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Posted

With bullets? Either (a) they'd have to be moving really really fast (and thus, would cover most of the map), or (B) would require a lot of custom packet generation server-side. Neither of which is a very good implementation.

 

What he wants to do is not only impossible without some hack solution, but it would completely unbalance the game and require virtually every base to be remade.

D1st0rt> while(it.age < 13) { hit(it); } quit(it);

Posted
Super-fast bombs work very well, seeing as how it only works then you're quite perpendicular to the wall and rarely go through more than 1 wall, it'd be perfect if you ask me...
Posted

@Muskrat:

You're !@#$%^&*uming that every client redraws at the same speed. Remember: Collision checks for bombs/walls are done on redraw, which means some people will see this bomb go through 1 wall, some may see it p!@#$%^&* none, and some may see it clear an entire base. Lag will also play a large roll here, as the more lag between the player using this weapon is and any player viewing it, the further into the base the bomb will appear.

D1st0rt> while(it.age < 13) { hit(it); } quit(it);

Posted
Also they would be able to shoot really fast not near walls

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J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

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