Samapico Posted June 26, 2007 Report Posted June 26, 2007 Some of you may know my Formula1 racing track events... Sepang, Canada, Autralia, and Brazil are the 4 currently available tracks. I'm currently making a (pretty complex) bot for it... Eventually, I'd like to have a functionnal HUD on each player's screen.I might need help for that part since I pretty much suck in design. Things to display would be: Lap # / #Position ##st/nd/th Speed ### km/hperhaps some analog display of speed, or something with lights would be nice too Lap Time: #:##:###Race Time: #:##:### <- these 2 would actually be animations, and not individual digits controlled with the bot. Best Lap: #:##:### and then... I'd like to have some kind of display like in F1 games, where you see the time of the 1st racer, and the +/- time compared to you... maybe a list to display 5 or 6 names with some data... So all I need is:-A layout-The actual gfx So if you have a vision on where each item should be placed on screen, go ahead, even if you don't know how to make them really... and if you know how to make them, but not where to place them, post too There will probably be like 3 different sets of digits... -one for Lap and Position indicators-one for all times stuff (perhaps different sets of different colors could be used)-one for speed time and speed digits aren't a problem, the standard quartz-like digits are very nice for that (i'm open to suggestions)lap and position digits could use some nice font... If any of you have played some racing games, you should have a good idea of what I have in mind There are some other items in the HUD that could be pimped... the whole top-right display part could use an upgrade... If anyone plans on making a display and digits for energy, note that the energy should be read as fuel, and as you see on the screenshot, 10 energy = 1 L (I didn't write the unit, but the decimal is there) If you come up with anything, no need to bother with the whole lvz'ing thing, I'll do that... just a quick schema of where you'd put each item will be fine If anyone's interested... have fun... here's a screenshot of what the event looks like...You can try it out in 17th Parallel (?go sepang, canada, brazil, or australia) I still have a lot of work on the bot to do, so there's no hurry thanks if you read that far Quote
Smong Posted June 26, 2007 Report Posted June 26, 2007 You didn't say which bot core you are using. Quote
Samapico Posted June 26, 2007 Author Report Posted June 26, 2007 Merv... but that doesn't change anything for the HUD, does it? As I said, I'm already doing the whole coding part of the HUD, I just need gfx Quote
tcsoccerman Posted June 26, 2007 Report Posted June 26, 2007 I am also looking for a speed display module, if i could use the one creamy makes, that would be sweet.) Quote
Chambahs Posted June 26, 2007 Report Posted June 26, 2007 Where did you get those gfx? Those are specifically from SSZ DS when me and ixius worked on a race track event, back when we were both sysops. Quote
Samapico Posted June 26, 2007 Author Report Posted June 26, 2007 Where did you get those gfx? Those are specifically from SSZ DS when me and ixius worked on a race track event, back when we were both sysops.I made most of them... Except maybe the nitrous icon, not sure where I got it from... OH... from rock n' roll racing I think The display is custom...The ships are made by me...The cones.... Took them from some TW map, but I've seen them in like 20 different maps, so I can't even know where they're originally from. edit: Apparently DS was using some of my stuff without my consent, but the ships chambs speak of aren't the same... Anyways, it's being fixed. I am also looking for a speed display module, if i could use the one creamy makes, that would be sweet.If you just need the code that toggles the correct objects, I could probably give it to you once I've done that specific part. You'll be able to use any objects with them Quote
Samapico Posted July 5, 2007 Author Report Posted July 5, 2007 *bump* looking for something like that...minus the gear and minimap (already got radar)plus lap indicator (yeah that sucked about Top Gear 1) the RPM thing would be neat, but I can't think of any way to make it "work"... or atleast make it look like it works... I sure could have it indicate speed instead of RPM, but that loses its coolness Quote
tcsoccerman Posted July 5, 2007 Report Posted July 5, 2007 nvm about speed for me sampapico.don't need it. Quote
CreatiX Posted July 8, 2007 Report Posted July 8, 2007 if you help me setting up complex for ASSS, ill make it look amazing for you. Quote
Samapico Posted July 9, 2007 Author Report Posted July 9, 2007 I have no experience whatsoever for ASSS stuff though not even how to use an ASSS server Quote
CreatiX Posted July 10, 2007 Report Posted July 10, 2007 gah, then ask me again to help you out on july 18. Thats when i can free some time to do non-related complex stuff i think.Best regards-Cre Quote
Samapico Posted August 24, 2007 Author Report Posted August 24, 2007 *bump* I didnt work on my plugin for a while now, been doing other things... but this project still lives Quote
ThunderJam Posted August 29, 2007 Report Posted August 29, 2007 (edited) Do you still not have graphics? I think after or during this weekend I can whip up some stuff for you if no one else has yet. I do already have a layout idea, and will use an spedometer style gauge instead of digits for speed. It would have a moving pointer that swings around/rotates to indicate your speed. This would be directly under/attached to the hlthbar and lap #'s, position #'s would be on either side of this. Since this is totally separate from the top right disp, that disp will have to be creative. I'm trying to think of a good way to do a fuel tank kinda effect for the energy (I've thought of making a body armor kind of image like some first person shooters before, where areas would turn red when ur damaged). Im guessing energy would be just used for shift/boosting, in this case I would suggest that it is fully drained within like 3 seconds, and takes about 3-5 seconds to recharge. This could be used as a kind of drifting thing. You could play this off as nitrous in the hlthbar. If you do this, maybe you should make the disp energy font blank, so the only place where u see nitrous is at the hlthbar. Finally, and this idea is a stretch, have you considered making some kind of windshield gfx that is a screenobject covering the whole screen, it would limit a SLIGHT bit of vision on the edges, maybe have the edges of gages, time, odometer and crap on it. The center would be clear like the windshield and would add to the in-car racing theme. This might be too much of a stretch. Edited August 29, 2007 by ThunderJam Quote
Samapico Posted August 29, 2007 Author Report Posted August 29, 2007 Nope, still no graphics (except from what you see in the screenshot I posted in the first post) The settings are already done... the map and settings were made like 5 years ago The energy is used as fuel. Max energy is 1200 (120.0 Litres of fuel, which is the approximate capacity of a real F1 fuel tank)My maps use pit stops, so the energy is drained slowly, and recharge is almost null.Shift is used as a high gear; less thrust, more top speed. Rockets are used for nitrous bursts (yeah you gave me an idea there... maybe I should give more rockets that last shorter) For the speedometer, an analog gauge with a pointer would be nice, but I'd also like to have the digits under it, or inside of it. Real F1's have a digital display of their speed. A nice analog display could require alot of images though, else it will not be smooth. The windshield thing... nah... first, it can get complicated with all different resolutions... second... well limiting sight sucks and it would be kinda weird Here's some screenshots of stuff I found... Might give you ideas The kind of time data I'd like to keep track of... I don't know if I'll display them all thoughhttp://www.sgn.cc/racing/f1_2001/cameraview0.jpg Screenshot from Grand Prix 3... The driving wheel displays current lap (L), position (P), fuel (F), speed (183), current gear (6), and engine temperature (t)http://img.photobucket.com/albums/v471/VirtuaIceMan/10_France/23_Grand_Prix_3.jpg Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.