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Posted

I'm running DCME project through my newly created analysis program. It generates which methods calls and are called by which, generated in HTML so you can browse through the methods. I hope it gives a better view for anyone who wants to edit stuff.

 

Buuuut it can take a while, 1480 methods, and about 1 done every 2 seconds. (Consider the fact that it has to do 1480*1480 + the overhead of backtracking where the method is located, it's pretty fast)

 

i'll post results when it's done

 

Edit: it's done, there are a few flaws in it that it didn't recognize well, but it should be correct for the most part

 

http://dcme.sscentral.com/dcmeAnalysis/Overview.html

 

Don't mind the Description sometimes, it takes the first following comments in each method, so usually thats where comments are written, but sometimes commented blocks end up there

Posted

I found a butt load of possibly unreported bugs in the mean time, unfortunately I got too lazy to report them. One of them was that I couldn't save _server118.lvl to a freshly created, empty directory. In otherwords..

 

/

/DirectoryA/

/DirectoryA/_server118.lvl

/DirectoryB/

 

And I try to save _server118.lvl to /DirectoryB/ and get some error like 54 or 56 (somewhere in the 50s?). Checked the debug log and it simply just said _server118.lvl in /DirectoryB/ didn't exist.

Posted

And do you plan to add a toggle button to the LVZ-moving tool that would control whether the image will be rendered with transparency or not (and if with transparency, what color and how much in percent it would be transparent)? I found it a neat finding that after importing an LVZ (and having a bunch of images bogusly stacked at the same coordinate) got DCME to render them all as additive transparency, which was pretty neat.

 

Next time I encounter bugs here, I'll be sure to report them.

Posted

problem with the DCME.log file (thats the file not found error) (blame sama, not me blum.gif )

 

fixed

 

toggle transparency i can do, but not with intensity & color, because it's a simple bitblt hack rather than alphablend api (bitblt goes a bazillion times faster)

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