Rak'kar Posted July 5, 2007 Report Posted July 5, 2007 I've developed a remake of sorts of the style of gameplay of Subspace. Officially there is no relation between the two games so you won't see warbirds or anything like that. However, SS is my favorite game ever so as an Indy developer I did follow the genre pretty closely. Some changes are:1. Modern 3D graphics. It should be able to run on most people's systems, but you do need a pixel shader 2.0 video card, which means anything in the last 5 years. If you don't have that it might still run to some degree but some graphics features will not be there.2. Direct support for popular game modes:Dueling zone = Tournament. All matches are ranked according to chess ranking rules, so there doesn't need to be a dueling league, as it is built in automatically.Survivor: Kill within 90 seconds or die yourself. Sort of like Chaos, with more urgency and short games.Dogfight: Just regular deathmatchLeague: Built in league support, 4 on 4 matches, vs. squads or not, and ranked. Automatically handles things such as players dropping and reentering mid-match, scoring, lives.3. New major game mode: Armada. Basically bases are now carriers, which you can fly inside. You blow up the reactor, and possibly squad spawns inside. It's a bit like warzone but with more strategy. The ultimate goal is to fly carriers to the enemy starbase and blow it up, at which point the zone resets.4. Levels and experience. All the old classic weapons are in, but there's a bunch of new ones, and items as well. These, as well as the carriers, are unlocked as you gain levels and score.5. Armada is planned to support 500 players, so there will be much more action. All of the old features are in: Squad support, banners, chat commands, etc. The game is free, but if you want the unlocks you can pay to subscribe, or can pay a flat lifetime subscription fee, so I can continue developing. Even in the free mode there is much more stuff than in regular SS. Right now the game is in closed alpha, but open beta will start pretty soon. Because I support so many players, I need a lot more alpha testers, so please feel free to send the link around. You can sign up for alpha athttp://www.galacticmelee.com Rak'kar
Rak'kar Posted July 6, 2007 Author Report Posted July 6, 2007 The server's been up and down today due to a crash bug. But it's resolved now. Tomorrow I'm going to add about 20 new testers and the server should hopefully be up all day. So just sign up for alpha by the form and you'll most likely get an email with the d/l link tomorrow.
rootbear75 Posted July 6, 2007 Report Posted July 6, 2007 (edited) already got a link, and no, don't ask for the download linkbeen waiting for a bit for the patch to finish, then im finally going to play !!ill let u guys know how it is in a bit edit:having a bit of trouble logging in, but its an alpha, so its expected. Edited July 6, 2007 by rootbear75
Animate Dreams Posted July 11, 2007 Report Posted July 11, 2007 Yo, I signed up for alpha, and I created an account, but... one major problem I have with your accounts is you can't have spaces in your name. Everyone loves spaces. AnimateDreams just isn't as cool. =\
Cancer+ Posted July 12, 2007 Report Posted July 12, 2007 The link you sent me is not working. cancer2627@comcast.net
phong Posted March 1, 2008 Report Posted March 1, 2008 What happened with this? I visted the site recently and downloaded the client but get errors when I attempt to run it. Tried to reach rak'kar with no success
»Purge Posted March 1, 2008 Report Posted March 1, 2008 it looks like it has been inactive since September 2007. the forums are down as well. perhaps it has been abandoned?
»doc flabby Posted March 1, 2008 Report Posted March 1, 2008 I think its dead. http://www.rakkar.org/blog/
phong Posted March 1, 2008 Report Posted March 1, 2008 (edited) I've read his entire blog, nothing really points to GM directly. I sent him an email and got a reply but no status on the project. I think the game had major potential once the bugs were worked out. I think the biggest issue was the size of the game instead of incorporating downloads per the zone you wish to enter, similar to infantry and subspace. Making some type of light java client would probably have been nice as well even if the graphics sucked. Edited March 1, 2008 by phong
phong Posted March 1, 2008 Report Posted March 1, 2008 Yea I read that, however on the website for Sept. 1st it states open betas, so idk
rootbear75 Posted March 1, 2008 Report Posted March 1, 2008 (edited) i think it became too much of a hassle for him and he abandoned the project (including the website) Edited March 1, 2008 by rootbear75
phong Posted March 1, 2008 Report Posted March 1, 2008 Got a reply and apparently he is switching providers. Said a few weeks.
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