DaRuler Posted June 6, 2007 Report Posted June 6, 2007 (edited) I always hear new talk about, "ZOMG JESUS THIS SHIP IS BETTER THAN MINE IT MUST BE NERFED" or something along those lines. And also the occasional stuff about ships needing upgrading. Now, the big issue seems to be the Terrier. Maybe the staff can fill us in on the changes that they are planning to implement to the ships in this thread. I didn't find any other threads to do so. This would also be nice because If I'm going to upgrade a ship that is getting nerfed and i don't know about it I'll probably end up pissed off =P Here are some of my opinions, discuss yours if you'd like: WB - Way too fast with all the speed upgrades. Terr -Doesn't need to be slower, and the energy could be decreased by just a little bit. If it gets any slower it will turn out to be a weas, which is horrible for centering cause it cant catch anyone. The main gripe seems to be the shredder though. Weasel - Not good at all for centering, because of speed, but I guess EMPs make it exclusive enough. Would be nice (As Sharpflame suggested) to have double barrel guns on weasel to make it more appealing. Edited June 6, 2007 by DaRuler Quote
»D1st0rt Posted June 6, 2007 Report Posted June 6, 2007 Weasel already gets EMP and 3 bomb bounces, it doesn't need double barreled guns Quote
DaRuler Posted June 6, 2007 Author Report Posted June 6, 2007 FIIIINE!! =X What else are you guys thinkin of changing? Quote
Sharpflame Posted June 6, 2007 Report Posted June 6, 2007 Actually, with how SLOW the weasel's guns are, and how SMALL the multi-spread is, and how SLOW the weasel is in the first place, I think all of the above gives the weasel a reason to have double barrel. HE Missile is kinda lame on weasel, though... maybe if it were not 3 bounces. My suggestion of a good weasel for HS: Give it Double Barrel (I wasn't here before, but I get the feeling that it used to have double barrel along with it's super-lame-fast bullets?)No bounce bombsDo something with gunspeed, depending on how lame the double barrel would be. Increase if still no good, lower if lame Slower Bombs - about between the current and the terrier's bombspeed atm.More Rotation speedCrap thrust to make it hard to run It seems like the above imaginary weasel I suggested would actually work, since the old weasel was huge, now it, along with terrier, is small, so a double barrel wont be huge. Remember how terrier stunk with slow bullets, and still it had double barrel? Just put the old terrier settings on a weasel of today, and give it emp! Of course, what I just suggested was a vision of a cool weasel on hs, but not overpowered. Notice, I said "Crap thrust to make it hard to run :D" because weasels ran ALL THE TIME when they were big and fast. Haha, I remember weasels being so darn fast, one time somebody ran and ran for like 10 minutes saying "10k if you kill me!". We dont want fast weasels anymore. Doublebarrel would really be nice in the way that I vision it. Quote
Suicide_Run Posted June 6, 2007 Report Posted June 6, 2007 Sharp, from wat i see. Your suggestions makes the weasel into a spider spin off. Quote
Masaru Posted June 6, 2007 Report Posted June 6, 2007 All weasel needs is better bullet speed and more thrust. Anything else will make it too good >_> Quote
cdrom Posted June 6, 2007 Report Posted June 6, 2007 just change the wzl to the way it was 2 resets ago, but keep the small size and the low energy problem solved Quote
Choose Profile Posted June 7, 2007 Report Posted June 7, 2007 turn the wzl into a triple-bomb-bouncing levi. problem solved. lawl Quote
cdrom Posted June 7, 2007 Report Posted June 7, 2007 nah old settings were uber: godspeed recharge and good gun range and pretty good thrust Quote
Sass Posted June 7, 2007 Report Posted June 7, 2007 it definitely needs to be fixed - it's not compe!@#$%^&*ive even with costly upgrades to ships that cost 1/2 as much after upgrades - constantly n00bed by warbirds and terriers Quote
»D1st0rt Posted June 7, 2007 Report Posted June 7, 2007 weasel is not, and never has been a gun-oriented ship Quote
Masaru Posted June 7, 2007 Report Posted June 7, 2007 I'm sure the jav isn't meant to be a gunner, but I still blast holes into enemy ships given the chance ;p Quote
James1293 Posted June 7, 2007 Report Posted June 7, 2007 wzl is made for basing, which is why its gun speed is so slow. Also, regarding bounce on bombs, i think that the lanc should be given a few bounces+better bomb speed, that way it could stay back like a mothership should and still have a part in the action. I'm imagining the motherships of starwars BattleFront 2 space battles right now (eh not quite that powerful); they stay back but still shoot turrets and therefore still get in on the action Quote
cdrom Posted June 7, 2007 Report Posted June 7, 2007 lies wzls have been gunners before, in fact before all i did is gun... Quote
DaRuler Posted June 8, 2007 Author Report Posted June 8, 2007 Yeah, I was probably the biggest weasel lamer rofl that was fun I think the gun speed should be faster, but don't change the speed. So at least it can't run away fast. Quote
cdrom Posted June 8, 2007 Report Posted June 8, 2007 nah give it more speed, keep the gun speed the same, or atleast let it use nuclear booster.... Quote
zephoid Posted June 9, 2007 Report Posted June 9, 2007 (edited) my sugestion: Terrier:remove shredder, its too powerful to be on a ship this fast with this much energy.lower recharge rate a little so other ships can actuly kill it once in a while Weasel: Lower the emp time, its not necessary to emp some1 for 6 secsadd double barrels, this is offset by the modification above(id like to get plasma on weasels, but that might be too good) shark:dont allow sharks to get radiating coils, there way to good for rushing in bases because they dont get hit with bursts very often. i think wb are fine, there ez to kill, and there only defense is speed. Javs are like wbs, cept with bombs instead of guns. ez to kill Spiders are fine, there too slow to combat much in center and only useful in bases. Levis are fine, they get piled on by everyone already but can often take out turrets and larger ships lancs have got nerfed enuf. there only use in center is mining and turreting and both are hard to do on other changes. TAKE OUT DAMAGE. its VERY annoying and i think almost useless. i keep loosing multi when im using fletchette and so i cant do crap. find a way to nerf the safe-laming with levis, its not a balance ship prob, its a safe zone manipulation. and stop the id weps!!! i h8 getn my turrets killed by sharp only solution is to use antimatter mines, he seems to like hitting them. And can u find a way to code in a new burst that worked like the old ones, where it atracted the shots instead o pushing away that was sooo much fun with those and mines Edited June 9, 2007 by zephoid Quote
James1293 Posted June 9, 2007 Report Posted June 9, 2007 my sugestion: Terrier:remove shredder, its too powerful to be on a ship this fast with this much energy.lower recharge rate a little so other ships can actuly kill it once in a while Weasel: Lower the emp time, its not necessary to emp some1 for 6 secsadd double barrels, this is offset by the modification above(id like to get plasma on weasels, but that might be too good) shark:dont allow sharks to get radiating coils, there way to good for rushing in bases because they dont get hit with bursts very often. i think wb are fine, there ez to kill, and there only defense is speed. Javs are like wbs, cept with bombs instead of guns. ez to kill Spiders are fine, there too slow to combat much in center and only useful in bases. Levis are fine, they get piled on by everyone already but can often take out turrets and larger ships lancs have got nerfed enuf. there only use in center is mining and turreting and both are hard to do on other changes. TAKE OUT DAMAGE. its VERY annoying and i think almost useless. i keep loosing multi when im using fletchette and so i cant do crap. find a way to nerf the safe-laming with levis, its not a balance ship prob, its a safe zone manipulation. and stop the id weps!!! i h8 getn my turrets killed by sharp only solution is to use antimatter mines, he seems to like hitting them. And can u find a way to code in a new burst that worked like the old ones, where it atracted the shots instead o pushing away that was sooo much fun with those and mines -if you take out shredder, dont nerf the nrg -i think wzls are fine right now.-sharks-idc, i dont have that problem-the rest...either agree/dont care Quote
zephoid Posted June 10, 2007 Report Posted June 10, 2007 (edited) -if you take out shredder, dont nerf the nrg -i think wzls are fine right now.-sharks-idc, i dont have that problem-the rest...either agree/dont care ever try killing a pulse laser ter with a wb. its darn near impossible. my wb is as fast as wb's go so i can often get the kill by runnin across the screen and surprising people. i also seem to do that with mines, which is a very bad concept. i know it might be too much nerfing ter, so maby add a bit more energy and a bit less recharge to balance. i play weasel all the time, so i notice its problems alot. also i HATE emp spammers cuz it takes so long for emp. i wouldn't mind if they reduced emp even though my best ship is a weasel. Edited June 10, 2007 by zephoid Quote
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