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WAY TO BASING

~A Guide dedicated to Basing~

 

!@#$%^&*o there. This time I'm going to make a guide on basing, and give my thoughts on what you should do in each base. Remember, these are my opinions first and foremost. Ok, Here I go!

 

Basing is much different from the "center" that we respawn in.

It's much more fast-paced, for one thing. You can get away with lame tactics more often, simply because we're too busy trying to win to mention it. In basing, you want to first hold your position. This is where Spiders come in. Of course, a lanc is vital, so have one around as well. Once a position is established, rush the enemy and push them in/out until their defenses collapses. That's a simple way of describing basing in Hyperspace.

 

There are two broad things done in basing:

 

ESTABLISH A (NEW) POSITION

As an attacker, you want to grab a grip in their base. As a defender, you want to set up a good defense in the entrance, preferably before the attackers arrive. Either way, the goal is the same. Have your rushers clear out the position, then send in your Spiders and Lancasters to force yourself in. Have a weasel EMP the enemy if needed (it makes it easier). This is how rushing works, by attempting to get a better position further and further in/out.

 

HOLD A POSITION

Importantly, you want to keep your position. A team with 7 rushing Sharks with AD may own, but that lanc is quite vulnerable to a good defense team. Therefore, make sure you have some gun spammers keeping your position safe while your rushing force is deployed. As a position holder, you want to stay alive, and leave

the rushers to doing most of the repel work.

 

Your rushers are to brake a hole in their lines, and the rest of your team runs after them to force yourself in. If you can defend and attack solidly, the lanc should be able to follow the rest of your team. If you're finding the lanc has to be 10 miles behind the lines, you need a better defense. If you can't move forward, to need to focus on attacking a bit more. (By the way, tell your lanc not to be on the opposite side of HS when basing, it can even help pull these things together better. blum.gif )

 

So there's my introduction. Got a clearer idea of what you're supposed to be doing? I hope so. Next I will give a guide on what a good formation is. What is the most important to basing, and what is the least.

 

Main Ships

 

LANCASTER: RANK 1

Main Ship

Face it, deployers are needed in a base situation. Defending and attacking is MUCH easier if you're allowed to die here and then. Also good for a bombline.

 

SPIDER: RANK 2

These guys are the best at spamming bullets, have good HP and recharge, and while suited for position holding, are very useful for establishing new ones as well. Don't forget to have one of these guys around.

 

SHARK: RANK 3

Why are these guys below the Spider? They are the better than the Spider at establishing a new position, right? True, defending your position is a bit more important them rushing (rushing is far less helpful without a lanc, therefore you need to defend your position to rush against another good defense.) !@#$%^&*uming that, You need to Hold a Position before you can establish another one. So without holding a position, you can't establish another, and the Spider does the Holding job better. Got it?

 

While these 3 ships can do a fine job alone, they aren't perfect and doing what they are meant to do. That's where other support type ship are needed to make a more perfect base formation. Support ships really do have a part; without them you DO have more holes in your formation then you would otherwise.

Support Ships

LEVIATHAN: RANK 4

Those Tacnukes can really help a bombline, and therefore you want a levi in every bombline, yes? Lancs can spam their bombs, but the shrap and prox and can really solidify these common useful elements of a base.

 

WEASEL: RANK 5

These guys can do a moderately good job of position holding. However, they are meant to use their EMP bombs. By disabling the recharge of the enemy with a well aimed EMP Shockwave, the rest of your base formation has a great opportunity to rush forward. Don't forget these guys when you're having trouble.

 

And finally, our subs!@#$%^&*ute ships. These guys can replace the job of another ship, but they won't do it as good as the ship meant for the job. They can still do some damage however, so don't think their completely useless...

 

TERRIER: Sub for the SPIDER

Lower gun speed, recharge, and energy. The Spider uses those 3 stats a lot better than the terrier, and are what the Spider needed to be good. The Terrier can still be of use, but you could be better off as well.

 

WARBIRD and JAVELIN: Sub for the SHARK

They don't quite make the cut without that small frame. They can still rush though, if not as effectively. The Warbird can even spam bullets like the spider, but watch that small level of energy, as you could go *boom* any moment.

 

And here you have it. When you make your next basing team, would you consider my post? I'd sure be happy if you do. But that's that. In fact, that's all for now, later! smile.gif

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