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Posted

Welcome! I'm here to post 2 base line-ups that I'd like to have. blum.gif Post your own too.

 

BASE LINE-UP #1: LANC CRUSH

Now here's one that would own if it could ever be set up. It would be all lanc team. Players 1-6 are rushers, 7-8 just stay behind. 1-3 would be regular lanc rushers with antideath, bursts, ect. 4-6, though, would all use Turreting Base instead, and use the power of 39 combined repels to easily make up for the lack of Antideath. The other 3 rushers will use their powerful bursts for all the offence they'll ever need. If that wasn't enough, one of the lancs who stay behind would carry fields to help support the seemingly infinite amount of repels coming out of the lancs. !@#$%^&* would a set-up like this be evil...

 

(Players 1-6 are Rushers)

PLAYER #1

Lancaster

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: Summoner

PLAYER #2

Lancaster

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: Summoner

PLAYER #3

Lancaster

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: Summoner

PLAYER #4

Lancaster

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: Turreting Base

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Turreting Base

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Turreting Base

FTL Engines: Summoner

PLAYER #5

Lancaster

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: Turreting Base

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Turreting Base

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Turreting Base

FTL Engines: Summoner

PLAYER #6

Lancaster

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: Turreting Base

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Turreting Base

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Turreting Base

FTL Engines: Summoner

PLAYER #7

Lancaster

Guns: Beam Array

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: Summoner

PLAYER #8

Lancaster

Guns: Beam Array

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Field Launcher

FTL Engines: Summoner

 

Next one is coming up in my next post.

Posted

BASE LINE-UP #2: Shark Attack

This one would be a more typical set-up, except the 3 rushers here would be Sharks blum.gif Those ships are small, and have fairly good bursts compared to a Warbird. #1-3 would be Shark rushers, 4-5 would be Weasels spamming Beam Array, 6 would be a Terrier spamming Plasma Cannon similarly, and 7-8 would be Lancs. Oh, and for fun, each shark would have a different fast-shooting weapon ranging lv1-lv3. After all, their guns are so slow, who cares if they can bounce or not? >_>

 

(Players 1-3 are Rushers)

PLAYER #1

Shark

Guns: Shrap Booster

Bombs: Falcon Missile

Reactor Plants: Resonance Sphere

Sublight Drives: IceFire

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Brick Attack

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: TW P!@#$%^&*

PLAYER #2

Shark

Guns: Phaser

Bombs: Falcon Missile

Reactor Plants: Resonance Sphere

Sublight Drives: IceFire

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: TW P!@#$%^&*

PLAYER #3

Shark

Guns: Shredder

Bombs: Falcon Missile

Reactor Plants: Resonance Sphere

Sublight Drives: IceFire

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Brick Attack

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: TW P!@#$%^&*

(Players 4-6 hold the position)

PLAYER #4

Weasel

Guns: Beam Array

Bombs: EMP Shockwave

Reactor Plants: Resonance Sphere

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Siege Pack, Gravity Trap

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: TW P!@#$%^&*

PLAYER #5

Weasel

Guns: Beam Array

Bombs: EMP Shockwave

Reactor Plants: Resonance Sphere

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Siege Pack, Gravity Trap

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: TW P!@#$%^&*

PLAYER #6

Terrier

Guns: Plasma Cannon

Bombs: Falcon Missile

Reactor Plants: Tokamak

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Siege Pack, Gravity Trap

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: TW P!@#$%^&*

PLAYER #7

Lancaster

Guns: Beam Array

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: Summoner

PLAYER #8

Lancaster

Guns: Beam Array

Bombs: Falcon Missile

Reactor Plants: ZPM

Sublight Drives: H2 Ramscoop

Sensors: Enhanced Sensors

Utilities: Close Combat (X2), Tunnel Runner, Siege Pack

Bricks: Energy Infusion

Armor: Maneuvering Fins

Converters: Extra Utility

Alien Technology: Antideath

FTL Engines: Summoner

Posted
If putting a line-up that I thought was good automatically and instantly means that I "make topics encouraging everything wrong with HS's balance", then open yourself up. People aren't all with evil intentions 100% of the time, and right now, that might actually be the case. Sorry if I mis-led you.
Posted

7 lances equiped w/ ad, 2 cc, 1 seige pack, 1 tunnel runner, 1 extra utility, 1, energy sensor, zpm, ion drive, he missile, shrap booster, summoner, energy infusion.

1 Lanc w/ supercomputer, energy sensor, 2 cc, falcon, shrap booster, zpm, ion, summoner, energy infusion .

 

Done, a lanc fested private freq. For pub, just make the 7 lances into 9 lances.

  • 3 weeks later...
Posted (edited)

I think he forgot about that.

 

My counter strategy:

 

Your 1st plan: Sharks on rockets with cc and wide brick would just send you packing.

Your 2nd plan: Warbird/Javs/Sharks with cc and 2 basic brick. (Looking at a bunch of sharks running into walls will be funny). Then 2 people just go behind all those and take care of the lancs. Easy as 1 2 3

Edited by Tandi
Posted

my NEW base lineup without sharks:

1. Lanc w/ l3 shraped falcon + ad etc.(back lanc)

2. Lanc w/ ad etc. (front lanc)

3. Lanc w/ rushing skills +ad etc.(rusher lanc)

4, 5. Rushing javs w/ ad

6. wzl or spider w/ aw (gunner bty)

7. levi+tacnuke (bomb bty)

8.levi/spider ( 2nd bomb/gun cover)

(9) 3rd jav +ad for rushing

Posted

lets see....

 

how about

 

1)Fujin, with an extra five mil.

 

2)UFO

 

3)Fenix from starcraft

 

4)Infested Kerrigan, from starcraft

 

5)50 vultures with enhanced speed and spidermines.

 

6)Arbiter

 

7)Lancaster

 

8)some random noob

 

GG

Posted
lets see....

 

how about

 

1)Fujin, with an extra five mil.

 

2)UFO

 

3)Fenix from starcraft

 

4)Infested Kerrigan, from starcraft

 

5)50 vultures with enhanced speed and spidermines.

 

6)Arbiter

 

7)Lancaster

 

8)some random noob w/ hax

 

GG

i will take that position :o not in hs tho i like hs i dont wanna get banned :(

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