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Posted

OoOOoOoo I am not on Seraphim Vile so u arent on a roll GG

 

1-Sub rules should be obvious take what u sub for.

2-anti warp should not be in the game unless there is a designated SAFE ZONE warp spot.

 

my 2 cents.

 

Premier

 

-Even if you'll noobs worked in dark room u still couldnt develop

Posted
Ah the usual helpful and happy comments of Premier smile.gif

http://server5.uploadit.org/files/BlackEvil-Roach4.jpg

~ ~ ~ ~ ~

Apple Pie

You get to suck titties in tw? Seems like I been playin in the wrong zone..... Closest thing you can get to that in 17th is when Cokey asks you to attach.

Bless X'Ter

God Tex you're fucking dumb, my name is X` not X'.

Look at your keyboard once in awhile, moron.

DKR

Don't you think the quote thing looks snazzy in a sig?

  • 2 weeks later...
Posted

I don't think i did put anti in..

If it stops people attaching then it shouldn't be there.. don't know about that though cos its too long since i played. If the only reason it is there is too stop people warping/running away at the end of the game then it shouldn't be there either. They just get an arena warning (not *warn) then spec.

 

Sub rule is there to stop squads swapping players as soon as someone better arrives. If someone needs to leave then they shouldn't have played at the start.

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