Premier-17th Posted November 3, 2003 Report Posted November 3, 2003 1. The subbing rule is retarted2. AntiWarp is gay and lame gg Premier
Bran Posted November 5, 2003 Report Posted November 5, 2003 GG :notworthy: http://img217.imageshack.us/img217/2663/bransig1qs.jpg
Vile Requiem Posted November 5, 2003 Report Posted November 5, 2003 So far I see seraphim eating seraphim (jim's the one who put anti in and made the sub rule), but no constructive ideas on what would improve the situation. GG (Man, am I on a roll or what?)
Premier-17th Posted November 6, 2003 Author Report Posted November 6, 2003 OoOOoOoo I am not on Seraphim Vile so u arent on a roll GG 1-Sub rules should be obvious take what u sub for.2-anti warp should not be in the game unless there is a designated SAFE ZONE warp spot. my 2 cents. Premier -Even if you'll noobs worked in dark room u still couldnt develop
DaKillaRoach Posted November 6, 2003 Report Posted November 6, 2003 Ah the usual helpful and happy comments of Premier http://server5.uploadit.org/files/BlackEvil-Roach4.jpg~ ~ ~ ~ ~Apple PieYou get to suck titties in tw? Seems like I been playin in the wrong zone..... Closest thing you can get to that in 17th is when Cokey asks you to attach.Bless X'TerGod Tex you're fucking dumb, my name is X` not X'.Look at your keyboard once in awhile, moron.DKRDon't you think the quote thing looks snazzy in a sig?
SeVeR Posted November 20, 2003 Report Posted November 20, 2003 I don't think i did put anti in..If it stops people attaching then it shouldn't be there.. don't know about that though cos its too long since i played. If the only reason it is there is too stop people warping/running away at the end of the game then it shouldn't be there either. They just get an arena warning (not *warn) then spec. Sub rule is there to stop squads swapping players as soon as someone better arrives. If someone needs to leave then they shouldn't have played at the start.
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