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Posted
I included the sized down top view images too... So if something's wrong with them, just modify the top view, get EZ Image Rotator from SubspaceDownloads.com, and re-rotate it. What might happen is if the black space around the ship isn't large enough, some frames might be cut off or overlap each other... So you might need to make that black space bigger... haven't checked how they come out really...

Ship1_top.png

Ship2_top.png

Ship3_top.png

Ship4_top.png

Ship1_small.png

Ship2_small.png

Ship3_small.png

Ship4_small.png

Ship1_large.png

Ship2_large.png

Ship3_large.png

Ship4_large.png

Posted
You should try to get the models so you can make rolls in blender

_UU___UU__SSSSS____AAA____UU___UU__SSSSS____AAA___

_UU___UU_SS_______AAAAA___UU___UU_SS_______AAAAA__

_UU___UU__SSSSS__AA___AA__UU___UU__SSSSS__AA___AA_

_UU___UU______SS_AAAAAAA__UU___UU______SS_AAAAAAA_

__UUUUU___SSSSS_AA____AA___UUUUU___SSSSS_AA____AA

J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

Posted

you don't have to put them in one file.

Nor do you have to put them in bmp

 

just save the file with the same name they have now (right-click, save image as...) , put them in a lvz, it will work. Ships can have their individual graphic file, like ship1.bmp (or ship1.png)

 

You can change the # in the filename depending on which image you want to use for which ship (note that I only did 4 different ships though)

The ships that do not have an !@#$%^&*igned image will use the default graphic from graphics\ships.bm2

Posted

It's quite easy, especially for a lvz that only has files, and no map objects or screen objects...

  1. Get MGB's lvz toolkit
  2. Unzip all files in a folder of your choice
  3. Now you have to make a .ini file that will tell the program what to put in the lvz...

    1. Open example.ini and read carefully
    2. Make your own .ini (Use notepad)
    3. You won't have to bother with mapobjects and screenobjects section... so it should be pretty simple

       

      Yes I could do it for you and it'd be uploaded in less than a minute... but you better learn this stuff ;)

      If you have any problems don't hesitate though

Posted

Try this lvz...

 

Dunno what you did to make yours, but either you didn't use the correct image or didn't name them correctly or something...

 

and the ini should look like:

 

OutFile=descent3_ships.lvz
File=ship5.png
File=ship6.png
File=ship7.png
File=ship8.png

 

In this case, the files you want to use must be named like the files listed... rename the rotated small versions of the ships to ship5.png, ship6.png... etc.

As you'll notice, the lvz only changes the graphics of ships 5 to 8, obviously

descent3_ships.lvz

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