Sass Posted June 1, 2007 Report Posted June 1, 2007 If you like making maps, I need one. Here's what I'm looking for:Use ONE tile - do not tile it special.Walls should be two or three tiles thick.The general design should be a map full of rooms. By rooms I mean open, clearly distinguishable rooms. Not bases, I am not looking for bases.The ships will be 2x2 tiles (standard size).Map can be any size - but medium small is probably best for now.The floor pattern should connect all rooms - think of a house, not a level consisting merely of maze like pathways.Please avoid:Do NOT use an existing map nor steal one from another zone.Do NOT tile it.Do NOT try to detail the map - in other words, just rooms with hallways, doors, entrances, etc - no specials, flags, safes are required.Yes, I have designed a few maps in my day but I'm looking for something different that could be expanded upon. If you like making your maps symetrical, that is ok, asymetrical is ok as well. The spawn points can be focused or scattered - you choose depending on your map layout. A hallway section might be optimal at 8-12 tiles wide, but again, up to the designer. Send your map to s!@#$%^&*@omega-fire.com. (Btw, it's NOT for Omega Fire since OF is pretty much dead.) Thanks in advance!
»1587200 Posted June 1, 2007 Report Posted June 1, 2007 S!@#$%^&* is asking OTHERS to make a map? Wowzers batman. No times these days eh?
»Maverick Posted June 1, 2007 Report Posted June 1, 2007 Maybe you should ask in the Subspace Development Team forum?
Smong Posted June 2, 2007 Report Posted June 2, 2007 Moved from General Development to Subspace Development Team.
aquarius Posted June 2, 2007 Report Posted June 2, 2007 i'll wait and see if anyone else works on this (they will)if not i'll be glad to help
Yavaris Posted June 4, 2007 Report Posted June 4, 2007 I'll give it a try. Few questions:- How big should a room be? Should they be huge and empty, or filled with obstacles and doors, or do you prefer small rooms, like hallway size?- What will the map be used for? Killing, balling, ctf?- How many teams? (number of spawnpoints)
Sass Posted June 5, 2007 Author Report Posted June 5, 2007 Rooms should be a mix of large, medium, small and even micro(size of the ship), but this largely depends on your map design and is up to the designer. Obstacles in rooms is ok, make it interesting. Generally think of a first person shooter - what obstacles would be there? Number of teams - 2 to 4 again depends on the design - optimally make 4 so it is flexible. Thanks!
Yavaris Posted June 6, 2007 Report Posted June 6, 2007 (edited) I have the map set up now, and I was wondering if you like where I'm going. Basically it's a castle/fortress with lots of hallways and rooms and a bit of outside. Ill make some "windows" (read: 2 tile wide holes) where people can climb out of. It has 4 spawn points and to me it looks like a very nice map for LVZs (benches, closets etc) and a bricklike tileset. Possible themes would be medievil (knights and bows and arrows and stuff like that) or WW2 (Nazi fortress under Allied attack or Allied SAS infiltration, you can fill the entire map with swastika LVZ then too ) or some modern SEAL infiltration on terrorists or w.e. So comments please, input is important for a good map. [attachment removed, posted new map couple of posts down] Edited June 8, 2007 by Yavaris
»CypherJF Posted June 6, 2007 Report Posted June 6, 2007 These forums are in need of something like Mine GO BOOM forums: LVL -> PNG preview capability: http://forums.minegoboom.com/viewtopic.php?p=69142
CRe Posted June 6, 2007 Report Posted June 6, 2007 These forums are in need of something like Mine GO BOOM forums: LVL -> PNG preview capability: http://forums.minegoboom.com/viewtopic.php?p=69142 indeed.
Sass Posted June 6, 2007 Author Report Posted June 6, 2007 I have the map set up now, and I was wondering if you like where I'm going. Basically it's a castle/fortress with lots of hallways and rooms and a bit of outside. Ill make some "windows" (read: 2 tile wide holes) where people can climb out of. It has 4 spawn points and to me it looks like a very nice map for LVZs (benches, closets etc) and a bricklike tileset. Possible themes would be medievil (knights and bows and arrows and stuff like that) or WW2 (Nazi fortress under Allied attack or Allied SAS infiltration, you can fill the entire map with swastika LVZ then too ) or some modern SEAL infiltration on terrorists or w.e. So comments please, input is important for a good map. Very nice work Yavaris, it's thought out and a creative design. I like what you did with the benches and the main 'sanctuary-like' room. A couple requests if you can meld these into your design: 1. Can there be some 'secret-like' hallways between rooms? I mean, this would be difficult to do given that players can simply look at the overhead of the map, however, if i change the color.bm2 file i could eliminate the overhead view. 2. Scenario: if we play 'take out the general' (i'm sure there are lots of !@#$%^&*les for this game) can you setup the exterior walls so that the attacking force can enter in the castle and hunt for the general. Also, can you design an optimal defensive position (perhaps in the sanctuary) for a general to stay? Maybe two or three optional positions is better so that the general is not always in the same place when the attacking team ... attacks. Thanks a lot!
aquarius Posted June 7, 2007 Report Posted June 7, 2007 Satisfied S!@#$%^&*? I'll consider this done.
Yavaris Posted June 7, 2007 Report Posted June 7, 2007 (edited) You could also make the fly-under tiles look exactly the same as the normal wall tiles. That way you'd have ez secret passages with anyone seeing them. Or you could make a shroud covering the player so only a small circle is visible, like in enigma events. And I'll implenent your suggestions. Edited June 7, 2007 by Yavaris
Sass Posted June 7, 2007 Author Report Posted June 7, 2007 Ideally I wanted several mappers to bring different ideas to fruition; if you would like to create a map or maybe add customizations to the map that yavaris made, that would be great!
aquarius Posted June 7, 2007 Report Posted June 7, 2007 Woah nice map Yav, promoted I really love it, I was going to "add" to it but I can't make it any better. Want me to tile it, S!@#$%^&*?
Sass Posted June 8, 2007 Author Report Posted June 8, 2007 Not yet Aquarius, lets see what new stuff Yavaris adds in (I'm sure it will be great!) and then I will probably add my own tweaks to fit the zone style. After that I will definitely like help!
Yavaris Posted June 8, 2007 Report Posted June 8, 2007 Finished! I filled all the rooms with themes like library, dinner room, bedroom, sleeping quarters, storage etc. Red sections in walls are secret passageways. The weird things outside are trees . If you dont like stuff, DCME has a nice eraser tool . Have fun with it.sass1.lvl
Sass Posted June 8, 2007 Author Report Posted June 8, 2007 Great work, very nice indeed! This map sets up a neat scenario for the zone and some interesting game play. Great work Yavaris. Ok, Aquarius - if you have a tileset, partial or otherwise, please feel free to tile as much as you want and post it.
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