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Posted (edited)

If i made a zone.

 

http://i205.photobucket.com/albums/bb305/Gfxman1/D41.jpg

 

http://i205.photobucket.com/albums/bb305/Gfxman1/ag_bpyro_sm.jpg

 

http://i205.photobucket.com/albums/bb305/Gfxman1/defaulticon.jpg

 

http://i205.photobucket.com/albums/bb305/Gfxman1/visitor18s.jpg

 

http://i205.photobucket.com/albums/bb305/Gfxman1/visitor19s.jpg

 

http://i205.photobucket.com/albums/bb305/Gfxman1/visitor2s.jpg

 

http://i205.photobucket.com/albums/bb305/Gfxman1/visitor3s.jpg

 

if the zone had these ships would some one play?

Edited by Hamm
Posted

If it was just looks, as much cool as the descent ship is looking, no.

If it was more than just your run of the mill superzone with pretty shipset, yes.

 

If you have the model, you can make the gfx for Infantry and do some really cool stuff there.

Posted (edited)

Well Descent 3 is based on a Ctf\dogfighting\dodge ball\ and more. But ill use Ctf or a super zone.

 

Greens: http://i205.photobucket.com/albums/bb305/Gfxman1/newposts.gif

 

When you come in to zone it will show this:

 

http://i205.photobucket.com/albums/bb305/Gfxman1/tn_loadingscreen.jpg

Edited by Hamm
Posted

Who cares about copyright - it's not like someone is going to sue you for using a few Descent 3 graphics in a free online 2D space game since there is nothing to gain blum.gif

 

A nice Descent 3 zone could be quite popular, Hamm. However, don't forget that it's not all graphics - there should be a good worked out and fun game play to keep people playing.

Posted
I've seen some of the crappiest zones (graphically speaking) get good pop - take HS for instance - that zone is an absolute graphical nightmare, but the gameplay is uniquely attractive (and a bit addictive) for attracting pop. Then you have zones like ones worm has built and that Red Planet zone - graphically better than the new WoW but remained deader than dead - download was too long or maybe the owner didn't have enough time to commit or whatever. There's no crystal ball to tell you if it'll work or not, but some simple suggestions: dont make it too graphical in attempt to use that to attract players over the gameplay, dont make the download long (everyone maxes out at 32bps limited by the ss client) and if you avoid that mess, be ready to put your time .... a lot of time albeit .... into keeping your pop and getting new players involved. Look at how Blazen built Fusion as an example.
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