L.C. Posted July 13, 2007 Report Posted July 13, 2007 RELEASE THE BETA!CHANGE YOUR MIND! Come on -- the longer you have excitement and the "want to play" lasting, the better the release...unless hardly any work had been done. MillenniumMan should ask some of the community's programmers to beta test.
MillenniumMan Posted July 13, 2007 Author Report Posted July 13, 2007 Where does the gravity come from? Usualy gravity comes from when women sit on couches all day eating bon-bons... Wait, that's gravity taking effect. The center of the map. Once the ships reach a certain distance from the center of the map, they get pulled back in to keep them from wandering about or running away from a fight. Think of it as an invisible referee with a long piece of rope. Once the player gets too far, he can reign them in, and the only way to escape the game is by exiting the client. Once the player is brought back into the arena, gravity stops pulling them back inwards and they can resume as normal. *hits JabJabJab* No turret for you!
tcsoccerman Posted July 13, 2007 Report Posted July 13, 2007 @L.C.-I'm a community programmer...or at least a programmer. I do help people though .
»jabjabjab Posted July 14, 2007 Report Posted July 14, 2007 Okay, fishman.. If this is going to be a replica of ss in 3d, might aswell add a turret thing.
MillenniumMan Posted July 18, 2007 Author Report Posted July 18, 2007 (edited) Ok, stretching the limits of what the game is capable of, here are a couple more screen caps: The recent shots are at the top of the page. Players since SS as opposed to the continuum client will get a kick out of this, and yes the cargo doors open and close just like the original. Edited July 18, 2007 by MillenniumMan
rootbear75 Posted July 19, 2007 Report Posted July 19, 2007 no spectator ship? and a suggestion, put beacons on the outside of the border of the map that are always horizontal to your ship..that way it marks the outer border....
L.C. Posted July 19, 2007 Report Posted July 19, 2007 Maybe make it configurable in settings in two cases... Case #1: Auto-Pilot FlybackJust like in Starfox 64 when in All-Range mode, your ship would automatically do a corkscrew flip to return back into the arena boundaries. Of course, a player would be more vulnerable to doing this. Case #2: Bounce Off NothingTraditional Subspace style. Case #3: Damage ThreatIn x amount of seconds the player will be killed. This case will cause some problems though, so it wouldn't be recommended. Perhaps when you reach the "first border line" the game will gently slow your ship down in whatever direction it goes. You eventually (and more-so, quickly) reach the point of being in a slow cruise (still in control of ship). When you reach the "absolute border line," it behaves like the traditional 2D borders (just bounce off). This might be more appropriate than a jerky and violent bounce off of something invisible or something. Though if someone made an invisible base - bouncing off parts of invisible base might cause jerky/violent bouncing. Donno, let's speculate.
L.C. Posted July 19, 2007 Report Posted July 19, 2007 (edited) @Mill Need the original animations for the main Subspace menu (including button animations)? EDIT :: If you'd like, I can try to photoshop in "Thirdspace" on the last sequence of the first screenshot into the button. I've got a font that's extremely accurate to the original font VIE used. D: Edited July 19, 2007 by L.C.
MillenniumMan Posted July 19, 2007 Author Report Posted July 19, 2007 From L.C.:Case #1: Auto-Pilot FlybackJust like in Starfox 64 when in All-Range mode, your ship would automatically do a corkscrew flip to return back into the arena boundaries. Of course, a player would be more vulnerable to doing this. Case #2: Bounce Off NothingTraditional Subspace style. Case #3: Damage ThreatIn x amount of seconds the player will be killed. This case will cause some problems though, so it wouldn't be recommended. Perhaps when you reach the "first border line" the game will gently slow your ship down in whatever direction it goes. You eventually (and more-so, quickly) reach the point of being in a slow cruise (still in control of ship). When you reach the "absolute border line," it behaves like the traditional 2D borders (just bounce off). This might be more appropriate than a jerky and violent bounce off of something invisible or something. Though if someone made an invisible base - bouncing off parts of invisible base might cause jerky/violent bouncing. ___________________________ I've seen the first happen in Vice City, where if you take a boat or a plane out to the edge of the map, it sends you careening back to the opposite direction of where you came from. In case 2, this would cause damage to the ship, because in this game you can do damage by bouncing off of things, so this isn't reccomended. What you've reccomended, where the ship is slowed down has already been accomplished. However, you are still pulled back in rather than being allowed to drift. Don't worry however, there is an absolute limit to the maps where you simply proceed no further and are just stopped dead in your tracks, until you run out of fuel trying to break the barrier and drift back into the arena or turn around and fly in under your own power. On the GUI, it's static for now because I'm more concerned about function rather than form. As time goes on, those animations may be replaced with external AVI files rather than internal GIFs to make the GUI more customizable (IE skins and custom animation) And I too have tried to recreate the original SS fonts in TTF format. When I get back to the library tomorrow, I'll post them and let you have at them. Rootbear, there is a spectator ship. Unfortuneatley it's become a bother to implement because the game engine still expects it to be a ship in the game. So when it was originaly selected, it was just a huge flying face with a magnifying gl!@#$%^&* on it. Until I figure it out, the only way to spectate is by adding server to the beginning of your name. Also, don't go checking for those IP addresses, one is the old trenchwars IP from a few years ago, the rest were only added to the server.opt file so that when the GUI loads them, it just shows them on the list. As time goes on, the list will be updatable by downloading a public IP address list from a main server. Still haven't figured that part out yet as the list is a static text list and isn't updated on the fly, rather than by adding IP and port manually to the file. Although, this gives way to offline practice with the engines bots. Warning, the bots are dead on accurate and you will be noobified, even in beginner mode. (holds head in shame)
L.C. Posted July 19, 2007 Report Posted July 19, 2007 And I too have tried to recreate the original SS fonts in TTF format. When I get back to the library tomorrow, I'll post them and let you have at them.Whoa, not recreate... I basically have them. The font I have has like a 1% difference (you probably wouldn't even notice a difference). Ships have fuel? Hmm, perhaps something in the settings to control how much fuel each ship has (duh) or infinite. About map borders -- two modes.Mode A: Traditional Limitation (cannot go past border)Mode B: No Borders but Looping Map (meaning if you went west of A1, you would appear to come out from T1 (or Z1?)
»jabjabjab Posted July 19, 2007 Report Posted July 19, 2007 Fuel makes it more realistic. I Likey.. make different types.. like diesel or That one fuel from star trek or w/e.Make good creativity and usage and price of fuel.. but for beginer mode.. Make the fuel infanate because you know the noobs will get pissed off at it and... w/e. just do it!
L.C. Posted July 20, 2007 Report Posted July 20, 2007 (edited) It'd only be logical that "0" or "-1" as a fuel amount value be infinite. What will doors look and perform like in Thirdspace? Wormholes? (Asteroids could be self explanatory.) Edited July 20, 2007 by L.C.
MillenniumMan Posted July 20, 2007 Author Report Posted July 20, 2007 L.C.: Fuel use can be made infinite, or it can be made finite via collecting greens in the arena. Actualy, what all that meant was is that the guns, shields and engines get their power from the same power plant. The green that recharges them looks like the Thirdspace logo inside a green cube. Also if you get hit by an drain missile, you can have your systems shut down and your power supply will be bled dry. Don't worry, you won't be left to drift for too long as you will be able to slowly recharge your power plant just so long as someone doesn't come along and blow you straight to !@#$%^&*. But there is not -1 or -0, just a consumption rate and recharge rate. The first border idea sounds alright, but the second makes it sound like good old asteroids, and that would only spoil so many kills. Ok, I confess, I've dumped a bunch of used deep-cell marine batteries in the ships and hope that whoever buys them won't notice until after the warranty expires The idea of doors just won't work in 3D space as they can fly around them as opposed to 2D space which will stop most anyone except laggers who will just force their way through them with rockets or something. Wormholes work the same, you get tossed to another part of the map and lose a lot of power in the process. but instead of being an instantaneous transport, you are flung out to a random spot, and the trip can only be seen by the quickest eye and the pilot of the ship being flung. *JUMPS BACK* Jab, what's with all the faces? N/E way, those settings can be made by the server/host of the game for each ship. A player can have their own personal settings, but when it comes to playing in an arena, if the server has hard settings the poor !@#$%^&* will be blasted the second they enter.
»Admiral Kirk Posted July 20, 2007 Report Posted July 20, 2007 Suggestion, support DNS names for servers instead of requiring a static ip? Thier are so many free DNS services now a days (no-ip.org) using static IPs just seams kind of antiquated ^^
MillenniumMan Posted July 20, 2007 Author Report Posted July 20, 2007 Suggestion, support DNS names for servers instead of requiring a static ip? Thier are so many free DNS services now a days (no-ip.org) using static IPs just seams kind of antiquated ^^ I'll look into that, but it might be bit of a stretch seeing as how most people can't just up and purchase a domain like B5jumpgate.subspace.net. Now, it may be possible to get people to come together and utilize that one host and come up with subdomains like that if they pay which would offset the cost, then have their own port on the server IE thirdspace.subspace.net:2012. But in reality, many of the players who host an arena will more likely be inclined to just use a static IP or a dynamic IP (if they have DIALUP) for private games. Still, it'll be something to look into
MillenniumMan Posted July 20, 2007 Author Report Posted July 20, 2007 (edited) Big green boxes that you can fly into in space that are near impossible to shoot into. But be warned, you can still be repped out of them. OMF! I just had a look. The guy who's making Galactic Melee registered the subspace.net domain and is using it for his game, not Subspace! Who let that happen? Edited July 20, 2007 by MillenniumMan
L.C. Posted July 20, 2007 Report Posted July 20, 2007 OMF! I just had a look. The guy who's making Galactic Melee registered the subspace.net domain and is using it for his game, not Subspace! Who let that happen?George Bush.
»jabjabjab Posted July 20, 2007 Report Posted July 20, 2007 Lol. You know there's always a way to make up for something the doors could be a plasma box with lines on top and bottom to connect to something.
MillenniumMan Posted July 20, 2007 Author Report Posted July 20, 2007 OMF! I just had a look. The guy who's making Galactic Melee registered the subspace.net domain and is using it for his game, not Subspace! Who let that happen?George Bush. That little !@#$%^&*! All he's going to do is try and steal players from the community by misleading old and potential new users.He just up and took the name subspace, made his own client, created his own community and is trying to keep new players from the game.And no, that's not what I'm doing either. My client has links to the forums and SSDL, so you get to play on the legit client too. Lol. You know there's always a way to make up for something the doors could be a plasma box with lines on top and bottom to connect to something. I know, they're called mines you drop them and they hurt if you run into them...
L.C. Posted July 20, 2007 Report Posted July 20, 2007 (edited) and they hurt if you run into them...I thought they hurt if you SAW them. Dang...now it's all too easy. EDIT :: By the way, Rak'kar has nothing to do with it. Edited July 20, 2007 by L.C.
MillenniumMan Posted July 20, 2007 Author Report Posted July 20, 2007 and they hurt if you run into them...I thought they hurt if you SAW them. Dang...now it's all too easy. EDIT :: By the way, Rak'kar has nothing to do with it. Let's hold an AhmedF uprising and give people the impression of the following illustration:http://www.hlrse.net/Qwerty/.1178469622705.jpg Just wanted to clarify for Jab's sake ;p
rootbear75 Posted July 22, 2007 Report Posted July 22, 2007 MilleniumMan... for the subspace.net issue... look at this topic...
»jabjabjab Posted July 22, 2007 Report Posted July 22, 2007 Bahahahahhahahahahahahah.......I mean like you go into this box and the plasma doors come off and on just like doors XD
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