Sention Posted June 4, 2007 Report Posted June 4, 2007 Everyone I have talked to agrees, HS needs a league. I know most people will say our pop isnt large enough for a league, or its too complicated to do with current settings without it being unbalanced but I think I have the solution to that. Firstly, about the pop, right now we only really have 1 active squad in HS which is BW ofc... but I really think thats because theres really no point to being in a squad atm in HS except for being with friends. Priv freqs are almost never squad based and theres always a mix of good players on any one given priv. If squads had a reason to exist, we would see more compe!@#$%^&*ion and more squads pop up. If we get a league started, the first season may be limited to a handful of squads due to our size, but the next seasons will increase if successful. As new squads create, they will recruit friends from other squads/zones and our pop will rise. Now about how to do it... this is a bit tougher due to the settings. You cant use pub stats as it would be very unfair to the newer squads and players. I think the best way to do this is give each squad a predetermined amount of money at the start of the league and they spend it on a lineup of ships/settings they choose before each match. This would be the only way, imo, to ensure each squad starts off fair. It would also mean that the flag games would require a bit more skill then pub as we wouldnt see teams with 3+ ad lancs rushing, brick/field spamming, etc., due to a limited amount of funds to equip your team. I know this isnt complete or anywhere near functional but its an idea and d1s told me to post it or get bant, so I did. Everyone I have talked to agrees we need a league, and I know a lot of you guys got good ideas so post them up. Maybe if we make enough noise things will happen Quote
»D1st0rt Posted June 4, 2007 Report Posted June 4, 2007 Maybe if we make enough noise things will happen Enough productive noise. (Sention)> OMG LAZY D1S MAKE A LEAGUE doesnt do anything Quote
Sention Posted June 4, 2007 Author Report Posted June 4, 2007 Maybe if we make enough noise things will happen Enough productive noise. (Sention)> OMG LAZY D1S MAKE A LEAGUE doesnt do anything How much more productive can I be? I even signed up to this dumb forum just to post ffs BACK TO SPAMMING YOU NOW. Quote
Suicide_Run Posted June 4, 2007 Report Posted June 4, 2007 Its a good idea. But it faces some problems my Base assault idea faces like you would need active staff members hosting, organizing and setting the whole league up. The staff part might be able to be fixed w/ hiring of event refs but you would still need an active staff to set it up. Even thou summer started or wat not, I doubt staff will have more time since some of them has jobs/vacation. Btw...would the league be using pub bases or new bases? Quote
Sention Posted June 4, 2007 Author Report Posted June 4, 2007 I dont think staff should be an issue. We have a ton of competent players in HS that I am sure could simply ER, not mod, for the league. As for the bases... it could go both ways I guess. New bases mean a new experience, more of a challenge as all squads have to get used to the new bases and maybe more fun. The problem with new bases though is the inability to practice with them if pub map is different then league map, the chance some might be unbalanced as they dont get a lot of play time, and it defeats the purpose of practicing bases in pub. Quote
Evil Doom Posted June 4, 2007 Report Posted June 4, 2007 good idea... first step would be to get people to start squads? you can do this by spreadnig the word that there will be leagues and such... or send em a link to this thread Quote
Sention Posted June 4, 2007 Author Report Posted June 4, 2007 good idea... first step would be to get people to start squads? you can do this by spreadnig the word that there will be leagues and such... or send em a link to this thread Good idea. Would be easier to start squads with promise of a league as theres a point to be in a squad now. Quote
cdrom Posted June 5, 2007 Report Posted June 5, 2007 probably not, im guessing there will only be 6unZ with tons of people and bw and maybe 1-2 more noobish squads Quote
Suicide_Run Posted June 5, 2007 Report Posted June 5, 2007 If your lacking squads, you can give invitations out to non-HS based squads. I think tw allows that or it used to a 1-2 yr back, not sure about now Quote
Sention Posted June 5, 2007 Author Report Posted June 5, 2007 D1s asked me to put this together so here it is. It is still not very detailed and pretty brief but the finer details would be left to the rules. Here is a quick run through of what a HSL game may look like. Again, nothing is absolute its just what I and other players came up with. Constructive criticism welcome. StartAny signed up squads will start with a predetermined amount of cash. This cash will be stored to the squad’s bank as one lump sum, rather then per player, as larger squads would obviously have an advantage here. LineupsThe squad captains will choose their lineup of 8 players to match the private freqs of pub. Each player will enter the game in a ship chosen by their squad captain. The player may then equip his ship how he may see fit with the cash allotted to him. All items will be available for purchase, but the player must choose wisely due to limited funds. Each team will have a set amount of time to equip their ships and get ready. In order to speed up the buying process, all items should be available for purchase in one central safe. Game playUpon the start of the match, flags will be spawned in center just as any normal flag game and both squads will rush to grab them. What follows would be similar to a regular flag game but certain restrictions would have to be in place in order to ensure a fair game. The winner of the flag game will be determined on the number of points ac!@#$%^&*ulated at the end of the timer. A league game would have a timer in order to prevent games from either lasting a few minutes, or a few hours, as we know can happen in pub. A regular season match would last 30 minutes, for example. The timer would begin as soon as the flags spawned. We will use 20 flags, like pub, in order to not deviate too much from HS play. Once both teams have picked up flags, they will secure a base and drop the flags. Flags should give out a bonus amount of points for holding every few minutes or so. Flags will also give out more points per kill scored by the team holding. The more flags the defending team holds, the more points they would get for killing the enemy squad. This would prevent a stalemate as one squad will need to attack in order to secure more, if not all, flags in order to ac!@#$%^&*ulate more points. This may seem unfair to the attackers as the defenders will have more flags usually and earn more points defending, but we all know attacking is much easier then defending. So both sides have their advantages. At the end of the 30 minute timer, the squad with the most points will win. They have earned their victory by successfully defending while holding the most, if not all, flags to ac!@#$%^&*ulate the most points. End gameOnce the game is over, all ships will be reset and the cash refunded to the squad bank. The money earned from the kills, the flag rewards, and the jackpot, will also go towards the squad bank and be stored for the next game. This way, squads have an incentive to win and a reward for winning but the losing squad will not be penalized so severely for losing that it puts them at a disadvantage. They too, will have new funds from the kills and flag rewards of the flag game. Summary• Captains choose lineups and assign each player a ship.• Captains then disburse the funds from the squad bank as they see fit to equip their ships.• Both squads equip their ships with the allotted funds.• Game is ready. Flags are spawned and a timer is started.• The game lasts 30 minutes with rewards periodically per flag held and added points per kill per flag held.• The squad with the most points at the end of the game wins.• New funds are added to squad bank.• Game is over. Quote
Hi-5 Posted June 5, 2007 Report Posted June 5, 2007 in that case, rankings should go by squad money totals. Quote
OrangeeoZ Posted June 5, 2007 Report Posted June 5, 2007 have a mod list everyone by vp from 1-10. the higher the vp, the $ you are. and each captain gets a certain amount of vp like 60 then you pick people thru draft Quote
Deathboy-evil Posted June 5, 2007 Report Posted June 5, 2007 Don't got much time to read up on this considering what I've got to do right now.. but I agree we do need a league, and whoever's setting this up, if they need help send me a few pms.. I'm sure I can be a big influence and very helpful with this... Quote
cdrom Posted June 5, 2007 Report Posted June 5, 2007 If there is league, some items needs to be taken out Quote
James1293 Posted June 6, 2007 Report Posted June 6, 2007 not well known squad=a krikenim in that squad Quote
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