BlueWyvern Posted May 23, 2007 Report Posted May 23, 2007 Extra RechargeExtra Energy Why not? Sensors use energy, if you don't have sensors then you should get better recharge/energy Quote
cdrom Posted May 24, 2007 Report Posted May 24, 2007 y dont u say that getting this will negate the emp time by a little? sensors draw on energy when emped? Quote
»Ceiu Posted May 24, 2007 Report Posted May 24, 2007 I'm more a fan of the system employed by the game Escape Velocity. In HS, it could be applied as follows: -Each reactor provides x energy.-Every piece of equipment requires y energy to function.-Your ship's energy reserves are recharged at a rate of x - sum of all y. A similar system could be applied to thrust: -Each sublight provides x thrust.-Every piece of equipment adds y m!@#$%^&* to your ship.-Your ship's thrust is x - sum of all y. In both cases, your ship's top speed and maximum energy would remain constant; the only variation would be how quickly you reach those maximums. This would make a lot of people rethink how they equip their ships, as speedy players would opt for high-output systems with minimal equipment where the tanks would probably load up on armaments. The upside is we could get rid of a lot of artificial limitations on things like armor and remove redundant items (such as fins/slip and the new mobility utilities), as this would naturally balance out the durability vs mobility issue. The downside is it would require a massive overhaul of the system, so we wouldn't likely see it until next reset. Quote
»D1st0rt Posted May 24, 2007 Report Posted May 24, 2007 I have talked about a system like that in the past, but it would require a few minor changes before we could implement Quote
Suicide_Run Posted May 24, 2007 Report Posted May 24, 2007 Which probably wont be implemented unless theres a reset i assume? Quote
Dr Brain Posted May 30, 2007 Report Posted May 30, 2007 It's not impossible to upgrade things without a reset, but we've tended to wait for them in the past since it makes things a good deal simpler. Quote
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