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Posted

I've developed a remake of sorts of the style of gameplay of Subspace. Officially there is no relation between the two games so you won't see warbirds or anything like that. However, SS is my favorite game ever so as an Indy developer I did follow the genre pretty closely.

 

Some changes are:

1. Modern 3D graphics. It should be able to run on most people's systems, but you do need a pixel shader 2.0 video card, which means anything in the last 5 years. If you don't have that it might still run to some degree but some graphics features will not be there.

2. Direct support for popular game modes:

Dueling zone = Tournament. All matches are ranked according to chess ranking rules, so there doesn't need to be a dueling league, as it is built in automatically.

Survivor: Kill within 90 seconds or die yourself. Sort of like Chaos, with more urgency and short games.

Dogfight: Just regular deathmatch

League: Built in league support, 4 on 4 matches, vs. squads or not, and ranked. Automatically handles things such as players dropping and reentering mid-match, scoring, lives.

3. New major game mode: Armada. Basically bases are now carriers, which you can fly inside. You blow up the reactor, and possibly squad spawns inside. It's a bit like warzone but with more strategy. The ultimate goal is to fly carriers to the enemy starbase and blow it up, at which point the zone resets.

4. Levels and experience. All the old classic weapons are in, but there's a bunch of new ones, and items as well. These, as well as the carriers, are unlocked as you gain levels and score.

5. Armada is planned to support 500 players, so there will be much more action.

 

All of the old features are in: Squad support, banners, chat commands, etc.

 

The game is free, but if you want the unlocks you can pay to subscribe, or can pay a flat lifetime subscription fee, so I can continue developing. Even in the free mode there is much more stuff than in regular SS.

 

Right now the game is in closed alpha, but open beta will start pretty soon. Because I support so many players, I need a lot more alpha testers, so please feel free to send the link around.

 

You can sign up for alpha at

http://www.galacticmelee.com

 

Rak'kar

Posted
The server's been up and down today due to a crash bug. But it's resolved now. Tomorrow I'm going to add about 20 new testers and the server should hopefully be up all day. So just sign up for alpha by the form and you'll most likely get an email with the d/l link tomorrow.
Posted (edited)

already got a link, and no, don't ask for the download link

been waiting for a bit for the patch to finish, then im finally going to play !!

ill let u guys know how it is in a bit

 

edit:

having a bit of trouble logging in, but its an alpha, so its expected.

Edited by rootbear75
  • 7 months later...
Posted
What happened with this? I visted the site recently and downloaded the client but get errors when I attempt to run it. Tried to reach rak'kar with no success :D
Posted (edited)

I've read his entire blog, nothing really points to GM directly. I sent him an email and got a reply but no status on the project.

 

I think the game had major potential once the bugs were worked out. I think the biggest issue was the size of the game instead of incorporating downloads per the zone you wish to enter, similar to infantry and subspace. Making some type of light java client would probably have been nice as well even if the graphics sucked.

Edited by phong
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