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Economy  

12 members have voted

  1. 1. Should we have a more advanced economy?

    • Yes
      5
    • No
      7


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Posted

Here's an idea. Items are limited in quan!@#$%^&*y and restock at different rates. This create a Hyperspace economy, something no other zone has. Wait. Before you dismiss this post and flame it, read the rest.

 

How a Shop Would Work:

 

Items randomly come in stock. Items like the Pulse Laser would come in en masse, while items like the TW token could restock rarely, (so people actually save them up, lol). Items will slowly go up or down in price by a fixed formula, checking how big demand is for a particular item. This means that we may just get the perfect prices for every item, judged by our shopping habits, as long as the rates somewhere near the right pace... (If buying something means it goes up $5000000, and every day it goes down $1, something is wrong, lol.) But enough of that. Many new ideas are now on the table. Inventories? Buying/Selling to other people? Even better, if possible, items should not show up if they are not in stock, so we can always wonder if "that item" really exists. smile.gif

 

----------------+

 

Pulse Laser Buy ### Sell ### (say, 1/2 of current buy price) 0 EXP (this doesn't change) ect...

# In Stock

----------------+

 

Economy

 

Yes, first zone ever to have an economy like this if it gets done. What if a item never seems to be in stock? What to do? Well,

now we buy from other people. Sell to other people. In this way, we could be a merchant. People could just sit down checking the shop over and over, waiting for that item to come in and !@#$%^&* it. Then, prize in hand, sell it higher to someone who wants it. Now all we need is some mega-rare item that adds an extra alien technology slot. Easily be worth 500m. :D (Or $1, if we all ignore such a item)

 

Buying and Selling player to player

 

We obviously need a system like this then.

/?offer [itemName] first

/?offer [itemname] what you want to trade, say, $ or an item

Then, to vertify:

/?offer accept or exit

/?offer accept or exit

A bot would than vertify that both players have the items, then complete the procedure.

 

Comments? Flames? Post here.

Posted

Interesting.. but I'm afraid it would be hard for newbs to build up (even harder?)

 

I really like the market thing though. Lots of people like HS for it's buy system. If we advance the buy system...?

 

This is a very big change if implemented. Many may leave in frustration that they can't ever get an item they want right away. Others will accept the change and realize, "Hey.. this is pretty cool!".

 

My opinion

 

I do not like the "in stock" thing. If it were something like having certain items availible on certain days, maybe it would be a little cool. If you try to buy it, it will message you: "We do not have this item at the moment. Please check back this Thursday." Maybe on holidays, special 1-time use items appear, example, If it's Christmas, maybe you can get an item called "Present", which includes a completely random item, but you can only give this item to another person for it to be opened. Maybe items will go on a discount, at random on certain days. This will mean players will have to decide, "I want this expensive antideath... what if tomorrow, it goes 10% off?".

 

I think, that being able to hold auctions would be a perfect way for money making...

 

Nothing much more to say, besides: I cannot decide if this would be good or not.

Posted
Interesting.. but I'm afraid it would be hard for newbs to build up (even harder?)

 

Ya. kinda problematic.

 

Sorry, but i dont really like the idea.

Although i do agree that things should be able to be bought/sold to others for a price they agree on (which would probably be lower than the buy price, but higher than the sell.) also, people could use this system to let someone borrow something, such as a lanc, or summon, or antiwarp. that way, if someone didnt want to be lanc, they could let a newbie borrow summon for a bit, then get it back after the base match.

Posted
sounds a lot like runescape

 

I want to sit in safe and be a baker FTW.

 

There are a lot of older games where players need to buy raw materials from outposts and deliver them to shops in order to manufacture items. This creates a cooperative dynamic where everybody needs the cargo to keep flowing, and it can also create some cooperative play between vets and newbs running cargo missions on their behalf. It also opens up the opportunity for pirate role-playing.

 

It would be interesting to scatter some "mining colonies" in HS from which you can do cargo runs to shops at a profit. The shops' item production in turn would be constrained by how much raw materials are being brought to it. You can have teams and squads working together to do cargo runs and raid trade routes.

 

I wouldn't hold my breath waiting for this to happen.

Posted
The only way to do that imo is to make greens or ball available for the cargo idea. But that will just make HS more complexed for beginners and I think its complex enough already seeing how lotta ppl ask questions in game.
Posted
Saion preposed this idea a few years back, and I'll admit that I've been thinking of something like it for a while now. I'm not going to go into any details just yet though.
Posted

Again, this seems to be straight out of Escape Velocity. Due to the similarities of HS to EV, I'm going to run through the process of downloading the game and installing it (since it was an old Mac game, not a simple point-and-click install).

 

A lot of ideas could be implemented quite well in HS...

Posted

IMO the idea is ok, but brings up alot of issues. Someone would definately have to write a thorough guide for this and it be available in the zone for any new players coming in. Already the zone is confusing enough for stray players who end up in HS and have no one to help them out with anything.

 

Also, the item stock idea brings about the issue of people being able to sit in stores all day and buy stuff to not let other players have it, especially one time use items. I could easily am!@#$%^&* bricks and fields in an effort to not allow other players the opportunity of usage. This effect is multiplied 10x if these store items are tradable, because EVERYTHING goes up for store whoring FTW. I can sit in a store for 20 minutes waiting for a tacnuke to restock, buy it as soon as it restocks, then sell it to someone else who doesnt want to wait for it to restock, at a higher price.

 

A group of people can buy all the items in stock and sell for high prices as well. Say there are only 3 plasma cannons available in the store at a time, frequency X, with 8 players, buys all the plasma cannons and the rest of them as they restock in an effort to force other players to buy at a higher price.

 

This will give players the ability to am!@#$%^&* cash without EVER playing.

 

And if stores sold all the buyable items and players had no other ways of getting those items except through the store, what good would the ability to trade items/money do? This would allow people to sell or trade their items at no cost, or maybe even allow them to earn a profit on the item.

 

This would allow me to trade my antideath for, lets say 200k, and give me an extra 199,999 over selling antideath through the store system.

 

I know there will be alot of comments mentioning restrictions on what items could be traded and blah blah blah, but im just saying. Its an ok idea, but needs ALOT of work, time, and development, which as we ALL KNOW HS staff/dev lacks smile.gif

 

Choosey Profiley

Posted
This would allow me to trade my antideath for, lets say 200k, and give me an extra 199,999 over selling antideath through the store system.

 

That's exactly my point. people could sell ad for more, and someone else would get if for less. Win-Win situation.

Posted
IMO the idea is ok, but brings up alot of issues. Someone would definately have to write a thorough guide for this and it be available in the zone for any new players coming in. Already the zone is confusing enough for stray players who end up in HS and have no one to help them out with anything.

 

http://forums.sscentral.com/index.php?showtopic=15198

 

I would most likely write some sort of guide for a new system, or just modify the one I've already written.

Posted

I have no intention of making the quan!@#$%^&*ies limited on anything but the VERY high end items. What will probably happen is that the basic stuff that comes on ships will have their buy/sell set in stone, but everything else will change price over time.

 

Someone buys TacNuke: the price goes up. Someone sells it: the price goes down. No one uses it, the price slowly goes down to its base (not zero).

Posted
everything else will change price over time.

 

Someone buys TacNuke: the price goes up. Someone sells it: the price goes down. No one uses it, the price slowly goes down to its base (not zero).

 

:( HS INFLATION!!! OH NOOO... WE COME TO HS TO BE PROTECTED FROM THE OUTSIDE WORLD, NOT EXPOSED TO MORE OF IT!!! mega_shok.gif

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