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I noticed that the inner-gates seem to have priority when it comes to checking if a player is in a region. I've no idea how it's coded, but I can make an educated guess based on how it functions. I've been told that there's a queue of sorts and it's been guessed that it's the first position packet the server sees... but I highly doubt one person simply sitting on the gate will constantly beat out 3+ players -- especially when those 3 players are firing weapons on the gate (which, for those who don't know, generates an additional position packet for each weapon fired).

 

My suggestion is to either change the priorities (so players in HT can move into bases before people can move out), have the side with the most players have priority, or randomize the priority when both sides have players waiting.

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