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Posted
Mill, i was actualy refering to free domains, such as no-ip.org. It has a client you can run on your computer that will automaticly update the IP your subdomain is linked to. For instance yourdomain.no-ip.org and the client updates what ip that points to on the fly. Hence thiers realy no reason to use regular IPs anymore. That would pretty much negate the need for a directory server entirly. Just have one static zone file that includes a list of all known zones that could be downloaded on client start from a central repository. And new zone owners could go visit a php page to add thier zone to the list automaticly.
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Posted
Mill, i was actualy refering to free domains, such as no-ip.org. It has a client you can run on your computer that will automaticly update the IP your subdomain is linked to. For instance yourdomain.no-ip.org and the client updates what ip that points to on the fly. Hence thiers realy no reason to use regular IPs anymore. That would pretty much negate the need for a directory server entirly. Just have one static zone file that includes a list of all known zones that could be downloaded on client start from a central repository. And new zone owners could go visit a php page to add thier zone to the list automaticly.

 

of course... Have the client download the server.opt file from thirdspace.net or sscentral.com when the client is run automaticaly, that would work instead of adding them manualy. Like I said, I'll look into the domains list instead of an IP list.

Posted (edited)

Soon,

 

Yeah I know,

 

I thought Sierra was out of business,

 

MicroSoft Visual C. and the frontend is made from CNC *Shhhhh........* don't tell anyone, but I've ripped off source from a few other games for shortcuts into this little forray to make it work.

Edited by MillenniumMan
Posted
I thought Sierra was out of business,
You thought wrong. Not sure where you heard of that one before. http://www.svencoop.com/forums/images/smilies/whatthe.gif

 

I hope the Thirdspace team grows (is it a one-man team right now?). smile.gif

Posted

L.C.: Never mind, it was trilobyte software that I was thinking of. "Just *CHUCK* him into the soup!"

 

Jab: I already said, Milkshape format (unless the massage didn't go through.)

Arena model size must be no greater than2048x2048x2048, because after that your ship starts to feel the pull of gravity and gets sucked back into the arena. Average ship size is 5x5x5, but since the original models are done, this would be just for the mods. Albeit, ships as large as 256x256x256 can be created, then again why take so much space in the arena? If in doubt, use the model statistics tool in MS3D.

 

GFX for the models can be in BMP, JPG or TGA.

 

This guy CreamyX keeps bothering me about the hyperbowl files and something about steam. I don't work with halflife (got some ideas though) And he keeps refering to they, as though T4 Jab and I aren't the ones responsible for the work in all of this.

 

I tried to reply to his last message, but it seems that when I hit reply there is an error on the server that prevents me from replying.

Posted
Do you plan in the future to make an editor easier than "modeling" (ie. Valve Hammer Editor for Halflife)?
Posted

Millenium, one query: why waste your time on making a game that isn't SubSpace trying to make it be like SubSpace instead of creating your own game?

Obviously, your team is competent, having models and 3D engine...strike your own.

Posted
Millenium, one query: why waste your time on making a game that isn't SubSpace trying to make it be like SubSpace instead of creating your own game?

Obviously, your team is competent, having models and 3D engine...strike your own.

 

 

Thank you for the compliments. This isn't making it (LIKE) SubSpace though, this is more of a SpinOff, like Joey from Friends, but more succsessful. You have recognisable characters in a different setting and new aspects that on the old charachters that you never thought possible, plus all new characters with their own back story. Mk, bad analogy, but you get the idea.

 

All hail the Ori Klein...

 

And to L.C. Nah, MS3D is a decent enough modeler for making ships and levels. Albeit settings and .lv3d's might need their own editor. (Model and enviro settings)

Posted
and they hurt if you run into them...
I thought they hurt if you SAW them. Dang...now it's all too easy. :(

 

EDIT :: By the way, Rak'kar has nothing to do with it. Let's hold an AhmedF uprising and give people the impression of the following illustration:

http://www.hlrse.net/Qwerty/.1178469622705.jpg

 

Just wanted to clarify for Jab's sake ;p

 

hahahahah

Posted (edited)

LoL.

Ahmed, lets make the first arabic-jewish coalition, our #1 agenda: preservation and prevalation of SVS, #2: utter VIE vets domination over trench nubz.

 

Huuza!

 

 

This message has been brought to you by the GhostShip Office.

 

http://www.theventer.com/Temp/ghostship.jpg

To elect Alex as the new President, vote "Pro Owns" at your local booth.

Alex Zinner - For a better tomarrow for SubSpace today!

Edited by Ori Klein
Posted

Which means that we should go on-topic before it gets totally out of hand, resulting in a moderator locking this thread or just wasting someone's time to filter this thread from its heathen SPAM. blum.gif

 

Oh come on Mill, you'll need to make an editor sometime in the future. blum.gif Lighten the load for noobs. Anyhow, for now I'm only interested in news of progress. smile.gif How's progress?

Posted (edited)
Which means that we should go on-topic before it gets totally out of hand, resulting in a moderator locking this thread or just wasting someone's time to filter this thread from its heathen SPAM. blum.gif

 

Oh come on Mill, you'll need to make an editor sometime in the future. blum.gif Lighten the load for noobs. Anyhow, for now I'm only interested in news of progress. smile.gif How's progress?

 

 

Progress is coming along rather quickly. Seeing as how most of the groundwork had been laid down by other engines and all the work done in the 3DRad engine was easy to move into the new one, things are coming along quickly. A settings cfg app will be included so you won't have to go into notepad to edit each ships settings manualy. There is also a 12 page manual (so far only 12) do!@#$%^&*enting settings, file formats, editing and requirements for running the game/server.

 

I am also waiting for Jab to come up with a descent arena to include with the client.

 

There is one bit of bad news though. I had a massive crash on drive C that has set me back a bit. MMF was on that drive, so I have to reinstall that before working on the frontend and editor apps again (not to mention my OS) I have a feeling though that my read-only folder problems are over.

Along those lines, the older alpha source code has been lost (0.6 .07 and 0.8 I will miss you) :D

But progress goes on with the newer stuff since it was on my D:\ drive. I'm never getting a quantum drive again, they always break on me. WD all the way yes.gif

Edited by MillenniumMan
Posted (edited)
Well i need a working editor to make a map mm.. :( the virtual editor dosent work.. :/ collision detection for me is still sucky..

 

*wonders why Jab hasn't been paying attention* Dude, Rad6 was dropped in favor of void's engine. No more need to come up with collisions, the models are capable of doing it by themselves. Poly detection models are automaticly created during startup.

 

Just remember, the widest and tallest that the arena can be is 1400x1400x1400 now (able to squeeze a bit more space out of the arena) or 700x from the center going out at a 360 degree angle. Just use Pi to figure out your dimensions.

Edited by MillenniumMan
Posted (edited)

A decent and simple arena (atleast for a demo) should be nice sized space station with tons of room to fight in (basically Death Star Battle, but hardly as complex in the insides) and outside space to fight in. Be sure to add planet Earth somewhere convenient, like you see in the beginning of the Subspace intro. -_-

 

 

*sigh*

*downloads Milkshape and registers*

 

 

EDIT ::

Just remember, the widest and tallest that the arena can be is 1400x1400x1400 now (able to squeeze a bit more space out of the arena) or 700x from the center going out at a 360 degree angle. Just use Pi to figure out your dimensions.
Just place whatever in empty space in Milkshape, save it as a regular Milkshape file, and send off to you? Edited by L.C.
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