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  • 3 weeks later...
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Posted

Out of boredom, I thought of some bombs for levi.

 

 

Fire Missile

 

Level:1

Shrapnel: 3

BombDelay of an HE Missile

BombEnergy of an HE Missile

3 Mines

 

---------------

Ice Missile

 

Level: 3

BombDelay of an HE Missile

Twice the BombEnergy of an HE Missile

0 Mines

 

 

 

 

 

Then a few random items also thought of out of boredom...

 

Cluster Mines

 

Level:1

Shrapnel: 0

Mines:15

 

 

 

Elemental Cannon (gun)

 

Depending on the experience of the user,

 

0-10,000 Exp makes the gun level 1

BulletDelay becomes shorter the higher experience is (but will never get any faster than shredder)

BulletEnergy decreases the higher the exp is

 

10,001-20,000 makes the gun level 2

 

20,001+ Is level 3

Posted

^

@sharpflame's idea.

 

They were fun to think of i suppose.

But the last one just scared me..

 

Disruptor like gun that got better the more you played?

Quite unbalanced don't you think.

At least energy use should be INCREASED not decreased.

 

But it was only an idea so yea.

Posted
^

@sharpflame's idea.

 

They were fun to think of i suppose.

But the last one just scared me..

 

Disruptor like gun that got better the more you played?

Quite unbalanced don't you think.

At least energy use should be INCREASED not decreased.

 

But it was only an idea so yea.

 

 

Well, something like it with exp dependence is what I had in mind. And bulletenergy is increased by bulletlevel automatically smile.gif

Posted

Why would anyone buy that gun with low exp if there are better guns?

 

IMO, it would be more useful if it was based upon your killing spree.

  • 1 month later...
Posted

For Weasels ONLY

 

SuperShock [$50,000]

(Level 2 or level 1?)Proximity bomb

BombDelay:50

BombEnergy:250

Mines:5

[used for great weasel defense]

Then get rid of the other bombs that shouldn't have ever been put on the weasel...

 

 

Give Terriers Antimatter Mines

 

Change Semiwarp burners back to how they were before they were nerfed: SEMIWARP not SemiIcefire

 

Slicer [$15,000]

Level 2 Multifire Bouncing Bullets Gun

BulletDelay:25

MultiFireDelay:15

BulletEnergy:25

MultiFireEnergy:30

 

All I can think of for now

Posted

SuperMine[$25000]

MineEnergy:1000

When a mine is dropped, 6 more mines surround it in a hexagonal shape instantly. To gate mine (encourage jump engines) and for other quick mining purposes.

Shrapnel:0

Level:2

Posted
SuperMine[$25000]

MineEnergy:1000

When a mine is dropped, 6 more mines surround it in a hexagonal shape instantly. To gate mine (encourage jump engines) and for other quick mining purposes.

Shrapnel:0

Level:2

more mine energy, or just set a 0 delay and put less nrg... this might still be bad cause being chased and u run into 7 mines O_o all in 1 group... idk

 

Gamma Reactor [$100,000]

Energy: 3

Recharge: 3

Rotation: -1

Thrust: -1

Speed: -1

better than the 10mil one lol for 10mil u should get 5/5 blum.gif

Posted

Bomb

Rocket Launcher

[$25,000]

Ships: 4,5

A level 2 Proximity Bomb with 0 Shrapnel, fires 1 bomb/1.5 seconds. Uses a considerable amount of energy (Wouldn't be able to fire without losing energy over time)

2 Mines

0 Shrap

Posted

Gun

Comet Gun

Level 3 Multifire, NO BOUNCE gun, fires as fast as flechette but with twice the energy usage. Singlefire shoots at the rate of shredder for 3x the energy.

 

For ships 3,4,5

Posted
lvl 3 bomb:

 

5000 bomb/mine energy

10 bombdelay

-10 burst

max mines=10

cost:10000

 

You are saying that you need to be using a levi with 5000 energy (zpm) and you can only fire one, then you have to recharge? Takes away all burst too? Or did you mean for it to fire like shredder and quickly eat up energy?

Posted (edited)

i meant that it cant be fired unless u have super as no ship has that much energy

and of course take away bursts,since it got less delay than salvo

Edited by cdrom
Posted
You do realize that the max mines = 10 wouldnt matter b/c no ship has 5000 energy, and the low delay would be useless because you wouldnt have any bursts.. so what would be the point of this item?? wait for a sharpflame rabbit so u get a few seconds of super? were you born re!@#$%^&*ed or did daddy beat u too much?
Posted

About the timetraveler thing...

 

People could rush and use this once they respawn for an even better antideath if it's implemented. It needs to say "You cannot warp into a closed area" if you try to use it when your destination is in a base.

 

 

HE Array

 

Level 2 no-multifire gun, no bounce. Fires at rate of pulse laser with little energy cost

 

 

 

.?buy shields

Costs $30/second

 

.?buy super

Costs $25/second

 

 

 

Universal Quake [alien tech]

 

Using a module, every player has a level 1 shrapnel bomb fired at them. There's also a level 2 version and level 3 - Prices range from level 1 to 3, $7500, $15000, $20000. Does not effect teammates. 1 time use and only effects those in the sector, can not be activated in hypertunnel.

Posted

Nice idea sui. I don't know if we have to have it though, but what's so bad about a player wasting money when they have too much? smile.gif as long as this thing would have a limit to 1 / minute or a rich player could easily spam like crazy.

 

 

Crimson Plating: Armor

$35000

Bombdamage: 50

Bulletdamage:(50-100 higher than what it is)

 

!@#$%^&*anium Plating: Armor

$50000

Bombdamage:(200-300 higher than what is is)

Bulletdamage:60

Bulletdamageup:65

 

Tungsten S!@#$%^&*: Armor

Bombdamage:50

Bulletdamage:50

$150000

-3 Speed

-3 Thrust

-1 Rotation

EMP Damage: 500%

  • 1 month later...
Posted
Nice idea sui. I don't know if we have to have it though, but what's so bad about a player wasting money when they have too much? smile.gif as long as this thing would have a limit to 1 / minute or a rich player could easily spam like crazy.

 

 

Crimson Plating: Armor

$35000

Bombdamage: 50

Bulletdamage:(50-100 higher than what it is)

 

!@#$%^&*anium Plating: Armor

$50000

Bombdamage:(200-300 higher than what is is)

Bulletdamage:60

Bulletdamageup:65

 

Tungsten S!@#$%^&*: Armor

Bombdamage:50

Bulletdamage:50

$150000

-3 Speed

-3 Thrust

-1 Rotation

EMP Damage: 500%

 

I agree with more armor but those sound too expensive.

I would like some typ eof rushing armor though.

 

Also with the psychmessage thing everyone would just spam..

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