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Posted (edited)

Sublight drive

 

Speed 1

Thrust 1

Rotation 1

Energy 2

 

The h2 ramscoop converted into energy gain

 

 

 

Armor

 

Makes level 1 bombs weaker, makes l2 bombs same, increases l3 bomb damage

 

Armor

 

The last armor, backwards, lower l3 bombdamage, higher l1 bomb damage

 

 

 

 

 

Bomb

 

Level3 bomb. simple. 1 second delay, kinda a better HE missile. Maybe keep delay same as HE, make bomb take more energy to fire?

 

 

 

Reactor Plant

 

-1 recharge

+6 energy

just for lancs?

 

 

 

WarpRocket

Utility

 

rocket thrust low, rocket speed high

 

another rocket with low speed, very high thrust?

 

 

Brick(s)

 

 

one when used gives 2 seconds shields

 

one can give 2 seconds super

 

inf. use, like brick attack.

 

Converter

 

Extra Armor

 

-1 util

-1 sensor

+1 armor

 

 

Alien tech

 

Black Hole

 

field with a black lvz. that covers up a small area. Use to hide :o

 

Maybe a brick version, small like brick attack, inf. use?

 

 

 

Suggested many times... the autoturret dropper :D (alien tech)

 

 

 

FTL Engine

 

TimeTravel

 

Warp to whatever position you were at 10 seconds ago, prize an engine shutdown or energy deplete, both?

No use if antiwarped? Must have full energy? other penalties?

 

 

 

 

Bored, discuss.

 

EDIT: For the hiding fields, make them have stars in them so it's even harder to tell :D

 

 

ADDITION(S):

 

 

Brick: A brick in the shape of a U or a [ or |_| etc

 

Brick: Brick shaped in a diagnal

 

Brick: Brick that starts as " | |", kinda like 2 basic bricks, the two bricks come closer together gradually for brickwarping XD

 

Utility: Reflector - More bouncy walls

 

Utility: Discharger - greater foward thrust when firing bombs, even just a little adjustment.

 

Utility: Hopper - 3 portals

 

Alien Tech: Field: Blast Ammo - field deploys a lanc-sized burst every 10 seconds, lasts for 30 seconds.

 

more to come

Edited by Sharpflame
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Posted
Reactor Plant

 

-1 recharge

+6 energy

just for lancs?

 

 

one can give 2 seconds super

 

inf. use, like brick attack.

 

1) I suggest:

Still just for lancs

+9 nrg (guess you would have to increase max tho)

-1 recharge

-1 speed

-2 thrust

-stops prize of burst(s)

 

relatively low price because of all negatives

Posted

Autoturret implementation is really warped. Maybe when I finish my point defense stuff I can look at rewriting it.

 

Reactors don't need much tweaking, IMO.

 

Armor can't change damage level on a per bomb basis.

 

Armor doesn't stack well at the moment. So converters are a bad bad bad idea.

 

I'm not sure I want to make L3 bombs available on the non-bombers.

 

That FTL is cute. Have to call it the omega 13 though.

Posted
Autoturret implementation is really warped. Maybe when I finish my point defense stuff I can look at rewriting it.

 

Reactors don't need much tweaking, IMO.

 

Armor can't change damage level on a per bomb basis.

 

Armor doesn't stack well at the moment. So converters are a bad bad bad idea.

 

I'm not sure I want to make L3 bombs available on the non-bombers.

 

That FTL is cute. Have to call it the omega 13 though.

 

Ah, the l3 on the levi only! (forgot levi was only one with L3 bombs XD)

Posted
Ah, the l3 on the levi only! (forgot levi was only one with L3 bombs XD)

 

-Weasel...emp shockwave

-antimatter mines (but those dont count really biggrin.gif )

 

i was thinking, actually, of a bomb:

 

"Grenade"

L1

Shrap=3-4

delay=about that of moab

ships=34567 (especially 7)

Posted
9 speed wont increase it by very much, it will still be a snail a levi would have to have 2x extra speed, slipstream and nuclear to even be barely as fast as a slow lanc who doesnt shift
Posted

The current max speed a levi can get is from slip, overthrust and extra speed which only adds up to 8. With ur item idea, a levi can get +16 speed+max speed which would do a ton.

 

A levi doesnt require that much speed to begin with.

Posted

More:

 

 

Utility:

 

Trickery Pack

1 Portal, 2 Decoys.

 

 

Utility:

 

Vacuum

Repels that suck in, if possible?(I dont think it is)

 

 

Armor:

Rubber Plates

Less bouncy walls

 

(The reflector thing with more bouncy walls I suggested earlier, maybe that'd be good as an armor, too)

 

 

Item:

Self Detonator

Typing ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use.

 

 

 

Armor:

Lightweight Chasis

Be repped further (Still might not be doable)

Higher Thrust

Higher Rotation

Bombdamage go up

 

Armor:

Heavyweight Chasis

Be repped less far

Lower Thrust

Lower Rotation

Bombdamage down

Posted
More:

 

 

Utility:

 

Trickery Pack

1 Portal, 2 Decoys.

 

 

Utility:

 

Vacuum

Repels that suck in, if possible?(I dont think it is)

 

 

Armor:

Rubber Plates

Less bouncy walls

 

(The reflector thing with more bouncy walls I suggested earlier, maybe that'd be good as an armor, too)

 

 

Item:

Self Detonator

Typing ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use.

 

 

 

Armor:

Lightweight Chasis

Be repped further (Still might not be doable)

Higher Thrust

Higher Rotation

Bombdamage go up

 

Armor:

Heavyweight Chasis

Be repped less far

Lower Thrust

Lower Rotation

Bombdamage down

 

Item:

Self Detonator

Typing ?detonate will create an explosion as powerful - not as big - but powerful as about 10 L3 Bombs hitting a wall. Of course you die, one use.

<------see cobalt warhead

 

Armor:

Heavyweight Chasis

Be repped less far

Lower Thrust

Lower Rotation

Bombdamage down

<-------useless: reps aren't powerful and thrust stinks already

 

Utility:

 

Vacuum

Repels that suck in, if possible?(I dont think it is)

<-------possible smile.gif

 

 

Utility:

 

Trickery Pack

1 Portal, 2 Decoys.

<------if it were 2 portals and 2 decoys i would buy it for my lanc lol smile.gif

Posted
Armor:

Heavyweight Chasis

Be repped less far

Lower Thrust

Lower Rotation

Bombdamage down

<-------useless: reps aren't powerful and thrust stinks already

 

Actually, something like this would helpful to tanks in bases. There's several times where reps are spammed like no other and tend to make it difficult to get through the smaller areas of a base. This would prove useful in those cases. I imagine it would also help some of the heavier ships pounce the quicker ships in center as well.

 

 

Utility:

 

Vacuum

Repels that suck in, if possible?(I dont think it is)

<-------possible smile.gif

 

Possible on the global scale, perhaps. Not possible per user. Remember, most of the time your client decides how it reacts to certain events. It's possible to make all repels inverted for you. It's not possible for your reps to have this effect on others.

 

 

 

Utility:

 

Trickery Pack

1 Portal, 2 Decoys.

<------if it were 2 portals and 2 decoys i would buy it for my lanc lol smile.gif

 

If I recall a discussion I had with a certain doctor before he left on a certain trip, utilities may be getting an overhaul in the near future; so I think we may see a bit more variety in that respect. However, I would prefer more individual items rather than utility packs. It's rather easy to stock up on lots of items with the current setup.

Posted
Actually, something like this would helpful to tanks in bases. There's several times where reps are spammed like no other and tend to make it difficult to get through the smaller areas of a base. This would prove useful in those cases. I imagine it would also help some of the heavier ships pounce the quicker ships in center as well.

 

Problem with different repel settings is that different clients will see different things, so a bomb may hit someone on your screen, but be in an entirely different place on his, leading to "omg hacks".

 

If I recall a discussion I had with a certain doctor before he left on a certain trip, utilities may be getting an overhaul in the near future; so I think we may see a bit more variety in that respect. However, I would prefer more individual items rather than utility packs. It's rather easy to stock up on lots of items with the current setup.

 

The idea behind the packs is that individual decoys can't compete with individual thors. Packs help me balance that all out.

Posted
Problem with different repel settings is that different clients will see different things, so a bomb may hit someone on your screen, but be in an entirely different place on his, leading to "omg hacks".

Good point. I didn't think that far ahead.

 

 

The idea behind the packs is that individual decoys can't compete with individual thors. Packs help me balance that all out.

With way ship equipment works at the moment, I suppose your solution makes as much sense as any other. Slightly off-topic: Have you given any thought to implementing a system like the one described here? If so, you could simply give each utility more/less weight/energy to reflect it's usefulness.

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