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Posted

A conclusion of some observations I've made through the couple of weeks I've been playing (made it to #3, suck mine, polix).

 

Individual play:

1. Rev up troop generation. They're main income and comprise your actual army's strength in all fields. They also seperate you from the rest of the herd making you unreachable as well as open to you new potential victims (or aggressors); I believe the army size gap is about a multiplier of 3, if you're in that range then you can attack/be !@#$%^&*aulted.

2. Decide on a gamestyle and pick the race that'll suit it best, then enhance that field which is your race's forte.

3. Use free saving, super saving sux balls and they end up in about the same interest.

4. Bank for the interest - start saving as you climb the ladder, 500k, 1 mil, 10 mil, 50 mil, 100 mil...each time you earn a profit keep a portion out and feed your bank account, your goal is 500 - 1000 mil in the bank - this produces an enormously nice interest (2.5 - 5 mil per hour x 24 = 60 - 120 mil per day) that you can just go about spending on whatever and living off of (imagine this IRL :D).

5. Try to avoid withdrawing more than you need for daily operations (up couple thors and s&s every now and then, training troops, hiring mercs, sentry/spy items); ex. if you have 20 mil, don't draw more than 2 mil, 100 mil => 10 mil, 500 mil => 50 mil and so on, try to live on the 10% and bank the rest until you can make it on the interest and attacks alone. Only draw out large amounts (500 mil => 50 mil, 800 mil => 100 mil) if you're doing it to beef weapons in plan for an assault or couple that'll retrieve the amount immediately after and even finish with a nice chunky profit.

6. Get mercs whenever they appear, they make good cannon fodder and pimp your army count.

7. All it takes is 1 spy to smack you for 50-150-300-500 of your precious thors and what not, so don't ever never bother sending after the enemy more than just 1.

8. Pump covert ops and get about 5k spies, if not more.

9. Sentires - not sure what they're good for, keep moderately effective (among first top 10 rank in sentry should suffice I imagine).

10. For spies and sentries - only buy the best items, they can't be sabo'd anyway, so might as well invest.

11. Diversify your item portfolio. Yes, it can get abhorrently expensive, but in the long run you're going to get sabo'd lots and might lose a decent chunk of your powerbase. So don't just go only after thors and s&s, diversify; think of it as so, those thors and s&s are like tanks and artillery, they're the first strike that soften the enemy up, the brunt of your assault force should consist of other items, as everyone are likely to target you for sabo and hit for thors/s&s without even bothering if you have them and how many then this is a good strategy to minimize loses to your power base.

12. Don't bother counting on "I can sabo this guy defences, then I can attack". Always sabo your enemies for thors to cut on their offense force and bolster your own offensive to counter defences. Since a 'critical hit' (successfully saboing tons of enemy items) seem to be some random dice roll or whatever then it's bad to count on it in offense. However, if you cripple the enemy from attacking anyone they're going to be left behind the rest of the players very fast without the ability to attack to gain fast credits.

13. Spies as said, are very important, so make sure to be strong in spying, you'll want to be in the top 5. If sentries help defend against enemy spies then pump them up.

14. Save your turns, wait for those mints who go inactive or asleep and have their account inccur several millions (or dozens of millions later on), don't go blow all your turns for no reason. You can wait and get 100 turns for couple good strikes that'll earn you 50 mil each or you can blaze all over one time and get away with $300.

Track enemy activity (they bank their points - they'll appear to have 0 points), time of day when attacks or spy attempts made on you and so on. Plan your offensive accordingly and take note of those inactives who keep maturing their money until it ripes up for anyone to grab.

Gradually work up to adjust your target range as you become stronger, 500k, 1 mil, 6 mil, 10 mil, 30 mil...

15. Defence should come second to your offense, but no reason to leave your sleep time as an invitation to newbs to come and rape you for free money that should be in your bank when you wake up tomarrow. So long you don't expect defenses to stand against the top 5 (unless you're pimping 100 mil some and their dmg is only at the 60 mil) you'll be doing ok, also if sentries help defence then use these as well. To that end, if you're in the higher echelon of attack power, then use your offense rank as a gauge to measure how effective your defence power is going to be (defence rank is meaningless really, but if you're rank #3 on assault and you got 17 mil, then obviously your rank 2 defence with 10 mil isn't going to last anyone decent which the top 10 usually are).

 

 

Clan play:

First, your clan will need to be very active and well coordinated for this to work well.

Secondly, the majority of members will be warbirds, they'll be the factories of the clan; they'll pump up defences only and use all the money in either banking or converting it into items.

One member will be Spider, this dude is going to pimp up spying to boot so he can sabo/recon best and avoid same best, and be used as a weapons warehouse.

One member Javelin, this guy will be the spearhead of assault. All weps moved to him prior to attacking someone. Good luck getting that kinda level of coordinateion.

One more member will just transfer more guys (soldiers to this dude)

And if you're a member and going to go inactive for a while, please set vacation mode; if it's going to work the way I think it does, then it locks your account for going anywhere but also protects him from outside occupation.

Posted (edited)

Yeah, I'd come up with about 3 separate clan strategies for next round, before remembering that you can't transfer items. -.- That really cuts down on clan work. But it is a necessary evil(as I proved this round).

 

Some obvious changes to your outline:

 

1. Size gap is multiplier of 4, not 3.

3. !@#$%^&*uming banks don't change, you're right, because when you add compounding, Free Savings's seeming 24% actually ends up as more cash than Super Savings, and it doesn't even have the 8% taken off for withdrawal. Except, you're still missing something about the way the banks work....

4. Bank has a very good growth rate, but for at least the first 10 days, UP is better. By far. If you spend 100k on UP and bank 900k, you're making a massive mistake.

8. The best sabotagers this round spent most of the round on 500 spies or less, and only just recently upgraded to around 2k spies(I've been keeping tabs on the whole top 20). 5k is overboard, and I don't think spies give you near as much money per hour, anyway. But I think training soldiers might actually lower your attack/def overall, since untrained work as both(not sure). However, it seems like untrained troops die way easier. I'm still working out troop management strategies.

9. Sentries are the anti-spies. They're godly, probably more important than spies. They aren't this round, just because few people seem to know how to handle ops.

11. A strategy I've considered, but in reality, it's probably just best to keep your thors/s-s low anyway, and bank everything, instead of betting on attacking, then buying everything at the end of the game. It's awfully boring, and pretty lame, but it's currently the easiest way to win.

12. Actually, you should always sabotage what they have most of. The more they have of an item, the more they can hit at once. It does more damage to them that way, and when you consider that you can sabotage everyone, it's a legitimate strategy.

15. Part of why I did so well was my inpenetrable defense. Since I was the first one to max out UP, for most of the round, I could make more money by defending against attacks than I could by attacking. This is something that will change for each style of play and each strategy, and even each race. You shouldn't globalize "attack > defense" like that. However, if you play Levi next round, you probably want people to hit you. They may gain 2 mil now, but the troops they lose will lose them 100mil over the course of the game.

 

Clan play: No transfer system breaks this strategy. And I think I'll keep my strategies for Penis members. But it's basically the way I've done things this round, except I spread out items instead of giving it to the person with anti-warps(since less items means you can sabotage less at a time), and didn't bother even considering race.

 

I think the Vacation thing probably(hopefully) completely locks your account, to the point where you don't gain, either. Otherwise, it'd be extremely cheap.

 

Oh yeah, you gonna join Penis next round?

Edited by Animate Dreams
Posted

I'm not going to bother with this game anymore.

I spent enough time watching bank and enemies like a bloodhound (I would've gotten around to !@#$%^&*aulting you as well, although I saw that you resumed activity just when I was starting to convert money to thor and pummeling holes just for kicks, seeing as how he kept letting his army garner money thinking he's impervious...I hate arrogant ASSS) just to get lamed like a MG !@#$%^&*wit at the end and they even got the better end of the stick which is all the more infuriating.

As such, I'm going to say !@#$%^&* polix, !@#$%^&* SS RPG and concentrate on real games with real communities which matter more.

 

I may get around to throwing up a IPB or vB and putting my own version of SS RPG (which of course, by default, will be x5 better than this homosauce) but I doubt I'll care enough to do it any time soon.

 

Hope you have fun and win the round anim.

 

You might considering letting some vaginas in as well...I found penis and vagina working in collaboration yields far better results than penis alone.

Posted
Wtf? I'm too busy beating Holes's face in to go on a journey for vagina. It's not like there's tons of it online, or anything.

Half of those that are online is probably fake anyways =p

 

Btw, its funny how so many ppl hit me for only like 7mil when they can hit holes for 30mil+ when both of us has around the same defence.

Posted (edited)
Btw, its funny how so many ppl hit me for only like 7mil when they can hit holes for 30mil+ when both of us has around the same defence.

It is the retaliation factor - we hit Holes, he hits us back repeatedly and sabs all our weapons. Much safer to target someone further down the rankings like you smile.gif

Edited by Synook
Posted (edited)

oh was it him :ph34r: drat - that was around 150 thors! Well... I'm getting them slowly back now at least smile.gif

 

And, i'm getting him back... slowly

 

Your Chief of Intelligence dispatches 10 spies to attempt to sabotage 10 of Suicide_Run weapons of type Shield + Super.

 

Your spies successfully enter Suicide_Run armory undetected, and destroy 10 of the enemy Shield + Super stockpile. Your spies all return safely to your camp.

Edited by Synook
Posted (edited)

What?!!! Hmph... well... umm... eek! :( Hope he doesn't see my latest attempt

 

*runs away*

 

Edit (shouts over his back): what the... who just gave all their items and men to suicide_run?

Edit (comes back): Hah! Try sabotaging me now, Animate Dreams biggrin.gif

Edited by Synook
Posted

Err... also, about the sabotage, if it says something like:

Your spies are spotted inside Suicide_Run armory while they are attempting their sabotoge. In order to evade capture, your spies were forced to flee. Fortunately your spies are very sneaky, and many of them return safely ... 0 are caught, interrogated, and executed.

Does that mean I was successful?

Posted
oh was it him :( drat - that was around 150 thors!

 

Actually, this was me.

As you may recall I promised to wipe the floor with you.

Had The !@#$%^&*got Gaylord Weaksauce !@#$%^&*wipe henceforth known as Polix not pulled the plug on me you would be an ashtray by today.

Posted (edited)

Well... too late... and I can still attack Suicide_Run biggrin.gif and Animate Dreams can't sabotage me back... at least - I don't think he can... hmm.png

 

And he he:

Your Chief of Intelligence dispatches 1 spies to attempt to sabotage 10 of Animate Dreams weapons of type Shield + Super.

 

Your spies successfully enter Animate Dreams armory undetected, and destroy 10 of the enemy Shield + Super stockpile. Your spies all return safely to your camp.

Edited by Synook
Posted
Well... too late... and I can still attack Suicide_Run biggrin.gif and Animate Dreams can't sabotage me back... at least - I don't think he can... hmm.png

 

And he he:

Your Chief of Intelligence dispatches 1 spies to attempt to sabotage 10 of Animate Dreams weapons of type Shield + Super.

 

Your spies successfully enter Animate Dreams armory undetected, and destroy 10 of the enemy Shield + Super stockpile. Your spies all return safely to your camp.

 

I don't know if you were hoping on some magic, but my spy power is still over 100m....

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