the freehand selection wasn't on there
  • sel.hasalreadyselectedParts was not updated correctly in some refresh-less actions
  • usegrid and usegridTest are now loaded from settings when creating a new map
  • mapchanged flag is now changed with the AddToUndo() method

autoupdate or direct link: http://dcme.sscentral.com/autoupdate/updateDCME318.exe

Posted
If you copy and paste things from map to map for a few minutes, DCME starts to become slower (never checked, but possibly a memory/CPU hog when it comes to numerous copy and pastes)?

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