James1293 Posted May 21, 2007 Report Posted May 21, 2007 A: dont slow lancs down MORE. just get rid of rockets.B: lower amount of bursts for ships, especially lancs (perhaps separate bursts and reps into two separate items with lower prices and different limits?)C:Lancs should still have a way to participate in the battle SOMEHOW. if they dont participate, ppl wont want to lanc because there wouldn't be as much money involved. Quote
Sharpflame Posted May 21, 2007 Author Report Posted May 21, 2007 I like the split up Rep/Burst idea... that'd help basing so much. Quote
Suicide_Run Posted May 21, 2007 Report Posted May 21, 2007 Wat boldot said about lanc is definitely wat should be done. They are attachable which means they should move as such. Warbird imo become a interceptor/scout where it specializes in speed. Basically, the style of playing wb has changed and you need to change your way of play to adjust to the settings. IMO weasel became the heavy version of jav, so why bother w/ the high speed when I can go heavy? Where as terrier became the Heavy version of wb except it can bullet spam even more. What is done in my eyes is just that wb/jav is the initial ships while terr/wzl is a evolved version of them with better sets. Shark is the in btw of terr/wzl. Also, levi is just the same as lanc. If you guys think lanc needs nerfing, so does levi. You just dont realize it cause ppl choose to lanc rush cause they are attachable instead of levi rush w/ salvos. The main problem I see is that rockets should be changed so it doesnt propel levi/lanc to a point they can rush. Without rockets, and maybe w/ slower thrust for lanc. Those big ships wont be able to rush as efficient cause most of the rushing is done w/ rocketing while bursting. Quote
»Ceiu Posted May 21, 2007 Report Posted May 21, 2007 Also, levi is just the same as lanc. If you guys think lanc needs nerfing, so does levi. You just dont realize it cause ppl choose to lanc rush cause they are attachable instead of levi rush w/ salvos. Not entirely. The real problem with lanc rushes is you need to take out the entire group to prevent them from invading. With a levi rush, one can get past you and not cause a great deal of problems as the entire team doesn't suddenly respawn behind you. Quote
Suicide_Run Posted May 21, 2007 Report Posted May 21, 2007 Yea I know Cerium but if Lanc do get changed, that leaves a levi ship that has the ability to rush w/ 4k hp which can easily absorb 16k worth of dmg w/ energy infusion and ad. Sooner or later, people is gonna complain about levi rushing. Its just no one complains right now is cause ppl are using lanc for it's attachable, so once lanc gets nerfed. People will turn to levi, so might as well fix it now with lanc. I personally dont think rockets should be taken out, but only modified so either a rocket is Last Long with Lower Speed or Short Life Span with the Current Speed. But then again, ppl can still use lanc to rush but they just move slower lol... Quote
shot_237 Posted May 21, 2007 Report Posted May 21, 2007 Lancs aren't really supposed to get anywhere quickly, they are ZEE MOTHERSHIPIf you remove rockets from lanc, you gotta wait about 1 minute til turtle lanc reach enemy base.More time to wait = more chance to give up attacking. I often see people avoid attacking bases. They choose to play centering instead.So defenders have no enemy to kill, they just tk eachother in base and wait til they get resonable jp.I think this is not a good way of gameplay. Removing ability of fast travel from lancs, will make it worse. Quote
Choose Profile Posted May 21, 2007 Report Posted May 21, 2007 Rockets shouldnt be nerfed, bursts and repels for lancs/levi's should. All there is to it. Let (levi and) lanc keep its uber burst but REDUCE the number of bursts it can use. Lanc rushing with 1 burst isnt very effective at all. Quote
Sharpflame Posted May 21, 2007 Author Report Posted May 21, 2007 (edited) Rockets shouldnt be nerfed, bursts and repels for lancs/levi's should. All there is to it. Let (levi and) lanc keep its uber burst but REDUCE the number of bursts it can use. Lanc rushing with 1 burst isnt very effective at all. Not exactly. If one of those mega-bursts get into the attacking/defending team, it'll take out plenty of people. What's bad is that the lancs manage to get that far into the base that quickly. I don't think lancs NEED rockets, like d1 mentioned. This is the best fix I can think of. Or that d1 thought of. Edited May 21, 2007 by Sharpflame Quote
9vgnc3eZ01 Posted May 22, 2007 Report Posted May 22, 2007 Speed up the lancs, for all I care. Just get rid of rockets. That, I think, is the simple fix. Obviously not the best, but we could vote on a better one later. Quote
Choose Profile Posted May 22, 2007 Report Posted May 22, 2007 Im willing to put every dollar i have and every dollar i ever earn that if you take away lanc rockets pub basing will die. Quote
»Ceiu Posted May 22, 2007 Report Posted May 22, 2007 Even without rockets, it's the bursts that do the damage. Case in point: GW was still using the lanc-rush technique about 3 hours after the nerf to rockets. Quote
nebulou Posted May 22, 2007 Report Posted May 22, 2007 heres my suggestions with reasoning that everyone will ignore in favor of more changes that wont help: suggestion: no rockets. reason: waaah no rockets will kill pub basing waaaaah. i never used any rockets and no one complained, if you really cant stand to wait 30 seconds to get to a base then buy a tw token. no rockets will help stop the lancs from rushing, which is my next suggestion... suggestion: slooooow thrust. keep the top speed the same. reason: i know some people will say "its going to take forever to get to a base" but it wont. the top speed is the same, it justs takes longer to get started. people will get used to it. this will take away the lanc's rushing ability entirely. one rep and its back to the start. suggestion: replace turret base's reps with rockets. reason: the reps are really lame. with all rocket utilities taken away this will give turrets a real advantage, and without the reps they wont be able to continuously push bursts away in bases. Quote
shot_237 Posted May 22, 2007 Report Posted May 22, 2007 Things are not that simple.There are more side effects than you can imagine. Quote
Choose Profile Posted May 22, 2007 Report Posted May 22, 2007 cerium, im not referring to the ability to use rockets to rush through a base. Im referring to lancs having the ability to get to bases quickly without the use of FTL engines. Most pub players who arent fortunate enough to get onto private freqs MAY have lancs, but most of them are unaware of FTL or cannot afford them. Without pub freqs having semi-quick access to bases, they will simply stop flagging. If you look at my other posts, i clearly WANT bursts to be nerfed or taken away altogether. The only decent use i see for rockets is for pub players to have quick access to bases, other than that do what you want with them. Quote
Boldot Posted May 22, 2007 Report Posted May 22, 2007 Following that logic, why not make lancs travel faster in the HT's instead? They can get to bases quicker, and they wouldn't have any rockets to use in the base. And besides that, I doubt that "pub basing will die" if you take away lanc rockets. Most of the time when Ive been on pub freqs, they rarely use rockets to get to the bases, they just fly there. Quote
Sharpflame Posted May 23, 2007 Author Report Posted May 23, 2007 Maybe just nerf it's burst? Only allow 1 burst max since 2 Close combats give lanc 4 reps? Quote
cdrom Posted May 23, 2007 Report Posted May 23, 2007 I think the burst should be nerfed, its like my jav with all its 3 bursts is just like 1 or 1 and 1/2 of those gigantic lanc bursts, i can barely kill Quote
9vgnc3eZ01 Posted May 23, 2007 Report Posted May 23, 2007 Exactly. I have no trouble get to a base without rockets. Quote
Choose Profile Posted May 23, 2007 Report Posted May 23, 2007 fine. just get rid of the lancasters all together. HAPPY? Quote
Suicide_Run Posted May 23, 2007 Report Posted May 23, 2007 I think instead of reducing number of burst items you get from cc or siege pack for lanc, just make it so when a burst item is used, a smaller amount of burst shrapnel comes out. Just cut the number of burst shrapnel released by half and the power of lanc bursting ill be lowered but it can still use it to defend against small high speed rushers. Heres another idea: Make it so your cant summon a lanc. That way, if lanc wanna attach on lancs, you gotta do it manually and that kills half of the lanc' hp when they do attach. Either they use energy infusion to full charge or rush and die faster. Quote
James1293 Posted May 23, 2007 Report Posted May 23, 2007 ...My earlier idea?^Separate bursts from reps, make it so lancs can get 1 or no bursts and still get a lot of reps because reps are the same for each ship anyway. As for "ZEE MOTHERSHIP"... if lancs have NO way of attacking, ppl wont want to lanc. lancs should be kinda like the main main assault ship in Battlefront II. (takes FOREVER to take down ... like a ton of nrg) but they could have bombs that bounce A LOT so that they could stay way back and put bombs out while the rest of the team does the actual fighting. just like the main ship in Battlefront II shoots auto turrets and heavy turrets but doesnt do actual dogfighting. Quote
Boldot Posted May 23, 2007 Report Posted May 23, 2007 I think the whole point of the ZEE MOTHERSHIP thing, is that people AREN'T supposed to have a freq filled entirely with lancs. People should be lancs as an attaching point for the rest of the freq, rather than the main attacker. To me, it makes a lot more sense if people have like 2, maybe 3, lancs at various points in the base for all of the other ships to attach to. Personally I wouldnt mind if lancs had very few options to attack. Lancs should not be capable of being an effective attacker on the front lines of battle. Bomlining, sure, but rushing? Thats seems a little over the top to me. Quote
Deathmonger Posted May 23, 2007 Report Posted May 23, 2007 This whole issue was not a problem before lancs got an uberburst and energy upgrade. There was no such tactic as lanc rushing. Dr. Brain should !@#$%^&*ess that it didn't work out too well and nerf it, simple as that. Quote
cdrom Posted May 23, 2007 Report Posted May 23, 2007 oh oh oh i got an idea and here it is: set a freq max limit of 3 lancs and make lanc rockets go........BACKWARDS! Hows that? lancs cant rocket+rush now because theyre so fat its so hard for them to rocket+maneuver in base backwards! ha! Quote
James1293 Posted May 24, 2007 Report Posted May 24, 2007 from the updates i noticed today, lancs now have the same nrg default as terriers. A smaller ship, levi, is now the strongest (even tho it was made weaker also.) I have also heard that the rockets last for a shorter period of time. This is good, but whats with the weak lancs? unlike an earlier post mentioned, now there are MORE lancs to make up for lack of nrg. The earlier mentioned idea of lowlowlow thrust and good speed sounds good to me, and just taking rockets off lancs all together. But i dont really know, more changes might screw this up more... Quote
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