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Posted

Hi Everyone (especially zone devs),

 

whenever I enter the zone, and get in any ship, my C2S packetloss goes up to about 20% and comes down to 0% gradually, but very very slowly. This happens only in Hyperspace and no other zone... everywhere else I have 0% ploss.

With the current limit of 4.5 % max packetloss, I have to wait about 10 minutes before I get to play in the zone.

It used to be 15%, which let me play after 1 or 2 minutes, that was kind of ok.

Can you tell me why the limit has changed... And why wasn't the buggy initial C2S counter fixed at the same time?

 

Thanks in advance,

Eddy

Posted (edited)

I could not play hs for a few days due to high c2s.

Today I can't play hs due to high s2c. Other players in HS had same problem.

 

 

Edited:

I played HS about 30 min. Now ploss is normal.

Edited by shot_237
Posted
Is this just not fixable?? It's quite annoying. I just think that making the server run smoothly should take precedent over the changing of ships and such. Just my opinion, not bashing anyone even though I'll probably get flamed for saying it lol.

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