9vgnc3eZ01 Posted May 13, 2007 Report Posted May 13, 2007 (edited) Here will be the place I will talk about Sharks. This post is about what I think is a good arsenal for a shark. I did have a guide like this posted elsewhere, but I think a topic is easier to find for those shark players. But remember, this is what I think is good, so don't start a flame war if you don't agree with me. SHARK GUIDE GUNS The guns of a shark are very slow, like it's bombs. Therefore, I'd get rapid fire bullets so you can kill quickly when you get near enough. For the center either Shredder or Phaser works. In a base though, I'd really get gun with bounce. Of course, their guns are way to slow for Beam Array to be effective, so if you're going to use a gun at all in a base, I'd get the Shrap Booster. They fire fairly fast, have bounce, and you probably won't be using them that much for the energy consumption to be a big deal. In Short:Center: Shredder or PhaserBasing: Shrap Booster BOMBS A Shark's bombs are slow, so getting this expensive bomb would make no sense as all bombs do the same damage at it's center. So I'd get a bomb with shrap in both center in basing, and the cheapest one is the Falcon Missile. In Short:All: Falcon Missile REACTOR PLANTS If you really want to use those fast moving bullets, the Resonance Sphere gives you the energy to last out while attacking. I find myself living with 20-100 energy charging my opponents often, so the energy can really help. The Shark's recharge is like a WB with quantum, so if I has to pick energy or recharge, I'd go 100% energy, as it could use that more. In Short:All: Resonance Sphere SUBLIGHT DRIVES Shark can get all drives except the Nuclear Booster and the H2 Ramscoop. I'd want to increase speed here, to make the shark expand on it's tininess, one of it's few strengths. I'm not for thrust here, so it leaves Icefire and Ion Drive. Ion Drive ($2000):Speed +2Thrust +2Rotation +2 IceFire ($20000):Speed +5Thrust +1Rotation -1 As I said, I'm for more speed than thrust when it comes to a shark, so I'd pick IceFire. Plus, the Shark could really use that speed with those snail-speed guns they got. In Short:All: IceFire SENSORS All of the current ones look fine for a Shark. However, the Energy Scanners could help you decide what ships look weak enough for your little ship to charge at with guns blazing. This strategy would be the most effective if you had IceFire, with it's high speed. All in all, just pick what you like, depending on whether you're basing or you're in center. In Short:All: Any Sensors UTILITIES In basing I would rush with the shark, thanks to it's slow-moving weaponry. I'd therefore get two Close Combat and a Siege Pack, not only for the thors, but it's burst. The rotation of a Shark is slow if you got Icefire, so rockets in those closed quarters are likely ineffective. In center, though, you need them so your slow moving weapons hit the opponents when needed. In that case, replace the Siege Pack with the Tunnel Runner. The fast movement in the tunnel is only a bonus. In Short:Basing: Close Combat X2, Siege PackCenter: Close Combat X2, Tunnel Runner BRICKS In basing I'd get Brick Attack as I found them useful in those closed quarters. However in center it's open enough for them to be almost useless, and other bricks are as good as a waste of money. I'd get the Energy Infusion then, because that full HP could help when being you're in need for more energy for your guns to be effective. Having Resonance Sphere helps increase it's usefulness as well. In Short:Basing: Brick AttackCenter: Energy Infusion ARMOR I'd get the Maneuvering Fins. It's cheap, and balances the rotation decrease if you got IceFire. Not much else to say at the moment. In Short:All: Maneuvering Fins CONVERTERS I think that the Extra Utility spot would be more useful here, but what do I know? If you highly value large amounts of sensors, then go ahead and get a sensor pod. Pick what you want. In Short:All: Either ALIEN TECHNOLOGY Antideath if for basing. After that, all the 10m items, the Supercomputer over others. Why? Only way for Sharks to Cloak/Stealth ATM, and we all know that's good, right? In Short:Center: 10m itemsBasing: Antideath, 10m items FTL ENGINES Whatever fits your budget. Not much to say here. In Short:All: Any items Edited May 13, 2007 by Relos Quote
Evil Doom Posted May 14, 2007 Report Posted May 14, 2007 gj... wow you really care about shark lol Quote
9vgnc3eZ01 Posted May 28, 2007 Author Report Posted May 28, 2007 Shark actually does better in basing than I originally thought. They got solid bursts, a tiny hull, and well, yeah. The Shark doesn't have any real characteristics that are abusable by itself (Rapid fire is strong, but other ships fire faster, thanks). I believe the Shark takes the most skill of all the ships to effectively use. Though if used correctly, it gets a lot better in both center and basing, even more than your amount of skill should make. That's just me, though. Quote
cdrom Posted May 30, 2007 Report Posted May 30, 2007 nah, just max its speed(2x extra speed, slip,icefire) so its guns will be faster Quote
Suicide_Run Posted May 31, 2007 Report Posted May 31, 2007 Sharks is basically a natural eater for burst. Half of the bursts doesnt seem to do dmg against them, thats why they r good in basing plus they r small Quote
cdrom Posted June 1, 2007 Report Posted June 1, 2007 sharks are too good in base, theyre bursts are urber huge Quote
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