Jump to content
SubSpace Forum Network

Active pub freq size? Among other suggestions...


Recommended Posts

Posted

* Active Pub Freq Size

 

Since the pub freq size is frozen at 10, and there seems to be more than just 20 players wanting to flag/frag/whatever, I'm wondering if it were possible to have an "active" pub freq size, growing or decreasing depending on how many players are in. Not sure if modules can do this, but I'm sure there are bots that can do it.

 

For instance, arena pop has like 20 people, around 10 players, pub freq size shouldn't be larger than 5 or so on each side. Or arena pop has like 40, with like 30 playing. Pub freq size could grow to 15.

 

 

 

*Lessen Private Freq Size

 

As much as I like private freqing, there are many times where there is a private freq of around 7 and the pubs dies to like 5 players scattered among other frequencies. This is more to encourage (newer) players to be in the game and to not be left out as much, thus having a greater probability of keeping them playing in the zone. What I suggest is whatever the pub freq size is, drop it down by around 3 (or lower/higher with active pub size). That should be a good estimate to at least keep pubs having a fighting chance.

 

 

 

* Automatic pub freq evening

 

Most of this seems to be caused from the massive movement of freqhoppers in the zone. For example a good 6v6 would be going on. The attacking team breaks through, gets flags and the defensive team hops on over to that freq/disappears. Ending up with like 8-9v4 or something similar. I'm not sure if modules could do this, but back in my old zone, SWZ, there was a bot that would do a periodical warn and then switch people (switched people are the ones that die during the period where bot needs to switch someone) after a certain amount of time of uneven frequencies. Of course it sucked when it switched you in the end, but I believe the good outweigh the bad to keep even freqs fighting against each other.

 

 

 

* Pub frequency speccing time limit/disable?

 

One other thing I noticed was people jumping into spec on a freq as soon as they grab flags and go AFK/not play until the last part to reap the jackpot. This, in my opinion, seems very lame and should be combatted against. Perhaps some sort of disable of pub speccing when theres flags or possibly a time limit to keep this from happening. There also has been instances where people spec on one pub just to get a different player to hop onto the other freq that are winning with flags.

Posted
good idea cdrom, but i wouldnt do that for a couple of reasons.. what if someone on your team lags out (it happens to me all the time) or disconnected, or you invite someone to join.. its a good idea but i wouldnt like it

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...