Sharpflame Posted June 9, 2007 Author Report Posted June 9, 2007 decoys are useless they hold no use when someone has energy scanner Very useful with portals! Quote
Sharpflame Posted June 29, 2007 Author Report Posted June 29, 2007 Out of boredom, I thought of some bombs for levi. Fire Missile Level:1Shrapnel: 3BombDelay of an HE MissileBombEnergy of an HE Missile3 Mines ---------------Ice Missile Level: 3BombDelay of an HE MissileTwice the BombEnergy of an HE Missile0 Mines Then a few random items also thought of out of boredom... Cluster Mines Level:1Shrapnel: 0Mines:15 Elemental Cannon (gun) Depending on the experience of the user, 0-10,000 Exp makes the gun level 1BulletDelay becomes shorter the higher experience is (but will never get any faster than shredder)BulletEnergy decreases the higher the exp is 10,001-20,000 makes the gun level 2 20,001+ Is level 3 Quote
cloudyminded Posted June 30, 2007 Report Posted June 30, 2007 ^@sharpflame's idea. They were fun to think of i suppose.But the last one just scared me.. Disruptor like gun that got better the more you played?Quite unbalanced don't you think.At least energy use should be INCREASED not decreased. But it was only an idea so yea. Quote
Sharpflame Posted June 30, 2007 Author Report Posted June 30, 2007 ^@sharpflame's idea. They were fun to think of i suppose.But the last one just scared me.. Disruptor like gun that got better the more you played?Quite unbalanced don't you think.At least energy use should be INCREASED not decreased. But it was only an idea so yea. Well, something like it with exp dependence is what I had in mind. And bulletenergy is increased by bulletlevel automatically Quote
Suicide_Run Posted June 30, 2007 Report Posted June 30, 2007 You might as well just make different guns with different requirements. Quote
James1293 Posted July 1, 2007 Report Posted July 1, 2007 (edited) i think a developing gun would be cool, but it shouldnt work like that. idk EDIT (just so i dont post again ):I like \/that\/ idea. Edited July 1, 2007 by James1293 Quote
JoWie Posted July 1, 2007 Report Posted July 1, 2007 Why would anyone buy that gun with low exp if there are better guns? IMO, it would be more useful if it was based upon your killing spree. Quote
Sharpflame Posted August 10, 2007 Author Report Posted August 10, 2007 For Weasels ONLY SuperShock [$50,000](Level 2 or level 1?)Proximity bombBombDelay:50BombEnergy:250Mines:5[used for great weasel defense]Then get rid of the other bombs that shouldn't have ever been put on the weasel... Give Terriers Antimatter Mines Change Semiwarp burners back to how they were before they were nerfed: SEMIWARP not SemiIcefire Slicer [$15,000]Level 2 Multifire Bouncing Bullets GunBulletDelay:25MultiFireDelay:15BulletEnergy:25MultiFireEnergy:30 All I can think of for now Quote
Sharpflame Posted August 12, 2007 Author Report Posted August 12, 2007 SuperMine[$25000]MineEnergy:1000When a mine is dropped, 6 more mines surround it in a hexagonal shape instantly. To gate mine (encourage jump engines) and for other quick mining purposes.Shrapnel:0Level:2 Quote
Sharpflame Posted August 13, 2007 Author Report Posted August 13, 2007 Gamma Reactor [$100,000]Energy: 3Recharge: 3Rotation: -1Thrust: -1Speed: -1 I also suggest that radiating coils be weakened Quote
James1293 Posted August 14, 2007 Report Posted August 14, 2007 SuperMine[$25000]MineEnergy:1000When a mine is dropped, 6 more mines surround it in a hexagonal shape instantly. To gate mine (encourage jump engines) and for other quick mining purposes.Shrapnel:0Level:2more mine energy, or just set a 0 delay and put less nrg... this might still be bad cause being chased and u run into 7 mines O_o all in 1 group... idk Gamma Reactor [$100,000]Energy: 3Recharge: 3Rotation: -1Thrust: -1Speed: -1better than the 10mil one lol for 10mil u should get 5/5 Quote
Sharpflame Posted August 22, 2007 Author Report Posted August 22, 2007 UtilityBomb S!@#$%^&*For Terriers only[$25000] +1 Shrapnel Prize Quote
Sharpflame Posted August 25, 2007 Author Report Posted August 25, 2007 BombRocket Launcher[$25,000]Ships: 4,5A level 2 Proximity Bomb with 0 Shrapnel, fires 1 bomb/1.5 seconds. Uses a considerable amount of energy (Wouldn't be able to fire without losing energy over time)2 Mines0 Shrap Quote
Sharpflame Posted August 25, 2007 Author Report Posted August 25, 2007 Gun!@#$%^&*ault BeamLevel 1 Multifire, NO bounce gun. MULTIFIRE Fires 8 shots/second. SINGLEFIRE fires at the rate of pulse laser with an energy cost of 10. Quote
Sharpflame Posted August 29, 2007 Author Report Posted August 29, 2007 GunComet GunLevel 3 Multifire, NO BOUNCE gun, fires as fast as flechette but with twice the energy usage. Singlefire shoots at the rate of shredder for 3x the energy. For ships 3,4,5 Quote
Russky Posted August 29, 2007 Report Posted August 29, 2007 A team can have only a certain amount of weapons or combination of weapons, to balance shiz out ) Quote
cdrom Posted August 29, 2007 Report Posted August 29, 2007 (edited) lvl 3 bomb: 5000 bomb/mine energy10 bombdelay -10 burstmax mines=10cost:10000 Edited August 29, 2007 by cdrom Quote
Sharpflame Posted August 29, 2007 Author Report Posted August 29, 2007 lvl 3 bomb: 5000 bomb/mine energy10 bombdelay -10 burstmax mines=10cost:10000 You are saying that you need to be using a levi with 5000 energy (zpm) and you can only fire one, then you have to recharge? Takes away all burst too? Or did you mean for it to fire like shredder and quickly eat up energy? Quote
cdrom Posted August 30, 2007 Report Posted August 30, 2007 (edited) i meant that it cant be fired unless u have super as no ship has that much energyand of course take away bursts,since it got less delay than salvo Edited August 30, 2007 by cdrom Quote
cdb Posted August 30, 2007 Report Posted August 30, 2007 You do realize that the max mines = 10 wouldnt matter b/c no ship has 5000 energy, and the low delay would be useless because you wouldnt have any bursts.. so what would be the point of this item?? wait for a sharpflame rabbit so u get a few seconds of super? were you born re!@#$%^&*ed or did daddy beat u too much? Quote
Sharpflame Posted August 31, 2007 Author Report Posted August 31, 2007 About the timetraveler thing... People could rush and use this once they respawn for an even better antideath if it's implemented. It needs to say "You cannot warp into a closed area" if you try to use it when your destination is in a base. HE Array Level 2 no-multifire gun, no bounce. Fires at rate of pulse laser with little energy cost .?buy shieldsCosts $30/second .?buy superCosts $25/second Universal Quake [alien tech] Using a module, every player has a level 1 shrapnel bomb fired at them. There's also a level 2 version and level 3 - Prices range from level 1 to 3, $7500, $15000, $20000. Does not effect teammates. 1 time use and only effects those in the sector, can not be activated in hypertunnel. Quote
Suicide_Run Posted August 31, 2007 Report Posted August 31, 2007 Psychic MsgAlien Tech1 Time Use Item - $5000+? ?buy Psychic Msg:Does an arena msg of with the player's name as tag Quote
Sharpflame Posted September 5, 2007 Author Report Posted September 5, 2007 Nice idea sui. I don't know if we have to have it though, but what's so bad about a player wasting money when they have too much? as long as this thing would have a limit to 1 / minute or a rich player could easily spam like crazy. Crimson Plating: Armor$35000Bombdamage: 50Bulletdamage:(50-100 higher than what it is) !@#$%^&*anium Plating: Armor$50000Bombdamage:(200-300 higher than what is is)Bulletdamage:60Bulletdamageup:65 Tungsten S!@#$%^&*: ArmorBombdamage:50Bulletdamage:50$150000-3 Speed-3 Thrust-1 RotationEMP Damage: 500% Quote
got bounty? Posted October 7, 2007 Report Posted October 7, 2007 Nice idea sui. I don't know if we have to have it though, but what's so bad about a player wasting money when they have too much? as long as this thing would have a limit to 1 / minute or a rich player could easily spam like crazy. Crimson Plating: Armor$35000Bombdamage: 50Bulletdamage:(50-100 higher than what it is) !@#$%^&*anium Plating: Armor$50000Bombdamage:(200-300 higher than what is is)Bulletdamage:60Bulletdamageup:65 Tungsten S!@#$%^&*: ArmorBombdamage:50Bulletdamage:50$150000-3 Speed-3 Thrust-1 RotationEMP Damage: 500% I agree with more armor but those sound too expensive.I would like some typ eof rushing armor though. Also with the psychmessage thing everyone would just spam.. Quote
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