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Posted

June Round is beginning soon. This is a list of times that will occur for next month. I promise, there will be no suprises, as I'm confident I've got all the details pinned down.

 

May 31st, 11:00 PM EST Round Begins. Attacks are Closed

June 3rd, 11:00 PM EST Attacks Open

June 10th, 11:00 PM EST Nightwasp Introduced

June 30th, 11:00 AM EST Attacks close

June 30th, 12:00 PM EST Banks locked. Attacks re-open. Homestretch Begins

June 30th, 8:00 PM EST Round Ends

 

Changes for this round:

-Mercenaries now deplete your income at a rate of 200 points per hour. Don't buy them unless you need them.

-UP price is now affordable

-Bank has no income

-Turn rate is 1 per hour.

-Covert weapons are doubled in strength, but the max covert level is now 7. Overall effect is that sabotage should be 1/4th as effective. Just to make sure however, covert phase limit is now 6.

-Repair costs fixed. Gun class weapons cost 1 per point. Bombs cost 2 per point.

-Javelin special weapon now is a 12,500 point weapon

 

 

Things that may change mid-round:

Obvious bugs. Good news by the way...it turns out that I can fix weapons mid-round without resetting them.

UP upgrades will be added as needed. (PM me if you ever max out your UP)

Mercenaries will be added to the pool as needed. In the event of chronic depletion of the merc pool, merc rate will increase.

 

And finally, if sabotage STILL isn't nerfed after I've nerfed it three different ways including last round's nerfing, it may be FURTHER nerfed mid-round. Generally though, I won't count it as overpowered if some Spider with 10,000 spies can pull off major damage. I'll count it as overpowered if some Warbird who has focused on defense with a couple thousand spies can.

 

 

 

Keep in mind that the security system is still in effect. You must post for the first 10,000 points needed for the first upgrade.

 

 

Good luck to all players.

Posted

Alright, I'll make it 2.

 

Seriously though, you shouldn't need to log on that often. A lot of people have gotten frustrated by being tied to their computers and have gotten set off by every little thing that happens. A well defended, well-sentried player shoul at very least be able to get eight hours of sleep or do eight hours of work plus two hours of commute without getting slammed.

Posted
Having less turns will make you have to think about your attacks as well. Adds another level of strategy to the game.
Posted

wtf 2 p/h? laugh... so what you get 2 big attacks per day??

 

and

sabotage wasnt even that powerfull last round, you could sab about 1quarter of what they had.. so if you make it 1/4 as effective, ... 1/4 of 1/4 of what ever they have.. 12k items -1/4 = 3000, 1/4 of that = 750?

 

laugh..

Posted

Actually it was possible to sab practically all of their weapons, provided you got lucky. Realistically you could get 60-mega_shok.gif% of them. It still didn't mean much...replacement weapons are cheap.

 

I think the formula is that you can take out your total spy strength divided by the strength of the weapons you are trying to take out, until you reach a point of 1/10th of their weapons, in which case that's how many you can take out.

 

Still, its free to attempt, so sab is worth attempting if it gets ANY result. Thus, I'll err on the side of nerfing it too much.

Posted
Alright, I'll make it 2.

 

Seriously though, you shouldn't need to log on that often. A lot of people have gotten frustrated by being tied to their computers and have gotten set off by every little thing that happens. A well defended, well-sentried player shoul at very least be able to get eight hours of sleep or do eight hours of work plus two hours of commute without getting slammed.

That's the whole idea of a war.

 

Take Pearl Harbor, for example. Attack them when they're not expecting it. blum.gif

Posted

According to my screens its zero. I suggest creating a new bank account and transferring the money to the new account if its bugged.

 

 

Watch the profanity people.

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