aquarius Posted September 11, 2007 Report Posted September 11, 2007 http://ssdev.hlrse.net/hs7.png Quote
Dr Brain Posted September 11, 2007 Report Posted September 11, 2007 That blue one in the middle looks awful. Quote
aquarius Posted September 11, 2007 Report Posted September 11, 2007 That blue one in the middle looks awful. http://ssdev.hlrse.net/hs9.png Quote
aquarius Posted September 12, 2007 Report Posted September 12, 2007 For the base designers:hs88.lvl Quote
aquarius Posted September 14, 2007 Report Posted September 14, 2007 UPDATE:http://ssdev.hlrse.net/hs11.png hs11.lvl Quote
Quigybobo Posted September 14, 2007 Report Posted September 14, 2007 Looking great so far I love it. Quote
aquarius Posted September 14, 2007 Report Posted September 14, 2007 I had realized the blue-light tiles didn't WORK LOL sorry to those who tried to tile with them. Here's the update, saves some more room too. http://ssdev.hlrse.net/hs20.pnghs12.lvl Quote
Suicide_Run Posted September 14, 2007 Report Posted September 14, 2007 I hope the new map will have more fly under/over tiles cause the current map has hardly any of them in place...or at least in some backwashed place ~.~ Quote
aquarius Posted September 14, 2007 Report Posted September 14, 2007 yes this is why i moved the fire to door tiles, so that it is animated fire and to free room for more flyovers Quote
Sharpflame Posted September 14, 2007 Report Posted September 14, 2007 http://i52.photobucket.com/albums/g6/sharpflame/TileSeterrors.jpg Errors I saw were in the corners, it doesn't quite line up Quote
aquarius Posted September 15, 2007 Report Posted September 15, 2007 you will never get perfect diags with a shaded tileset, i can make another 4 diags to go along with those, but that would take up too much room and stillyou can not get it perfect, there will always be directions which won't line up but if anyone knows the way, teach me. I made a post about this on mine go boom forums, and go no replies. It's a tough one. Anyways: I like this. Still a useful amount of whitespace. http://ssdev.hlrse.net/hs21.png Teaser: http://ssdev.hlrse.net/sshot.png Quote
smokey Posted September 15, 2007 Report Posted September 15, 2007 aqua... the old blue tiles worked fine: http://nuqlear.com/crap/bluetiles.png i think it would look better without the glow but whatever. and i fixed the diagonals on the blue tiles: http://nuqlear.com/crap/tiles2.png i dont like diagonal tiles btw. its annoying trying to judge where the actual edge of the tile is Quote
aquarius Posted September 15, 2007 Report Posted September 15, 2007 smokey you are right and they look better how you have them, than the way they are now, i will restore them what do you mean edge of the tile? would it help, if i added a white stroke to the diagnals for development puproses and then remove them before pub? Quote
smokey Posted September 15, 2007 Report Posted September 15, 2007 i mean when actually playing with diagonal tiles. the edge of the tile sticks out further than the graphic so its hard to judge how far away you are from hitting the wall. Quote
aquarius Posted September 15, 2007 Report Posted September 15, 2007 another thing that can't be solved, unless you use lvz tiles, you can simply place a 1-tile-thick diagnal line, i have done this many times Quote
got bounty? Posted October 10, 2007 Report Posted October 10, 2007 Back to the top you go.Any news updates on the new map dev boys? Quote
11___________ Posted October 11, 2007 Report Posted October 11, 2007 When you are going in a ht, its nearly impossible to dodge a bomb, see it or not. you just go too fast. only real way to fix this is have a bomb sensor or be hyped up on energy drinks. Quote
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