jacob hunter! Posted May 23, 2007 Report Posted May 23, 2007 (edited) Does anyone play them and like could we all include them in subspace (since subspace is the more stronger of the three cousins.) Can we merg all three somehow into one massive community? Or do something to get people to play all three or what? It seems that they are in a sense our brothers or family and we could maybe help eachother out? and Be more stronger together. Just a thought that has been nagging at my head latley while i was researching. and I found this http://www.freeinfantry.com/forums/index.php and could we advertise to them and OMG there must be syops of the zones there and a big leader like we have (ghost ship) And we could like al lband together. maybe I just sound like a stupid re!@#$%^&* in all of this but I think it would be cool. so lol.... what is everyones thought about this lol. Edited May 23, 2007 by attraction
Dav Posted May 23, 2007 Report Posted May 23, 2007 real question is how easy would their zones port to continuum? If it can be done then we should try and merge them into continuum rather then spread population over the two. Of course with the way power works in these games it is unlikely to happen.
jacob hunter! Posted May 23, 2007 Author Report Posted May 23, 2007 Well hope other people have there say in this aswell. And YEA I wonder if that is easy enough to do. To port their zones into continuum!
sil Posted May 23, 2007 Report Posted May 23, 2007 To port them? I doubt it is possible. But as I am not really familiar with either I cannot truely say. You could prolly try to make a similar version of the zones though. And even the graphics. A real nice thing would be if there was connecting force between the biller / users database or what not so people could chat across the games and the database be unified. Though with as many thousands of names that are just held on to, some resseting may have to occur.
»freakmonger Posted May 24, 2007 Report Posted May 24, 2007 I say we keep a low profile and stay away from the "free infantry" "movement" because Sony already asked them to take down their servers. We all know we don't need any legal issues tied to continuum/subspace.
Gravitron Posted May 24, 2007 Report Posted May 24, 2007 Sony won't do jack !@#$%^&* other than send C&Ds.They've done it in the past, now they can't anymore, since servers are offshored and they have no jurisdiction to scare the datacenter (all they do is have a secretary email a pre-typed/formatted C&D mentioning the DMCA to the host to scare them off and get server shutdown, of course this means squat outside of the USA).We're peeing all over SOE. They can't touch us, they've tried plenty, we laugh in response. If anything, FreeINF could port your zones over, your inferior game engine couldn't possibly ever support all the advanced features employed in zones, needless mentioned LUA scripting.Also, I believe I can speak for all of FreeINF when I say: ROFLMAO @ YOUR MERGE IDEA. Here're the major factors of why it won't work:1. We care about freedom.2. We care about players.3. We care about staff not being abusive and corrupted.
»doc flabby Posted May 24, 2007 Report Posted May 24, 2007 Why waste time on a merge. I'd rather see subspace2
Dav Posted May 24, 2007 Report Posted May 24, 2007 who wouldn't , hows dissersion coming along anyway?
»CypherJF Posted May 24, 2007 Report Posted May 24, 2007 I think I'd rather see us move to the Infantry/Cosmic Rift engine as it seems to be more flexible then what we've got now.
»freakmonger Posted May 24, 2007 Report Posted May 24, 2007 from what i've seen/read, the game engines are a lot alike. So it wouldn't be hard to "port" the "zones" into continuum/whatever.
»freakmonger Posted May 25, 2007 Report Posted May 25, 2007 > Infantry was written by the same folks as the Subspace game. It's rumored the engine is a super-set of Subspace. They applied "what we've learned from developing Subspace" to the Infantry game. Let me guess, cypher doesn't know anything either? Stop your personal attacks on me and stop replying without adding anything to the discussion except your personal opinon of me. Here is some interesting info on the history: "Infantry Online is a two-dimensional, isometric, multiplayer, combat, computer game utilizing complex soldier, ground vehicle and space-ship models on typically complex terrains. Players may choose from a list of game zones to enter, each zone having a unique style of gameplay and many offering a wide diversity of weapons, player classes and objectives. History Sometime in the late 1990s, now-defunct Virgin Interactive Entertainment (VIE) began to develop a game called Sniper; later renamed SubSpace. Some of the developers of SubSpace bonded together to form Harmless Games LLC. They developed a new game engine; the project was named Infantry. The game was developed, gained a cultlike popularity and was picked up by Brainscan Development Corporation, also known as Brainscan Interactive, as publisher. GameFan, the parent company of Brainscan Interactive, went bankrupt and did not pay its employees for a period of several months. Rod (Rodvik) Humble, the lead designer of Infantry, was offered a job with Sony Online Entertainment (SOE) and left Harmless Games. Larry J. Cordner (LJC) also found another job, but stayed with the development team until shortly after Harmless Games was bought by SOE. Harmless Games, and its sole game, Infantry, was bought by SOE from Brainscan Interactive for an undisclosed sum. The two remaining developers, Jeff Petersen (programmer) and Jerimy Weeks (artist and zone designer), were hired by SOE to continue development of the game. Some time later, SOE had them develop Cosmic Rift (CR), an offshoot of Infantry meant to compete with the still popular SubSpace. CR had gained a small portion of Infantry's and SubSpace's communities, but its population still paled in comparison. In October 2001, Petersen was transferred to EverQuest 2 development and Weeks later was laid off. Game development stagnated. In May 2002, SOE rehired Weeks and introduced a monthly $6.95 pay-to-play system for SOE's three small action games: Infantry, CR and Tanarus, however, both Infantry and Cosmic Rift remain free to play with limitations. Infantry's and CR's populations have since declined drastically from daily highs of thousands at a time to a mere hundred or fewer players. In October 2005, Weeks was laid off again and a new developer was put to the task. Hope for the game's future was questionable, as the new developer was Joe Nelson, whose only prior experience with Infantry involved customer service duties, who held the position for only a few months. As of May 2006 there are three SOE employees delegated either full or part time to the game: Bill Corning, Jose Araiza and recently re-hired developer Jerimy Weeks. Since the pay-to-play system, private, free servers have appeared simultaneously with the official server though mainly with new custom zones. Currently, SOE Infantry has very little code support, and there are constantly hacks being released." referance: http://www.answers.com/topic/infantry-1
sil Posted May 25, 2007 Report Posted May 25, 2007 You forget freakmonger, Grav believes he is all knowning, does not believe that any zone other than a SVS zone should ever exist, believes any opinion other than his own is so incredabley wrong that you must be a newb to even challenge his, Infantry is so perfect that SS isn't worth his time (even though he is still here). But truth telling/flaming aside, it would be interesting to know exactly what features in Infantry could not be implemented. And if so, why exactly is that?
»freakmonger Posted May 25, 2007 Report Posted May 25, 2007 Do you want some proof of how "alike" some of the infantry and subspace code is. Paste this info into your continuum zone.dat file and save it. Then open up continuum. It will tell you the population in Infantry. CTF: Twin Peaks,208.109.238.5,2006,,0Eol,208.109.238.5,2088,,0CCF: Medieval CTF,66.98.224.21,2041,,0Hockey Zone,66.98.224.21,2002,,0 **The above info was taken from my infantry zone.dat file And if you keep the infantry zone.dat updated in your continuum zone.dat file you can keep an eye on the population in infantry. Right now I have the above infantry zones on my zone list, as well as all the continuum zones. So that is just one thing that is almost identical. I'm sure if you had the code to the two games you would find a lot of things that are alike.
PoLiX Posted May 25, 2007 Report Posted May 25, 2007 Interesting. So the server software is based off Subspace atleast.
Gravitron Posted May 25, 2007 Report Posted May 25, 2007 They post without a clue, flame me, and I'm the one getting rapped on.IDK, maybe because THEY GOT MOD AND ARE IN THE SACK WITH THE ADMIN.Yeah. Now, to the dumb-le-door(s), soon to be owned by Snape (I think they're both sad pieces of poo, who the !@#$%^&* reads harry pothead to begin with?): You forget freakmonger' date=' Grav believes he is all knowning[/quote'](Knowing*) I don't believe I'm all knowing.I do believe I know more than you in matters concerning this. does not believe that any zone other than a SVS zone should ever existI don't believe that only SVS zones should ever exist.I believe that some zones game design can be innovative/unique and thus operate outside of the SVS frame.I believe that superzones are newbish' date=' devoid of skill and that quick gratification means your accomplishments are of insignificance and degrade quality of game. ' date=' believes any opinion other than his own is so incredabley wrong that you must be a newb to even challenge his[/quote']I don't believe that any opinion other than my own is so incredibly (do believe this to be the correct spelling) wrong that one must be a newbie to even challenge it.I do believe that if someone says my opinion means 'didly-squat' that he can expect the very same from me in response. Infantry is so perfect that SS isn't worth his time (even though he is still here).I don't believe that INF is so perfect that SS isn't worth my time.I do believe that INF is currently at growth whilst SS suffers from years of stagnation' date=' degradation and corruption.A quick look back will reveal co-simultaneous users at peak hours of around 4,000 in number some years back, whilst nowadays barely 1-2k.At the very least, there's development going in INF and the engine is superior. But truth telling/flaming aside' date=' it would be interesting to know exactly what features in Infantry could not be implemented. And if so, why exactly is that?[/quote'] Why? Because a program that has 300,000 lines of code less than the other is obviously going to be missing some routines and functions, aka features. What? There's a vastly larger number, with robustly flexible properties, of items and vehicles, amongst other things; just to begin with. As a side note, SS also operates on 48 angles whilest Infantry/Cosmic Rift have 248. There's also a more advanced structure of trigger system than the meager *objective and LVZ oriented one; FreeINF has gone as far as to incorporate LUA, as well. Let me guess' date=' cypher doesn't know anything either?[/quote'] I haven't a clue what cypher knows or doesn't. The quote on itself, while superficially true, is incredibly flat -- lacking in detail and expansion in way of explanation is mostly required. You'll also have to define what "super-set of subspace" means exactly. Stop your personal attacks on me and stop replying without adding anything to the discussion except your personal opinon of me. Pot & Kattle. Here is some interesting info on the history: Answers.com borrows from wikipedia. As I've said before' date=' I'm not going to refer to the wikipedia; it is an abomination on all levels and layers implied.[/font'] Do you want some proof of how "alike" some of the infantry and subspace code is. Paste this info into your continuum zone.dat file and save it. Then open up continuum. It will tell you the population in Infantry. This is nothing more than a really but a simple query' date=' as simple as the ping command used to derive ping times.[/font'] All it does is dispatch a query to the server for information which it publicly propagates, in this case its user count. Both of these are present in almost ANY game server (mainly for boasting clientele statistics on the website). By your logic, then, EQ, Quake and countless more apparently all share the same software as SubSpace. I shall summate with this: You have insufficient knowledge and all the wrong aspects. Thus far, you've done nothing but spreading misinformation and your far-fetched, baseless, theories. I suggest you cease since it adds nothing of value other than confusion and flawed conclusions.
jacob hunter! Posted May 26, 2007 Author Report Posted May 26, 2007 Well... I tried That would be really cool if it could work though. and of course ss code and rift code are similar because the same people worked on both . or atleast some of them did.
Gravitron Posted May 26, 2007 Report Posted May 26, 2007 That's like saying that Pirates! code, Civ code and MoM code are all same because they're all Sid Meier's game.Of course there are going to be some portions of routines or another which are going to be carried over, but it is hardly the same engine.
PoLiX Posted May 26, 2007 Report Posted May 26, 2007 well, seems free infantry might as well be dead since sony's is going fully free again now.
Gravitron Posted May 26, 2007 Report Posted May 26, 2007 ROFL. That's what you think.SOE = nazi moderation, abuse up to the sky, zero player/league support, zero development.FreeINF = freedom, access to server backend, all the support in the world, new zones, on-going development.
Hoch Posted May 26, 2007 Report Posted May 26, 2007 As a side note, SS also operates on 48 angles whilest Infantry/Cosmic Rift have 248.(Whilst*) -Hoch
Dav Posted May 27, 2007 Report Posted May 27, 2007 That's like saying that Pirates! code, Civ code and MoM code are all same because they're all Sid Meier's game.Of course there are going to be some portions of routines or another which are going to be carried over, but it is hardly the same engine.Thats !@#$%^&*uming they didn't base them on SS and use most of its code which seems to be the case.
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