9vgnc3eZ01 Posted May 21, 2007 Report Posted May 21, 2007 Welcome! I'm here to post 2 base line-ups that I'd like to have. Post your own too. BASE LINE-UP #1: LANC CRUSHNow here's one that would own if it could ever be set up. It would be all lanc team. Players 1-6 are rushers, 7-8 just stay behind. 1-3 would be regular lanc rushers with antideath, bursts, ect. 4-6, though, would all use Turreting Base instead, and use the power of 39 combined repels to easily make up for the lack of Antideath. The other 3 rushers will use their powerful bursts for all the offence they'll ever need. If that wasn't enough, one of the lancs who stay behind would carry fields to help support the seemingly infinite amount of repels coming out of the lancs. !@#$%^&* would a set-up like this be evil... (Players 1-6 are Rushers)PLAYER #1LancasterGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: SummonerPLAYER #2LancasterGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: SummonerPLAYER #3LancasterGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: SummonerPLAYER #4LancasterGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: ZPMSublight Drives: Turreting BaseSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Turreting BaseBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: Turreting BaseFTL Engines: SummonerPLAYER #5LancasterGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: ZPMSublight Drives: Turreting BaseSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Turreting BaseBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: Turreting BaseFTL Engines: SummonerPLAYER #6LancasterGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: ZPMSublight Drives: Turreting BaseSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Turreting BaseBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: Turreting BaseFTL Engines: SummonerPLAYER #7LancasterGuns: Beam ArrayBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: SummonerPLAYER #8LancasterGuns: Beam ArrayBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: Field LauncherFTL Engines: Summoner Next one is coming up in my next post. Quote
9vgnc3eZ01 Posted May 21, 2007 Author Report Posted May 21, 2007 BASE LINE-UP #2: Shark AttackThis one would be a more typical set-up, except the 3 rushers here would be Sharks Those ships are small, and have fairly good bursts compared to a Warbird. #1-3 would be Shark rushers, 4-5 would be Weasels spamming Beam Array, 6 would be a Terrier spamming Plasma Cannon similarly, and 7-8 would be Lancs. Oh, and for fun, each shark would have a different fast-shooting weapon ranging lv1-lv3. After all, their guns are so slow, who cares if they can bounce or not? >_> (Players 1-3 are Rushers)PLAYER #1SharkGuns: Shrap BoosterBombs: Falcon MissileReactor Plants: Resonance SphereSublight Drives: IceFireSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Brick AttackArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: TW P!@#$%^&*PLAYER #2SharkGuns: PhaserBombs: Falcon MissileReactor Plants: Resonance SphereSublight Drives: IceFireSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: TW P!@#$%^&*PLAYER #3SharkGuns: ShredderBombs: Falcon MissileReactor Plants: Resonance SphereSublight Drives: IceFireSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Brick AttackArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: TW P!@#$%^&*(Players 4-6 hold the position)PLAYER #4WeaselGuns: Beam ArrayBombs: EMP ShockwaveReactor Plants: Resonance SphereSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Siege Pack, Gravity TrapBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: TW P!@#$%^&*PLAYER #5WeaselGuns: Beam ArrayBombs: EMP ShockwaveReactor Plants: Resonance SphereSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Siege Pack, Gravity TrapBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: TW P!@#$%^&*PLAYER #6TerrierGuns: Plasma CannonBombs: Falcon MissileReactor Plants: TokamakSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Siege Pack, Gravity TrapBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: TW P!@#$%^&*PLAYER #7LancasterGuns: Beam ArrayBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: SummonerPLAYER #8LancasterGuns: Beam ArrayBombs: Falcon MissileReactor Plants: ZPMSublight Drives: H2 RamscoopSensors: Enhanced SensorsUtilities: Close Combat (X2), Tunnel Runner, Siege PackBricks: Energy InfusionArmor: Maneuvering FinsConverters: Extra UtilityAlien Technology: AntideathFTL Engines: Summoner Quote
Suicide_Run Posted May 21, 2007 Report Posted May 21, 2007 Nice, lanc !@#$%^&* + item fest it up =) Quote
Choose Profile Posted May 21, 2007 Report Posted May 21, 2007 yes relos, make topics encouraging everything wrong with HS's balance. goodjob. Quote
9vgnc3eZ01 Posted May 22, 2007 Author Report Posted May 22, 2007 If putting a line-up that I thought was good automatically and instantly means that I "make topics encouraging everything wrong with HS's balance", then open yourself up. People aren't all with evil intentions 100% of the time, and right now, that might actually be the case. Sorry if I mis-led you. Quote
11___________ Posted May 22, 2007 Report Posted May 22, 2007 1.Me2.11__________3.Energy Vortex4.Engine Failure5.2 Packs of Mountain Dew to wait it out Quote
Suicide_Run Posted May 22, 2007 Report Posted May 22, 2007 7 lances equiped w/ ad, 2 cc, 1 seige pack, 1 tunnel runner, 1 extra utility, 1, energy sensor, zpm, ion drive, he missile, shrap booster, summoner, energy infusion.1 Lanc w/ supercomputer, energy sensor, 2 cc, falcon, shrap booster, zpm, ion, summoner, energy infusion . Done, a lanc fested private freq. For pub, just make the 7 lances into 9 lances. Quote
cdrom Posted May 23, 2007 Report Posted May 23, 2007 2 Lancs w/ ad 7 levis w/ ad,zpm,moab,shrap booster,infusion. Shrap Owned? Quote
James1293 Posted May 24, 2007 Report Posted May 24, 2007 1. Quigybobo2. Autoturret3. Autoturret4. Autoturret5. Autoturret6. Autoturret7. Autoturret8. Autoturret9. Autoturret10. Autoturret11. Autoturret12. Autoturretetc Quote
»D1st0rt Posted May 25, 2007 Report Posted May 25, 2007 7 Permaturrets win. Not even surround can handle them Quote
James1293 Posted May 26, 2007 Report Posted May 26, 2007 (edited) EDIT: fixed smilies Edited May 26, 2007 by James1293 Quote
Peace_Maker Posted June 11, 2007 Report Posted June 11, 2007 If you are going to use all lancs what is stopping the enemy from warping out whenever they feel like it? Quote
Tandi Posted June 11, 2007 Report Posted June 11, 2007 (edited) I think he forgot about that. My counter strategy: Your 1st plan: Sharks on rockets with cc and wide brick would just send you packing.Your 2nd plan: Warbird/Javs/Sharks with cc and 2 basic brick. (Looking at a bunch of sharks running into walls will be funny). Then 2 people just go behind all those and take care of the lancs. Easy as 1 2 3 Edited June 11, 2007 by Tandi Quote
cdrom Posted June 12, 2007 Report Posted June 12, 2007 my NEW base lineup without sharks: 1. Lanc w/ l3 shraped falcon + ad etc.(back lanc)2. Lanc w/ ad etc. (front lanc)3. Lanc w/ rushing skills +ad etc.(rusher lanc)4, 5. Rushing javs w/ ad6. wzl or spider w/ aw (gunner bty)7. levi+tacnuke (bomb bty)8.levi/spider ( 2nd bomb/gun cover)(9) 3rd jav +ad for rushing Quote
Fujin Posted June 13, 2007 Report Posted June 13, 2007 lets see.... how about 1)Fujin, with an extra five mil. 2)UFO 3)Fenix from starcraft 4)Infested Kerrigan, from starcraft 5)50 vultures with enhanced speed and spidermines. 6)Arbiter 7)Lancaster 8)some random noob GG Quote
»D1st0rt Posted June 13, 2007 Report Posted June 13, 2007 Zeratul beats anyone else from Starcraft, ezed Quote
Suicide_Run Posted June 13, 2007 Report Posted June 13, 2007 1) Power Overwhelming2) Black Sheep Wall3) Show me the money Quote
James1293 Posted June 15, 2007 Report Posted June 15, 2007 lets see.... how about 1)Fujin, with an extra five mil. 2)UFO 3)Fenix from starcraft 4)Infested Kerrigan, from starcraft 5)50 vultures with enhanced speed and spidermines. 6)Arbiter 7)Lancaster 8)some random noob w/ hax GGi will take that position not in hs tho i like hs i dont wanna get banned Quote
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