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Subspace holds about 4% of my interest but with that, I would like to divulge every idea ive had in hopes that if anyone is interested that they will put these ideas to good use. I still pop in so its not like im leaving leaving but the addictive hold that once held me for SS action has gone away, but anyway onto the ideas. All names are tentative names. Also if any are used please use my name as the ideas man or source.

 

1) Music Theme

Put notes of a musical instrument into each sound on a game, bombs, bullets, thors, decoy, mines, etc to make a song. Or, have something where you collect "notes" by collecting greens to make a song. Could be a simple Concert event.

 

2) Underworld

When ships are killed they are spawned into the center, which is a lone base detached from everything. This would require a bot i guess, as each freq would spawn on different sides. This base is a maze and with several obstacles but when a person from a frequence reaches the center they will obtain the 4 or 5 souls of the god or gods. (4 or 5 greens) With that they not only are warped back to "life" they gain their team super/shields, whatever. As to prevent suicides ( i think) The main game would be point collection, whoever has most points or reaches a point goal wins the match, so when someone dies they lose that abilitiy to gain points and allows the other team to gain points easier.

 

3) Public Combinations

This involves one tile ships and regular sized ships. 4 ships are regular sized, 4 are small. The 4 that are small have bullets, the regular have bombs. Specials go to the smaller ships. In the center there is a soccer base only accessible by small ships, it is small, so it would mirror sblball in some ways. On the outside is where the bombing and flagging is. The point is is that both sides small and regular have to work in conjunction to gain a certain point total to win the match. One cant live without the other. Also when small ships attach to regular they become the normal ships we see now.

 

4) Fate Escape

Two ships are stationary on opposite ends with powerful sucking repels. Each frequency is with the opposing teams "black hole" as prisoners or whatever. When told to go,, these teams are to get to the other side. However the fates (greens) are standing in the way. when the greens are hit they automatically give the stationary ships the powerful repels and bursts and they suck ships back to them, burst, and eliminate them from the event. the only way is to get to the line of tranqulity, a thin line that is out of reach of both sides, and it is in that middle that ships will clash and try to get to the other side. Whoever has most ships on their home side wins.

 

5) Gods versus Men

 

Ordinary ships with only bricks versus 3 gods. The 3 gods eliminate regular ships while the regular ships try to reach the center to achieve god status and take out the gods and whoever eliminates the final god wins the event. The kicker - each ship besides the Gods are on their own frequency, so the descision has to be made whether to fight each other or fight the gods. Also a one hit kill thor/bomb is the only thing that can take down the final god.

 

6) Bricker

Bricking enemies, nuff said.

 

7) Survival

A bomb with one hit kill shrap travels down a long corridor as ships try to scamper around doors to survive the onslaught - the thing is will the door you cower behind be open or closed?

 

Finis

 

(for now)

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