Synook Posted May 5, 2007 Report Posted May 5, 2007 I have a question on DCME - how do you create gates that open and close? Quote
Samapico Posted May 5, 2007 Report Posted May 5, 2007 It's the 'door' tiles, just like in SSME... there are 8 different door tiles. 4 of them represent the 4 animation frames of , say, horizontal doors, the 4 others are for vertical doors (It doesn't have any importance which you put vertical and which horizontal, really) split from other topic from CLT manual: Quote
Synook Posted May 6, 2007 Author Report Posted May 6, 2007 Thanks for the split.Umm... but how do you control the opening and closing times for the doors? Quote
Hakaku Posted May 6, 2007 Report Posted May 6, 2007 Door timing is controlled server-side, in the arena's settings file (in the arenaname.cfg file, under [doors]). Not much you can do with just the map editor, except attach the settings file. Quote
Samapico Posted May 6, 2007 Report Posted May 6, 2007 Door:DoorDelay:::How often doors attempt to switch their state.Door:DoorMode:::Door mode (-2=all doors completely random' date=' -1=weighted random (some doors open more often than others), 0-255=fixed doors (1 bit of byte for each door specifying whether it is open or not)[/quote'] Quote
Synook Posted May 6, 2007 Author Report Posted May 6, 2007 I think I see... thanks all Also, is it possible to, say, make half the doors open, then close as the other half open (without setting them all manually) Quote
Samapico Posted May 6, 2007 Report Posted May 6, 2007 If you use different tiles for each half, they will open/close separatly... But you can't predict which will close first or whatever... they might aswell open at the same timeThe 4 tiles that are used for, say, horizontal door, are controlled separatly, so you'd use, for example, the first one for one half, and the 2nd tile for the other half But as I said.. the timing can't be guaranteed Quote
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