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Posted

I can't remember who said this, but

 

"warbird with super and shredder"

 

it probably would be a problem.

and if no one was near safe u would run out too fast anyway.

 

what about an event where a large team was against 1 person with ANY items of their choice? including super. might be interesting.

Posted
It might be cool to have 10 seconds of Shields or Super for 2k per use, then type ?usesuper or ?useshield to activate it, maybe 5 seconds though. One shield can really help one get through a base.
Posted
Personally I'm disappointed with the 1-time-use brick change. What I believe *should* have been implemented was a cheap anti-brick field. Attackers and defenders could use it to keep bricks off of the front lines (i.e. no more base tetris), and eliminate lanc bricking. They still would have been able to use them defensively to stop attackers from advancing too far and to protect attackers against flankers.
Posted

For Super:

Name: Overload

Alien Tech - Launcher

Prizes super on command. Lasts for # seconds (probably 5 secs) and at the end of # secs, the item prizes you a -energy which drops your nrg to 0 and/or prizes you engine shutdown

 

Same thing for shields i suppose.

Posted
bricks should be less expensive.

 

i know this is offtopic.gif smile.gif

 

No...

 

Usually when I'm flagging (and rushing) I can make enough to use a basic brick about every 3 minutes, sometimes I save for a wide to brickwarp all the lancs at the corners of 3 <_<

 

Since they last longer now, they are pretty useful.

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