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base 3 and 5 enlargment.  

17 members have voted

  1. 1. Do you like or hate the base enlargment?

    • Do you hate it?
      4
    • Do you love it?
      13


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Posted

So here is base 5 and base 3 redone so they are a bit bigger. Tell me what you think because I might put them in.

 

And do not ask me about making a base, if you want one do it yourself and hope I might even think about looking at it. Have a nice day, happy viewing. Please give your feedback! Remember the bases are a bit bigger so let me know.

sigma.lvl

Posted
I think 3 Really Needed the nerf, but we don't want defending to be impossible to the point where everyone wins as soon as they get flags. 5 Looks okay, since its nerf wasn't too big. They may be TOO wide, but I'm not sure about it just yet. I just voted "Love it" Because I knew 3 needed that nerf.
Posted
I think 3 Really Needed the nerf, but we don't want defending to be impossible to the point where everyone wins as soon as they get flags. 5 Looks okay, since its nerf wasn't too big. They may be TOO wide, but I'm not sure about it just yet. I just voted "Love it" Because I knew 3 needed that nerf.

 

What do I need to download to view this?

Posted

Quigy, please - I can't believe you changed my base without telling me.

Did you purposefully end the bomblines shorter? Also, you erased a couple of my lines of flames. Please, if you HAVE to enlarge base 5 let me do it, or at least let me just fix up some superficial things.

PLEASE!

Posted
Base 5 is too tight and easy to defend - flagging is really just a matter of people sitting on a bombline... not much compe!@#$%^&*ion as evidenced by the large percentage of use over the other bases. Not to worry, Q posted the modifications so people could comment/alter them. Feel free to make some changes and send them to Q. Any alteration could be good for the zone.
Posted

To be honest, I couldn't tell what was changed within 30 seconds so I stopped caring. However, as long as it doesn't make them useless then power to ya.

 

Now all you've got left is to implement S!@#$%^&*' base 6 and my base 2 and you've got a winning map.

 

 

(base2.lvl attached since you won't reply to my in-game message(s)).

base2.lvl

Posted
Yah, that might have come across wrong, lol! I think Q is saying he doesn't want to design more bases because people give him a really hard time about it - coincidentally that's why I asked him to post these changes for all to .... review... If you want to make a base A, I'm sure Q will find time in his schedule to look at it.
Posted

I like cerium's, but looking at it now I see lots of bomblines that aren't usable because of those invisible tiles, do you plan on taking them out?

 

 

Also, I made one awhile back, I don't care if you take a look at it. Be sure to check the 3 VERSIONS in the file, they're labeled old, mid, and new, just each with a few mistakes fixed. The "new" one looks the best, IMO.

 

 

I hope that HS gets all its bases redone with everyone sending these in yes.gif

hsbase.lvl

Posted

What invisible tiles? The only bomb lines I blocked off are those that would be over-used by flankers as it allowed them to attack from the outside without any retaliation. Everything else was left in.

 

The only area(s) I can think of are those on the outer-most corridors in-between the plus-shaped barriers. Those are meant to trap in bullets to keep out any would-be attackers. Whether or not it actually works that way, I can't say. If it doesn't work, those holes can always be cracked open.

Posted
What invisible tiles? The only bomb lines I blocked off are those that would be over-used by flankers as it allowed them to attack from the outside without any retaliation. Everything else was left in.

 

The only area(s) I can think of are those on the outer-most corridors in-between the plus-shaped barriers. Those are meant to trap in bullets to keep out any would-be attackers. Whether or not it actually works that way, I can't say. If it doesn't work, those holes can always be cracked open.

 

 

Well, you might as well block them off with some visible tiles so people don't get confused and start asking noobish questions blum.gif

Posted

Upon further testing of base 3, I have to say that it has been blown up a bit too much. Lots of large spaces still can let those sneaky sharks through and the chokes aren't looking like they are helping.

 

Base 5 seemed fine with blocking the line bomb and whatever else in the beginning. The problems that I see with the enlargement is in the end, from before the final S hallway to the end of the S hallway seems like it isn't as defendable as before. Not sure why. That hall way on the top right, moving left to go in base seems really easy to get across though.

 

 

Although, this could be from the few times I've gotten to flag in these bases, but that's how it seemed to me when sharks would just fly past defense and steal flags =/

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