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Posted

i just got this idea for a one-time use item

 

Time Stopper - Freezes ships, bullets and bombs in time

 

when the item is activated arena settings are changed so that

 

repelspeed is 0

repeldistance is larger

repeltime is longer (maybe 1 second)

 

then a repel is generated from the ship that activated the item, and arena settings are changed back to normal.

 

this will freeze anyone and anything not on the players team (they can still turn, shoot and use items though)

Posted
An interesting idea, but I think the cost would have to be a lot more than normal bricks, and/or perhaps some other factors, as it would be easily abusable (as if normal repels aren't technically already). Seeing it limited to some ships would also help diversify niches.
Posted
In my zone owning experience, that is impossible to do. but dr. brain is a better coder than me, so maybe. Anyways, when i first saw "time stopper", i thought of something completely different. i thought of stopping the flag time to drop the flags. i'm almost pos!@#$%^&*ive this is possible...
Posted

You've got it backwards, TC.

 

It's possible to do the idea where you stop all other ships/weapons/etc. for a bit of time, but as brain said: it would require sending at least two settings packets (1 for everyone to stop, and n for the players who aren't stopped).

 

The flag timer, on the other hand, is handled completely by the client so the server can only reset the timer rather than stopping it or adding to it.

Posted

^

 

except for being killed. it would just warp u to where u were 10 seconds ago, like a portal. but it would recharge over (x) time so that there would actually be an advantage over portals.

Posted
Well, a portal doesn't move, where this constantly updates. As long as both still follow warping rules, a portal is still slightly better as you always know exactly where the destination is.
Posted
The thing I see with the "time travel" idea is that, that is just like AD since your just gonna be spawned at around where you died with all items. Except you need to manually do a command instead of being it instant like AD and you can wait few seconds before you warp back.
Posted
The thing I see with the "time travel" idea is that, that is just like AD since your just gonna be spawned at around where you died with all items. Except you need to manually do a command instead of being it instant like AD and you can wait few seconds before you warp back.

 

i didnt mean for it to be like ad, i meant for it to be like unlim portals. maybe a portal that keeps coming back would be better, but that would have bty problems =(

Posted

There are hacks which, in theory, could be used to eliminate this behavior. At the moment, however, they are either untested or have been found to be non-functional by sources I don't personally find to be reliable.

 

The problem with this feature is two fold: Not only is there a strong possibility that the method I've suggested won't work, but there's an even stronger possibility that this feature won't be replacing AD even if it did work. That's not to say it won't become it's own item, but from what I've gathered in conversation with Doc... AD is relatively safe.

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