Quigybobo Posted June 14, 2007 Report Posted June 14, 2007 So here is base 5 and base 3 redone so they are a bit bigger. Tell me what you think because I might put them in. And do not ask me about making a base, if you want one do it yourself and hope I might even think about looking at it. Have a nice day, happy viewing. Please give your feedback! Remember the bases are a bit bigger so let me know.sigma.lvl Quote
Sharpflame Posted June 15, 2007 Report Posted June 15, 2007 I think 3 Really Needed the nerf, but we don't want defending to be impossible to the point where everyone wins as soon as they get flags. 5 Looks okay, since its nerf wasn't too big. They may be TOO wide, but I'm not sure about it just yet. I just voted "Love it" Because I knew 3 needed that nerf. Quote
DaRuler Posted June 15, 2007 Report Posted June 15, 2007 I think 3 Really Needed the nerf, but we don't want defending to be impossible to the point where everyone wins as soon as they get flags. 5 Looks okay, since its nerf wasn't too big. They may be TOO wide, but I'm not sure about it just yet. I just voted "Love it" Because I knew 3 needed that nerf. What do I need to download to view this? Quote
James1293 Posted June 15, 2007 Report Posted June 15, 2007 (edited) probably SSME or DCME EDIT:SSME does not work for this file and DCME is better anyway oh, and i looked at it and it doesnt look different to me =P Edited June 15, 2007 by James1293 Quote
Suicide_Run Posted June 15, 2007 Report Posted June 15, 2007 Its pretty good, think you should allow the right side of base 5 be able to bombline the first corner after entrance. Quote
Sharpflame Posted June 15, 2007 Report Posted June 15, 2007 If DCME Did not work, find CLT (Continuum level Ini LVZ Tool editor) at ssdownloads editors. Quote
nikegurl637 Posted June 15, 2007 Report Posted June 15, 2007 Quigy, please - I can't believe you changed my base without telling me.Did you purposefully end the bomblines shorter? Also, you erased a couple of my lines of flames. Please, if you HAVE to enlarge base 5 let me do it, or at least let me just fix up some superficial things.PLEASE! Quote
Sass Posted June 15, 2007 Report Posted June 15, 2007 Base 5 is too tight and easy to defend - flagging is really just a matter of people sitting on a bombline... not much compe!@#$%^&*ion as evidenced by the large percentage of use over the other bases. Not to worry, Q posted the modifications so people could comment/alter them. Feel free to make some changes and send them to Q. Any alteration could be good for the zone. Quote
James1293 Posted June 16, 2007 Report Posted June 16, 2007 OMG HI S!@#$%^&*! TY SOOOOOOO MUCH FOR THE 250k oh, and on the topic, i think that there should be a base in sector 8 and move sector 8 stuff to 4. Quote
9vgnc3eZ01 Posted June 16, 2007 Report Posted June 16, 2007 Looks good to me. The other bases now look a little more useable. I voted that I love it. Quote
»Ceiu Posted June 16, 2007 Report Posted June 16, 2007 To be honest, I couldn't tell what was changed within 30 seconds so I stopped caring. However, as long as it doesn't make them useless then power to ya. Now all you've got left is to implement S!@#$%^&*' base 6 and my base 2 and you've got a winning map. (base2.lvl attached since you won't reply to my in-game message(s)).base2.lvl Quote
aquarius Posted June 16, 2007 Report Posted June 16, 2007 And do not ask me about making a base, if you want one do it yourself and hope I might even think about looking at it Professional.. Quote
Suicide_Run Posted June 16, 2007 Report Posted June 16, 2007 (edited) Cerium' base 2 is very good, I like it ^^. I suggest put in Cerium' base 2 and throw the current one to base 6. Then throw away the original base 6 =p Edited June 17, 2007 by Suicide_Run Quote
Sass Posted June 16, 2007 Report Posted June 16, 2007 Yah, that might have come across wrong, lol! I think Q is saying he doesn't want to design more bases because people give him a really hard time about it - coincidentally that's why I asked him to post these changes for all to .... review... If you want to make a base A, I'm sure Q will find time in his schedule to look at it. Quote
James1293 Posted June 16, 2007 Report Posted June 16, 2007 Now all you've got left is to implement S!@#$%^&*' base 6 and my base 2 and you've got a winning map. And take out the shortcut in base 7. Quote
Sharpflame Posted June 18, 2007 Report Posted June 18, 2007 I like cerium's, but looking at it now I see lots of bomblines that aren't usable because of those invisible tiles, do you plan on taking them out? Also, I made one awhile back, I don't care if you take a look at it. Be sure to check the 3 VERSIONS in the file, they're labeled old, mid, and new, just each with a few mistakes fixed. The "new" one looks the best, IMO. I hope that HS gets all its bases redone with everyone sending these in hsbase.lvl Quote
»Ceiu Posted June 18, 2007 Report Posted June 18, 2007 What invisible tiles? The only bomb lines I blocked off are those that would be over-used by flankers as it allowed them to attack from the outside without any retaliation. Everything else was left in. The only area(s) I can think of are those on the outer-most corridors in-between the plus-shaped barriers. Those are meant to trap in bullets to keep out any would-be attackers. Whether or not it actually works that way, I can't say. If it doesn't work, those holes can always be cracked open. Quote
Sharpflame Posted June 18, 2007 Report Posted June 18, 2007 What invisible tiles? The only bomb lines I blocked off are those that would be over-used by flankers as it allowed them to attack from the outside without any retaliation. Everything else was left in. The only area(s) I can think of are those on the outer-most corridors in-between the plus-shaped barriers. Those are meant to trap in bullets to keep out any would-be attackers. Whether or not it actually works that way, I can't say. If it doesn't work, those holes can always be cracked open. Well, you might as well block them off with some visible tiles so people don't get confused and start asking noobish questions Quote
Masaru Posted June 28, 2007 Report Posted June 28, 2007 Upon further testing of base 3, I have to say that it has been blown up a bit too much. Lots of large spaces still can let those sneaky sharks through and the chokes aren't looking like they are helping. Base 5 seemed fine with blocking the line bomb and whatever else in the beginning. The problems that I see with the enlargement is in the end, from before the final S hallway to the end of the S hallway seems like it isn't as defendable as before. Not sure why. That hall way on the top right, moving left to go in base seems really easy to get across though. Although, this could be from the few times I've gotten to flag in these bases, but that's how it seemed to me when sharks would just fly past defense and steal flags =/ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.