»Ceiu Posted May 30, 2007 Report Posted May 30, 2007 Ugh... I was the main pusher of this so this is rather bothersome to say... What were you smoking when you added maxspeed/maxthrust upgrades to items? On reactors I can see it being reasonable, but on the new utilities and on slip/fins -- it's excessive. When achieving 5 speed/thrust was somewhat rare before, you're now considered slow unless you can pull 12/12. I'm usually all for speed, but this isn't a super-zone. With the recent falcon+shrap booster combo, this just makes most center ships designed for boom + zoom tactics and extreme running. Worse yet, even if you can keep up, the insane thrust makes it hard to follow someone long enough to kill them. Basically, I wish for the days before you left, where maxing out speed didn't negate the usefulness of rockets and ht bonuses (but keep the new utilities, just bump them down to +1 speed/thrust/rotation and NO MAX INCREASE). Quote
Choose Profile Posted May 30, 2007 Report Posted May 30, 2007 FFS. i love you cerium. what he said. Quote
Dr Brain Posted May 30, 2007 Report Posted May 30, 2007 Problem is that without maxspeed increases, nothing happens after 5. Now, maybe that's not a bad thing. I'll have to look into it when I get back. Quote
BlueWyvern Posted May 30, 2007 Report Posted May 30, 2007 Turns dueling into a running game. I dislike it. Quote
Sharpflame Posted May 30, 2007 Report Posted May 30, 2007 Remember the large penalty of costing a utility to get extra s/t/r. Maybe we should just make each utility lower the other maneuverablity stats, e.g. extra speed will add +2 speed, -1 rot -1 thrust. Maybe extra rotation should stay the same, since you can't exactly run with it. Quote
Suicide_Run Posted May 30, 2007 Report Posted May 30, 2007 Maybe make it so maxspeed/thrust increase is only +1 for all those that changes the speed and thrust. So slip has +3 speed+thrust but only +1 maxspeed+thrust and the extra utility is +2 speed/thrust and +1 maxspeed/thrust. Quote
James1293 Posted May 30, 2007 Report Posted May 30, 2007 idk i dont see much L1 bomb+L3 shrap since the shredder wave came again Quote
Sharpflame Posted May 30, 2007 Report Posted May 30, 2007 Honestly, I think shredder needs to be nerfed. Not by the delay, by the energy used. Maybe use 10-25% more energy. (This then puts the phaser into business ) Quote
Suicide_Run Posted May 31, 2007 Report Posted May 31, 2007 Or you could just limit it so terr cant use it or a separate version for terr Quote
James1293 Posted May 31, 2007 Report Posted May 31, 2007 shredder takes 35nrg per shot, phaser takes like 14 or 17 (cant remember)...shredder does 300 more dmg per second tho. check neb's (partially outdated) gun guide(the dmg done by those 2 guns isnt outdated, though some other info on it is, such as the dmg done by disruptor) actually, disruptor is better than shredder in all ways EXCEPT that it does about 50 less dmg per second. it is MUCH more nrg efficient than the shredder(as is the phaser). Quote
cdrom Posted May 31, 2007 Report Posted May 31, 2007 shredders need more energy cost, its annoying when someone sprays me with shredder just because i went past 200 bty and forgot to turn on my xradar Quote
»Ceiu Posted May 31, 2007 Author Report Posted May 31, 2007 That's what repels are for, friend. Quote
*rc 1223* Posted May 31, 2007 Report Posted May 31, 2007 ya it is kinda stupid juss like 2 seconds w/ a shredder and u can say bye bye wb or jav Quote
James1293 Posted May 31, 2007 Report Posted May 31, 2007 Actually, shredders do 1800 dmg per second so its more like 2 seconds for bye bye ANY ship. Quote
Boldot Posted May 31, 2007 Report Posted May 31, 2007 I do think it is quite clever with the maxspeed increases, but it has been getting a bit much. I've never been a fan of trying to chase people down just to fight, or having some speeding shredder vulch my opponent (or me.) I do like sharps idea of each having somewhat of an offest effect... Perhaps a different item set entirely called "balancing weights" or some such which requires a converter from utility, where you can choose an increase in speed (say +3, with +2 to max) at the sacrifice of thrust (-2 and -1 to max) and perhaps rotation(-1/2), and vice versa for thrust? I think this would help prevent overbalancing in either direction, and be much more of a descision to go that path. As for shredders, I don't seem to find any real problem with the way they are now, they are almost completely useless in bases, and simply moving to the side prevents the majority of shredder attacks. Yes it can shoot an !@#$%^&*load of bullets really fast, but that leaves the shooter nearly defenseless, and extremely succeptable to being destroyed by a mine. As they are often rocketing, or going very fast, they have limited dodging capabilities, and have a hard time avoiding mines. Quote
Suicide_Run Posted May 31, 2007 Report Posted May 31, 2007 Against high speed terr shredders, you can predict their general paths pretty easily. Start shooting in that general area and the terr ill run face first into it. And wat boldot said, if u move to the side or dont stand still. You wont get shredded that badly. Quote
cdrom Posted June 1, 2007 Report Posted June 1, 2007 Hard when u are a lanc with slipstream in center and only have antimatter and shrap booster to defend yourself with Quote
»Ceiu Posted June 1, 2007 Author Report Posted June 1, 2007 Why do you have slipstream on a lanc? Quote
cdrom Posted June 1, 2007 Report Posted June 1, 2007 turret base is the same as nuclear cept it makes u go faster by a tiny bit when u have turrets, my lanc actually have 12 speed and max speed which means i can outrun most wbs,javs,terrs,sharks etc. Quote
DaRuler Posted June 4, 2007 Report Posted June 4, 2007 I've said this before, but I'll say it again. Why does everyone want everything to be equal? Some ships are better for some things and worse for others, just like some sublights, reactors, etc. The max speed and thrust points I agree with, but the shredder nerfed? I mean come on, it's been there for a loooong time and it is fairly easy to defend. And the newer people who buy it just suicide with it until they have no energy left. So dodge and shoot them once or twice and BOOM. I mean come on. You ever see shredders in base? No. It's a center ship which is quite easy to defend. That's all I have to say. You rarely see a shredder terr bountying over 2-300. However, a jav or wb with super speed does. Quote
James1293 Posted June 4, 2007 Report Posted June 4, 2007 DaRuler is probably right besides, shredder is off topic. Will someone close this, since the original point of this has already been fixed? Quote
9vgnc3eZ01 Posted June 4, 2007 Report Posted June 4, 2007 (edited) My Shark uses Shredder in base. It's very efficent at killing back lancs fast (should I ever get to it). In fact, it's fast killing power is the entire purpose I even have that gun. Also, suicide rushers in a base die fast when I manage to get my shredder guns right at them. The shredder kills the fastest, and I feel rushers want to kill fast when they get to the nme's back lines. Makes sense? EDIT: But yeah, just had to say that. This topic should probably get closed. Edited June 4, 2007 by Relos Quote
cdrom Posted June 5, 2007 Report Posted June 5, 2007 back to original topic: wtf was the nerfing of thrust for:( my terr cant even move now its got 8% thrust) (items:2x speed,h2 ramscoop,solid nutionium) Quote
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