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Posted

Obviously some things cost money. A lot of it, actually.

 

Now, I know that you should reward those who put effort into the game

 

But is it right to punish those new players, simply for being new?

 

 

Discuss. Not a balance post, just a discussion one.

Posted

well i guess this zone isnt for you then.

 

heres some tips:

 

upgrade only one ship at a time.

 

get on teams.

 

if there are basers, try to get on one of the basing teams.

 

if you cant get on a basing team then make a new team and flank them.

Posted

No, skill = money/time, or how fast you can earn money. The actual amount depends on how much effort has been put in.

 

It's not that hard to make kills as a newbie, and the rewards are actually a lot bigger than the difficulty warrants.

Freedom is the right to be wrong.
Posted
It is Money = Skills to a certain degree. With the lanc+burst fest, its obvious that is money = skills cause you need an amount of money to get a lanc with everything+ad. After you get it then you just need to rocket, burst, burst, burst, brick, rocket, shoot, die and repeat in a base, doesnt take alot of skills then.

The Ladder Theory - How high are you on the ladder?

 

http://img210.imageshack.us/img210/1228/unseeov9.gif

Posted
Indeed. Item spamming needs to be reduced somehow -- on ALL ships. The same setup can be applied to any other high-energy tank (see: Leviathan).
D1st0rt> while(it.age < 13) { hit(it); } quit(it);

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