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Posted
I would like some typ eof rushing armor though.

 

perhaps an armour that takes 2000 dammage and only recharges when you respawn (after the 2k you are back to your regular health)

 

kinda like a sheild.. but permanent

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  • 3 weeks later...
Posted (edited)
Come to think of it... I don't know what I meant by "lanc-sized"... and it should've been rep every 5 seconds or less that lasts for a min lol Edited by Sharpflame
  • 1 month later...
Posted

Hm, I finally got more ideas.

 

 

HyperExtreme [bombs] [$150000] [Levi only]

Exact same as Salvo. But L3. Mainly for wallbombing.

 

Elemental Gun [Guns] [$20000] [Requires Ammo]

--[$100 - 100 shots]---Fire Ammo: Gun is now L1, it's exactly like beam array but requires 0 energy and doesn't bounce.

--[$1000 - 100 shots]---Ice Ammo: Gun is now L3, exactly like Plasma Cannon but doesn't take energy. Still bounces.

--[$1000 - 50 shots]---Solar Ammo: Gun is L2, bulletfiredelay of 3 [That's 30 shots/second?], takes 5 energy/shot.

 

Vacuum (Probably crap name) [Alien Technology] [$10000] [1-time use]

Prize everyone in the arena a severe engine shutdown, including you. Meaning you can't move away from the Alien Tech store without rockets/portal/etc.

 

Dragon [Guns] [$10000] [For ships: 3 4 5 6]

Multifire L1 Gun, no bounce, BulletFireDelay=20 (That's same as Pulse Laser's), BulletFireEnergy=20

 

Data Warp [Alien Tech] [$10000] [1-time use]

Force the target non-flag carrying player to be prized a warp. This could be bad against anchor lancs, though.

-"That player has AntiDataWarp.", ADW being an item? Or just "You can't warp Lancasters."

 

GreenFire [Field Ammo] [$1000]

A Brick Attack sized field that lasts the same time as a Brick Attack, but fires L3 bullets with 0 delay, obliterating anything in its spot.

 

BlueFire [Field Ammo] [$1000]

Again, Brick Attack sized, but shoots a burst every second that everyone is effected by. Lasts long as a Brick Attack.

Posted

I have not structured my paragraph in any way, shape, or form.

 

Most of your stuff seems overpowered. I honestly think the guns are completely useless. Even if the price was halved, why?!!?! Bluefire is EXTREMELY overpowered. Easily take out a bl with a ad shark alone. Vacuum is overly-powerful, crappily named, and could piss off an entire arena instantly. One of the few ideas i like, is the mini flashbang thing. Seems like it could help out tons, but not be a godweapon. Greenfire (lets hope) would be the size of maybe 2 brick attacks. The instant kill thing is pretty cheap. It would definately put cobalt out of business (not like anyone actually uses them wisely). The idea of closing bricks sounds pretty cool. Would creating it be possible? Take weeks? The bricks spawning supers and shields could be an entirely new item class (Name:Powerups???). The auto turret dropper MUST be able to die (maybe 3k nrg). Bricks shaped like diagonals=not worthy enough to create\use. Bricks shaped like a U is an idea i like, but don't honestly think it could be used with cage bricks. Bricks just aren't what they used to be. Feel free to rip apart this reply with your bear hands.

Posted

Umm, I hope you understood that the two Fire's require a Field Launcher, which means no Antideath, and are 1-time use, AND small. Seems balanced to me. I also KNOW that Vacuum is a dumb name, along with all of these... They are just weak examples.

 

 

And a lot of my old ideas were plain stupid. You can just ignore any of the old weird shaped brick ones.

Posted

I just bolded my responses...

 

HyperExtreme [bombs] [$150000] [Levi only]

Exact same as Salvo. But L3. Mainly for wallbombing.

Too good. It would be a "vet only" item.

Lower the price, increase the nrg used, make delay 75 instead of 50...?

 

Elemental Gun [Guns] [$20000] [Requires Ammo]

--[$100 - 100 shots]---Fire Ammo: Gun is now L1, it's exactly like beam array but requires 0 energy and doesn't bounce.

--[$1000 - 100 shots]---Ice Ammo: Gun is now L3, exactly like Plasma Cannon but doesn't take energy. Still bounces.

--[$1000 - 50 shots]---Solar Ammo: Gun is L2, bulletfiredelay of 3 [That's 30 shots/second?], takes 5 energy/shot.

Good idea, but the figures need some changes. I would say dont make any of them bounce, though, because they could be abused too easily in base.

 

Vacuum (Probably crap name) [Alien Technology] [$10000] [1-time use]

Prize everyone in the arena a severe engine shutdown, including you. Meaning you can't move away from the Alien Tech store without rockets/portal/etc.

hmm, this might work....

 

Dragon [Guns] [$10000] [For ships: 3 4 5 6]

Multifire L1 Gun, no bounce, BulletFireDelay=20 (That's same as Pulse Laser's), BulletFireEnergy=20

seems almost exactly like beam array, but then again, i don't remember the statistics of beam...

 

Data Warp [Alien Tech] [$10000] [1-time use]

Force the target non-flag carrying player to be prized a warp. This could be bad against anchor lancs, though.

-"That player has AntiDataWarp.", ADW being an item? Or just "You can't warp Lancasters."

if you can't use it on lancs or flaggers, why cost 10k...?

 

GreenFire [Field Ammo] [$1000]

A Brick Attack sized field that lasts the same time as a Brick Attack, but fires L3 bullets with 0 delay, obliterating anything in its spot.

needs to be a bit smaller IMO.

 

BlueFire [Field Ammo] [$1000]

Again, Brick Attack sized, but shoots a burst every second that everyone is effected by. Lasts long as a Brick Attack.

Sounds good.

Posted
Sublight drive

 

Speed 1

Thrust 1

Rotation 1

Energy 2

 

The h2 ramscoop converted into energy gain

 

 

 

Armor

 

Makes level 1 bombs weaker, makes l2 bombs same, increases l3 bomb damage

 

Armor

 

The last armor, backwards, lower l3 bombdamage, higher l1 bomb damage

 

 

 

 

 

Bomb

 

Level3 bomb. simple. 1 second delay, kinda a better HE missile. Maybe keep delay same as HE, make bomb take more energy to fire?

 

 

 

Reactor Plant

 

-1 recharge

+6 energy

just for lancs?

 

 

 

WarpRocket

Utility

 

rocket thrust low, rocket speed high

 

another rocket with low speed, very high thrust?

 

 

Brick(s)

 

 

one when used gives 2 seconds shields

 

one can give 2 seconds super

 

inf. use, like brick attack.

 

Converter

 

Extra Armor

 

-1 util

-1 sensor

+1 armor

 

 

Alien tech

 

Black Hole

 

field with a black lvz. that covers up a small area. Use to hide ;)

 

Maybe a brick version, small like brick attack, inf. use?

 

 

 

Suggested many times... the autoturret dropper :rolleyes: (alien tech)

 

 

 

FTL Engine

 

TimeTravel

 

Warp to whatever position you were at 10 seconds ago, prize an engine shutdown or energy deplete, both?

No use if antiwarped? Must have full energy? other penalties?

 

 

 

 

Bored, discuss.

 

EDIT: For the hiding fields, make them have stars in them so it's even harder to tell :D

 

 

ADDITION(S):

 

 

Brick: A brick in the shape of a U or a [ or |_| etc

 

Brick: Brick shaped in a diagnal

 

Brick: Brick that starts as " | |", kinda like 2 basic bricks, the two bricks come closer together gradually for brickwarping XD

 

Utility: Reflector - More bouncy walls

 

Utility: Discharger - greater foward thrust when firing bombs, even just a little adjustment.

 

Utility: Hopper - 3 portals

 

Alien Tech: Field: Blast Ammo - field deploys a lanc-sized burst every 10 seconds, lasts for 30 seconds.

 

more to come

i dont like the h2 ram that gives energy instead cause then lancs will have to get mezon with h2, which is worse. ALTHO, it might promote lancs to stay back and not rush cause then you would'nt have enough energy to do so, and because of the +5 charge of mezon lancs can bomb forever. your choice doctor.

 

i LOOOOOOOOOOOOOOVE the time travel ftl! it's awesome!!!

 

the blast ammo.... i think that's cool but it should be lanc-size burst every 5 seconds and make it more expensive to buy them.

Posted

I was thinking it wound be great if we could buy more parts of things. For example, you can buy a sublight and then buy extra rotation or whatever right?

 

why not be able to buy shrap for he missile, or buy bounce when you have shredder??? Some of these would make ridiculous combinations, but they would be really expensive and would cost another utility spot.

 

So we get more freedom in what we can buy. in stead of just the pre-specified items. in the list.

 

?buy extra recharge

Posted (edited)

Why do we always have to be adding new items to HS? HS is not broken and doesnt need more items to be new and exciting.

 

If you want to make anything new, fix the buy/exp system which is dull.

 

Edit: Ohh and by the way, your ideas are all quite bad. If you want constructive criticism as to why they are poor, I will be glad to offer it.

Edited by Sention
Posted
Why do we always have to be adding new items to HS? HS is not broken and doesnt need more items to be new and exciting.

 

HS is constantly updating and improving.

 

If you want to make anything new, fix the buy/exp system which is dull.

 

How does the buy/exp system need to be fixed? It seems to work fine.

Posted
How 'bout a web-based user control panel? smile.gif

^

yea well that would make it difficult to buy items and immediately have them appear in the game :/

 

 

It would just cause too many problems if you could access it while logged in to the game...therefore, you wouldn't be able to access it while your character is in-game. Simple problem -- even simpler solution.

Posted

Oh yea and i suddenly got this idea for a new gun.

 

Do you guys know how disruptor has almost the exact same dmg/sec and nrg/sec as shredder?

Well that makes disruptor sorta useless, seeing as how the extra bullets with half the time is more efficient than disruptor...

The only difference is the colour of the guns and the price.

Who wouldnt want to buy the same gun for 40% of the price with better efficiency?

 

So my idea is...

Make shredder the price of disruptor, but make it for spiders only.

change phaser so that ships 1,3,5,6,8 may use phaser

Keep the name disruptor, however, it will become a completely new gun.

So, this new gun is...

 

Disruptor

gundelay-20(pulse laser)

with bounce

gun level starts off as lvl3, then at 30 bounty changes to lvl 2, then at 70 bty changes to lvl 1

This will make it easy to get the first three kills, but as time wears on, it becomes increasingly difficult.

All levels have bounce, and the same delay as pulse.

They keep the exact same features except for the gun level.

For ships:1 3 5 8

Price:$50,000

EXP needed:5000

 

As for its flaws, the only 2 flaws i can think about are:

1) Too many people would use it to get a better rec, but this is technically not a flaw, because if everyone had this gun, then the level of hs skill and downgrade of laming would rocket. The only problem here is the diversity.

 

2) People would use it to safe lame, and the safe would decrease their bounty back to 10, and they would kill twice. A solution for this could be to stop the decreasing bounty when they are in safe. Make them keep the bounty that they already had.

Posted

I would say there is a problem with some of the items are not worth buying, especially since about 90% of every one uses either pulse (which is supposed to be the lowest level gun I would assume) pd, or shredder.

 

The increase in price should have something to do with its real advantage otherwise not many ppl will buy it

Posted
How 'bout a web-based user control panel? smile.gif

 

That's just so hard to do and the potential benefits are so limited I can't really see any point of doing it.

 

Well, for one, it's never been done before (fairly certain of this, anyway...I have been gone for a while)....number two, a nice graphical CP with which the possibilities are numerous would attract a lot of new players...since SS is slowly dying and all (yes, it is...as do all old games). Number three...I don't know what HS looks like server-side....I've been out of it for so long...but if all of our ship data, money, etc is contained within a mysql db now...then that sure would make things a lot easier/neater....since php and mysql get along rather well.

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