Sharpflame Posted May 29, 2007 Report Posted May 29, 2007 (edited) Sublight drive Speed 1Thrust 1Rotation 1Energy 2 The h2 ramscoop converted into energy gain Armor Makes level 1 bombs weaker, makes l2 bombs same, increases l3 bomb damage Armor The last armor, backwards, lower l3 bombdamage, higher l1 bomb damage Bomb Level3 bomb. simple. 1 second delay, kinda a better HE missile. Maybe keep delay same as HE, make bomb take more energy to fire? Reactor Plant -1 recharge+6 energyjust for lancs? WarpRocketUtility rocket thrust low, rocket speed high another rocket with low speed, very high thrust? Brick(s) one when used gives 2 seconds shields one can give 2 seconds super inf. use, like brick attack. Converter Extra Armor -1 util-1 sensor+1 armor Alien tech Black Hole field with a black lvz. that covers up a small area. Use to hide Maybe a brick version, small like brick attack, inf. use? Suggested many times... the autoturret dropper (alien tech) FTL Engine TimeTravel Warp to whatever position you were at 10 seconds ago, prize an engine shutdown or energy deplete, both?No use if antiwarped? Must have full energy? other penalties? Bored, discuss. EDIT: For the hiding fields, make them have stars in them so it's even harder to tell ADDITION(S): Brick: A brick in the shape of a U or a [ or |_| etc Brick: Brick shaped in a diagnal Brick: Brick that starts as " | |", kinda like 2 basic bricks, the two bricks come closer together gradually for brickwarping XD Utility: Reflector - More bouncy walls Utility: Discharger - greater foward thrust when firing bombs, even just a little adjustment. Utility: Hopper - 3 portals Alien Tech: Field: Blast Ammo - field deploys a lanc-sized burst every 10 seconds, lasts for 30 seconds. more to come Edited August 25, 2007 by Sharpflame Quote
James1293 Posted May 29, 2007 Report Posted May 29, 2007 Reactor Plant -1 recharge+6 energyjust for lancs? one can give 2 seconds super inf. use, like brick attack. 1) I suggest:Still just for lancs+9 nrg (guess you would have to increase max tho)-1 recharge-1 speed-2 thrust-stops prize of burst(s) relatively low price because of all negatives Quote
Dr Brain Posted May 30, 2007 Report Posted May 30, 2007 Autoturret implementation is really warped. Maybe when I finish my point defense stuff I can look at rewriting it. Reactors don't need much tweaking, IMO. Armor can't change damage level on a per bomb basis. Armor doesn't stack well at the moment. So converters are a bad bad bad idea. I'm not sure I want to make L3 bombs available on the non-bombers. That FTL is cute. Have to call it the omega 13 though. Quote
Sharpflame Posted May 30, 2007 Author Report Posted May 30, 2007 Autoturret implementation is really warped. Maybe when I finish my point defense stuff I can look at rewriting it. Reactors don't need much tweaking, IMO. Armor can't change damage level on a per bomb basis. Armor doesn't stack well at the moment. So converters are a bad bad bad idea. I'm not sure I want to make L3 bombs available on the non-bombers. That FTL is cute. Have to call it the omega 13 though. Ah, the l3 on the levi only! (forgot levi was only one with L3 bombs XD) Quote
James1293 Posted May 30, 2007 Report Posted May 30, 2007 Ah, the l3 on the levi only! (forgot levi was only one with L3 bombs XD) -Weasel...emp shockwave-antimatter mines (but those dont count really ) i was thinking, actually, of a bomb: "Grenade"L1Shrap=3-4delay=about that of moabships=34567 (especially 7) Quote
Sharpflame Posted May 30, 2007 Author Report Posted May 30, 2007 James, that'd be pretty useful, since you could bombline without the teamkilling! Maybe only 3 shraps though, we dont want it to outdo moab/tacnuke Quote
cdrom Posted May 30, 2007 Report Posted May 30, 2007 i was thinking of this: a sublight with 9 max speed and 9 speed, -2 rot, -2 thrust for levi Quote
Sharpflame Posted May 30, 2007 Author Report Posted May 30, 2007 i was thinking of this: a sublight with 9 max speed and 9 speed, -2 rot, -2 thrust for levi Spiders too plz Quote
cdrom Posted May 30, 2007 Report Posted May 30, 2007 $$ if that is added my levi will be faster than a h2 or even an ion lanc muhahahahhaha Quote
James1293 Posted May 31, 2007 Report Posted May 31, 2007 my lanc has nuclear booster, still slow this would be a good idea ^ Quote
Suicide_Run Posted May 31, 2007 Report Posted May 31, 2007 But then the status of Heavy Bomber and Weapon Platform wont exist anymore w/ that high speed item. Quote
cdrom Posted June 1, 2007 Report Posted June 1, 2007 9 speed wont increase it by very much, it will still be a snail a levi would have to have 2x extra speed, slipstream and nuclear to even be barely as fast as a slow lanc who doesnt shift Quote
Suicide_Run Posted June 1, 2007 Report Posted June 1, 2007 The current max speed a levi can get is from slip, overthrust and extra speed which only adds up to 8. With ur item idea, a levi can get +16 speed+max speed which would do a ton. A levi doesnt require that much speed to begin with. Quote
Sharpflame Posted June 1, 2007 Author Report Posted June 1, 2007 Doc: Point defense? What is this? Quote
cdrom Posted June 2, 2007 Report Posted June 2, 2007 oh right lol forgot max speed was only 8 lawl how about 3 max speed, 9 speed, -1 thrust, -2 rot? Quote
Sharpflame Posted June 6, 2007 Author Report Posted June 6, 2007 More: Utility: Trickery Pack1 Portal, 2 Decoys. Utility: VacuumRepels that suck in, if possible?(I dont think it is) Armor:Rubber PlatesLess bouncy walls (The reflector thing with more bouncy walls I suggested earlier, maybe that'd be good as an armor, too) Item:Self DetonatorTyping ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use. Armor:Lightweight ChasisBe repped further (Still might not be doable)Higher ThrustHigher RotationBombdamage go up Armor:Heavyweight ChasisBe repped less farLower ThrustLower RotationBombdamage down Quote
cdrom Posted June 7, 2007 Report Posted June 7, 2007 More: Utility: Trickery Pack1 Portal, 2 Decoys. Utility: VacuumRepels that suck in, if possible?(I dont think it is) Armor:Rubber PlatesLess bouncy walls (The reflector thing with more bouncy walls I suggested earlier, maybe that'd be good as an armor, too) Item:Self DetonatorTyping ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use. Armor:Lightweight ChasisBe repped further (Still might not be doable)Higher ThrustHigher RotationBombdamage go up Armor:Heavyweight ChasisBe repped less farLower ThrustLower RotationBombdamage down Item:Self DetonatorTyping ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use.<------see cobalt warhead Armor:Heavyweight ChasisBe repped less farLower ThrustLower RotationBombdamage down<-------useless: reps aren't powerful and thrust stinks already Utility: VacuumRepels that suck in, if possible?(I dont think it is)<-------possible Utility: Trickery Pack1 Portal, 2 Decoys.<------if it were 2 portals and 2 decoys i would buy it for my lanc lol Quote
Suicide_Run Posted June 7, 2007 Report Posted June 7, 2007 Cdrom, learn to do section by section quoting =p Quote
»Ceiu Posted June 7, 2007 Report Posted June 7, 2007 Armor:Heavyweight ChasisBe repped less farLower ThrustLower RotationBombdamage down<-------useless: reps aren't powerful and thrust stinks already Actually, something like this would helpful to tanks in bases. There's several times where reps are spammed like no other and tend to make it difficult to get through the smaller areas of a base. This would prove useful in those cases. I imagine it would also help some of the heavier ships pounce the quicker ships in center as well. Utility: VacuumRepels that suck in, if possible?(I dont think it is)<-------possible Possible on the global scale, perhaps. Not possible per user. Remember, most of the time your client decides how it reacts to certain events. It's possible to make all repels inverted for you. It's not possible for your reps to have this effect on others. Utility: Trickery Pack1 Portal, 2 Decoys.<------if it were 2 portals and 2 decoys i would buy it for my lanc lol If I recall a discussion I had with a certain doctor before he left on a certain trip, utilities may be getting an overhaul in the near future; so I think we may see a bit more variety in that respect. However, I would prefer more individual items rather than utility packs. It's rather easy to stock up on lots of items with the current setup. Quote
Dr Brain Posted June 7, 2007 Report Posted June 7, 2007 Actually, something like this would helpful to tanks in bases. There's several times where reps are spammed like no other and tend to make it difficult to get through the smaller areas of a base. This would prove useful in those cases. I imagine it would also help some of the heavier ships pounce the quicker ships in center as well. Problem with different repel settings is that different clients will see different things, so a bomb may hit someone on your screen, but be in an entirely different place on his, leading to "omg hacks". If I recall a discussion I had with a certain doctor before he left on a certain trip, utilities may be getting an overhaul in the near future; so I think we may see a bit more variety in that respect. However, I would prefer more individual items rather than utility packs. It's rather easy to stock up on lots of items with the current setup. The idea behind the packs is that individual decoys can't compete with individual thors. Packs help me balance that all out. Quote
»Ceiu Posted June 7, 2007 Report Posted June 7, 2007 Problem with different repel settings is that different clients will see different things, so a bomb may hit someone on your screen, but be in an entirely different place on his, leading to "omg hacks".Good point. I didn't think that far ahead. The idea behind the packs is that individual decoys can't compete with individual thors. Packs help me balance that all out.With way ship equipment works at the moment, I suppose your solution makes as much sense as any other. Slightly off-topic: Have you given any thought to implementing a system like the one described here? If so, you could simply give each utility more/less weight/energy to reflect it's usefulness. Quote
»D1st0rt Posted June 7, 2007 Report Posted June 7, 2007 We would have to do a lot of number crunching to get that to work out favorably Quote
James1293 Posted June 7, 2007 Report Posted June 7, 2007 (edited) Utility: Trickery Pack1 Portal, 2 Decoys. decoys are annoying when there are walls around =p Edited June 7, 2007 by James1293 Quote
cdrom Posted June 7, 2007 Report Posted June 7, 2007 decoys are useless they hold no use when someone has energy scanner Quote
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