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Posted

In classic zone development form, how about a map facelift?

 

As anyone who has ever tried to flag, they would know that bases 1, 3, 5 and 7 are the way to go. If you run into bases 2 or 6, you are wasting your time and giving up your flags. Why not change this? I propose another base making contest, like which took place in oldschool HS. Many players are familiar with SSME, and it would take very little to create bases which have more use and functionability than our current disastors known as base 2 and 6. Player made bases would then be submitted to dev team/staff and a vote would commence amongst staff, the winning maps would then take place of the current base 2 and 6.

Posted
  • Energy vortex grants way, way too much money on the random events. I mean, $1M is a little excessive for only 500 deaths. And the $100M for 1000 is insane.
  • hs_kill doesn't clean up fakes in empty arenas? I thought I fixed this, but I don't think it worked properly.
  • Jump points and ID don't exit in random spots.
  • Permissions issue with ?putfile and data/*. Decimal->Octal?
  • Make antideath "one time use", like the old prox.
  • Make items support linked lists of item types instead of just two (and then fix the converters).
  • Make a nice alien tech item to complement antideath. Some kind of retribution relic?
  • Switch Levi/Spider and Terr/Weas
  • Fix shark
  • Point defense lasers for Lanc.
  • Disable any flags with ID and full flags with TW.
  • Make TW nicer. Full health and reload? Enter from any point via ?tw?
  • Make varying grades of engines.
  • Vary reactors/engines a bit.
  • Update bases 2 & 6?
  • Make ?buy more user friendly. Incomplete name matching should be allowed.
  • Split up the output from ?shipstatus across two commands, or add a -v flag. Or both.
  • Add the interdict module back in. Add hs_kill support too, because attempting to cheat is punishable by death.
  • Minimum ?give amount.
  • L3 mine
  • another L3 without prox or shrap.
  • Make new periodic messages. The current ones are annoying.
  • Fix the mysql structure
  • Fix the lockup bug. Map size?

 

^^^ Bases 2 & 6

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