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Posted

It's the 'door' tiles, just like in SSME... there are 8 different door tiles. 4 of them represent the 4 animation frames of , say, horizontal doors, the 4 others are for vertical doors (It doesn't have any importance which you put vertical and which horizontal, really)

 

split from other topic

 

from CLT manual:

edittileset.png

Posted
Door timing is controlled server-side, in the arena's settings file (in the arenaname.cfg file, under [doors]). Not much you can do with just the map editor, except attach the settings file.
Posted
Door:DoorDelay:::How often doors attempt to switch their state.

Door:DoorMode:::Door mode (-2=all doors completely random' date=' -1=weighted random (some doors open more often than others), 0-255=fixed doors (1 bit of byte for each door specifying whether it is open or not)[/quote']

Posted

If you use different tiles for each half, they will open/close separatly... But you can't predict which will close first or whatever... they might aswell open at the same time

The 4 tiles that are used for, say, horizontal door, are controlled separatly, so you'd use, for example, the first one for one half, and the 2nd tile for the other half

 

But as I said.. the timing can't be guaranteed

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