Dav Posted April 15, 2007 Report Posted April 15, 2007 It is a matter of taste, number of points given is relitive because you still have compi!@#$%^&*ion for highest scores. Fast ships, high damage is something i like, i like fast pased gameplay rather then slower games. Its all a matter of opinion. You dont need to bash anyone that disagrees with you.
Cancer+ Posted April 15, 2007 Report Posted April 15, 2007 Agreed Dav. If every zone was SVS-like, then there would be no variety. Who wants to live in subspace with no variety?
Gravitron Posted April 15, 2007 Report Posted April 15, 2007 Dav, please don't post while you're drunk. Horrible, horrible slaughter of the English language. Cancer, no variety?SVS zones:ChaosPremier LeagueDuelingPowerball (soccer)RabbitWarzoneSpeedJackpot/RunningTurfRagnarokSCFKOTH Feel free to add those I might have forgotten. If anything, all these newbie zones basically took their own concepts from the variety which SVS provided, and usually done nothing but toss them all together believing this will make their zones better and more fun (ala EG). Oh, how soon do they forget, this young thankless generation, of where they came from and of the sun which spawned them and so quick are they to believe that they are better than universe which gave them life.
TerminatioN Posted April 15, 2007 Author Report Posted April 15, 2007 (edited) Gravitron, nobody is forcing you to play the zone. If you don't like the zone, then stfu and go play some SVS zone. Nobody cares about your opinion. Oh and my Yankee english? Hahaha where do you live? Edited April 15, 2007 by TerminatioN
Gravitron Posted April 15, 2007 Report Posted April 15, 2007 Well if any of you have ever been to RedStar you know that the setts are a lot of fun and the flag games too. But recently our population has plummeted (we won't go into why ).Played it, and I know that the setts aren't a lot of fun nor were the flag games, I felt quit redundant as the rest of the cannon fodder that kept pounding on...same !@#$%^&* since EG.Infact, I didn't think the zone was anything more than yet another newbie zone, and then to compound on the wrong there were some jerks for mods and elitist players who couldn't back up their !@#$%^&* much less last ten seconds in a real zone.My sister's b/f liked it, or at least I think it was this newbie zone, IDK...I recall he played one of those newbie zones not sure which I think it was this one. And why did your population plummeted, hmm? If you don't care then why do you reply?You come and claim to present evidence of how great your zone is.I'm just doing proper cross examination.If you are fabricating material and can't back it up in the face of truth's flashlight, then move off.
Chambahs Posted April 15, 2007 Report Posted April 15, 2007 Its ok, i know grav loves my zone, he told me. Variety = SSCC Unreal Tournament.
TerminatioN Posted April 16, 2007 Author Report Posted April 16, 2007 Played it, and I know that the setts aren't a lot of fun nor were the flag games, I felt quit redundant as the rest of the cannon fodder that kept pounding on...same !@#$%^&* since EG.Infact, I didn't think the zone was anything more than yet another newbie zone, and then to compound on the wrong there were some jerks for mods and elitist players who couldn't back up their !@#$%^&* much less last ten seconds in a real zone.My sister's b/f liked it, or at least I think it was this newbie zone, IDK...I recall he played one of those newbie zones not sure which I think it was this one. And why did your population plummeted, hmm? If you don't care then why do you reply?You come and claim to present evidence of how great your zone is.I'm just doing proper cross examination.If you are fabricating material and can't back it up in the face of truth's flashlight, then move off. As I said no one cares about your opinion, I made this topic to inform people who have played the zone and like it. I am responding to your flaming posts because I am curious as to why you flaming. My guess is because people play your zone less. Our population plummeted because of lazy staff who never did anything to improve the zone, mainly the dev team. People got tired of the same old map (not the settings). Again, if you don't like the zone, then stfu and go play some SVS zone.
The Apache Posted April 16, 2007 Report Posted April 16, 2007 grav, this is exactly why you are so unfit for a SSC-NetOp position. you're such a miserable fool always looking to put someone or something down. jeez, go have a !@#$%^&* or something.
Gravitron Posted April 16, 2007 Report Posted April 16, 2007 I don't need to put you down, you do all the work for me already. QQ MOAR.
Knight Posted April 16, 2007 Report Posted April 16, 2007 I think I actually enjoyed reading that grav. Not that you have ever been there ^^ What is your opinion on SSCC Metal Gear CTF. I'm actually quite interested.
Cancer+ Posted April 16, 2007 Report Posted April 16, 2007 Is it SVS? No? Then it's a horrible zone and should be banished.
TerminatioN Posted April 16, 2007 Author Report Posted April 16, 2007 Is it SVS? No? Then it's a horrible zone and should be banished. We should just ban all zones that aren't SVS. They suck anyways and its not like anyone plays them.
Chambahs Posted April 16, 2007 Report Posted April 16, 2007 Well, my zone isnt SVS and he loves mine.
Choose Profile Posted April 18, 2007 Report Posted April 18, 2007 I do not believe this thread is helping the population of RS in anyways, in fact, i believe its doing the opposite. If you guys want to bring back your zone's population, stop flaming back and forth with someone who disagrees with you. I'd rather play in a zone that sucks than in a zone with people who act as immature as what im seeing.
Gravitron Posted April 18, 2007 Report Posted April 18, 2007 If they had a clue, they would just focus on getting the zone working, improving it, getting some old players who liked it to return and spread the word; mais, non.
PaRa$iTe Posted April 18, 2007 Report Posted April 18, 2007 I'll make an attempt at civilized countering here. More fire rate, more damage, more items, more points...zero skill, zero accomplishment, zero joy for anyone sophisticated above the lowest common dominator.First of all: In most SVS zones, you have more items than in Redstar. Second, you also fire bombs faster (although not bullets).If it's about zero skill or joy is a question of taste, I won't go further into that now since I don't want to start a huge debate about strategy vs reactions. The newbie trend of thought is: quick gratification, which translates to faster, easier and quicker kills which then become lots of points and more points per kill, per flag game per...not doing much really.And then of course, since everyone are winning an obnoxious amounts of points the ?buy items price go through a horrendous inflation and the ?buy is hardly used or only certain items are being abused.IE: gain 50,000,000,000 points so you can buy prox, because being a newbie zone, prox makes you nearly unstoppable.I do agree with the points thing, although Redstar is hardly the worst zone here. Prox costs 10 mil, which is about the same as a decent sized jackpot; this work just as well as 500 poins per jackpot and item. However, I don't think ?buy is used that rarely, nor is it being abused too much.And I know you didn't mean it to be an exact value, but still, the 50,000 mil is way exaggarated. And prox doesn't make you that unstoppable alone; you'll have to use other items together with it. Prox or not, a well aimed bomb can still get you down.So a beginner can rarely if ever use ?buy until they've been around for several flag games and happened to be on the winning team, which is usually some private team.Correct with the beginner not being able to use ?buy that much, although privs are disabled in RS at the moment. However, this isn't much of a problem. I personally don't use ?buy that much either, and I can hold my own fairly well. I mostly use it when I need to get shrapnel quickly for proper anching.What's the difference between using a 1 point per bounty system with energy upgrades costing 1000 to one where's all is at 5000:1 ratio multiplier?None at all really. Simple. SVS takes skill and allows all. Newbie zones play little for skill and think little of the beginner and rarely ever show balance...Actually, when I started playing this game, I found SVS very newb unfriendly, since everyone would just minerep me, run from me, or neg me. Yes, even in Alpha, the supposed newbie friendly zone.That's why I, at first, disliked SVS zones. Now I somehow think the fact that some settings can a) allow no skills, be totally unbalanced, and still c) be unfriendly to newbies. Of what I've seen, newbies tend to love unbalance, since they'll pick the strongest ship and abuse it. I don't think the balance in Redstar is that lacking; in a fair fight in the open, all ships stand a chance (although javs and lancs are at disadvantage), and in bases, the ships that previously had some advantages will probably lose it. What you may see as unbalance is really the fact that all ships are built for certain purposes. A jav in RS is a rushing ship; it's not supposed to be a dueling ship and may therefore at first seem to be at disadvantage. Still, there are people who are skilled enough in jav to be able to kill me in fair fights, and I daresay that proves something, since I like to consider myself a decent dueler....while catering to the dumbest of mindsets and cultivate 'trench' mentality whereas 'dueling' is to a notion that 'skill' is having enough lag to jump someone's bullet, 5000x5000 resolution (they actually had to set res limit to trench, just goes to show how crappy and imbalanced the place is) and hitting afterburners by making a very huge guess 0.1 a second before your enemy fires).I won't start arguing exactly what a "dumb" person wants of a game. However, the rest of this has little in common with Redstar. Now, I might not be the undisputed number 1 dueler, but I still win the majority of my duels, with a fully reasonable 1152*864 resolution. And of what I've seen, the more a person eats, the fewer people actually think they're skilled. This especially applies for your so-called "newb zones", where laggers are often accused of being "!@#$%^&*ing noobs who force to win and have no skills".Learn English, ignorant American bore.This wasn't directed towards me, but just in case my English is too sucky, keep in mind it's my third language, so I can't be expected to speak like a native Englishman. Anyway, we ARE doing attempts on getting the zone working, improving it, and getting old players back. However, that is hardly a matter to post on these forums, since most oldies are either on the zone chat, or else they have friends who are and with whom they chat on a daily basis. @ Choose Profile: Yes, the flaming has went a bit overboard. Although it was, in my opinion, Gravitron who started it, I don't think going into the debate made it any better. However, I don't really think there was that much flaming here, except from Gravitron's side (the worst I see atm from Termi is "Again, if you don't like the zone, then stfu and go play some SVS zone", while Gravitron kept going at how all of us are stupid and how it's a newbie zone). And keep in mind that there aren't that many RS players responding here; you could as well say Gravitron is making SVS zones look bad) And finally: While Redstar is my main zone, I'm semi-active in quite a large selection of zones, including SVS zones. I play both flagging and fraying zones, with slow and fast settings, prox and no prox, high and low damage. Now, in every zone I play, I see people calling all the other zones "newb zones". Why such an urge to prove yourself superior? Most zones require skills, if different kinds of skills, and even if there are large differences between zones, it's the same game, and it is, in the end, all about aiming, dodging and strategy, no matter what zone you play, be it fast or slow. So, in the end, bashing the skills required in another zone is bashing yourself. However... seems that from the limited point of view of the people who play with only one kind of settings, other zones seem newby, no matter what settings you're used to.( I realize alot of SVS players may see other zones as "newbie zones" simply because they have been playing since the game was called Asteroids and have alot of experience already; therefore when they enter another zone, they'll already have a lot of skills, but battle people who have played for maybe 1-2 years, but they'll still compare it to when they first started playing SVS) - Saphir (mod trainee in SSCC Redstar)
Gravitron Posted April 18, 2007 Report Posted April 18, 2007 I'll debunk you later, sit tight and wait twelve hours please. Thanks for the walls of text in advance, this forum begun to get dismaly boring (thanks SS RPG, you p!@#$%^&* my time between bouts in Jagged Alliance 2).
I\/Ir Beefie Posted April 18, 2007 Report Posted April 18, 2007 (edited) Blahhh Edited April 19, 2007 by I\/Ir Beefie
Gravitron Posted April 19, 2007 Report Posted April 19, 2007 1. More items? Not necessarily. You have to green them first, you are capped by 3 and their usage is quite balanced by their exerted influence over the game field.2. Firing bombs faster, but to what end? A single bomb wouldn't kill an enemy. And just by how much faster? Does it occur faster due to a single bomb not draining your entire energy supply? One can also use the fact of an enemy firing a bomb to rush them with bullets since the reload from the bomb imposes a delay on all items&weapons usage. A bomb also may, and usually does, contain proximity as well as a blast radius -- this serves towards several ends.3. SVS advocates both strategy and reaction, I take it from your phrasing that RedStar only supports one.4. Worst or not is of no concern to me, suffice that it cooperates with the devil of degradation.5. In newbie zones, whereas a single bomb hit kills, the proximity is an invaluable advantage as it turns aiming onto a lifted burden and you that much harder to take down, combined with shields and/or super and the zone truly unbalances.6. Need to get shrapnel, AKA the "one ship that dominates around the center spawn" syndrome, equip it with shrapnel and it has mega-bombs.7. SVS (read: Standard VIE Settings) are newbie friendly. The environment (read: players) of SVS are very unfriendly. Then again, all the trench rejects believe them to be gods, same goes for 17th, DSB, MG, EG and what not have you, so I wouldn't attribute elitism to zone's settings.8. Alpha isn't a newbie friendly zone, never was supposed to be. It was supposed to be a beginner zone, nothing more. What it really serves as is a place for scrubs who been playing for years and still suck too much to win AML and for vets to come in once in a while and own them all just for the fun of it.9. In SVS, while the ships are specialized and easily argued some will be better in some specific situations than the others, all ships are essentially of equal settings and all can function in each and every of the possible tasks. As well, one who is distinctively more capable will be able to, at very large ratios, win duels with any ship versus an inferior opponent in any ship. A lucky one shot-hit is not skill, by most it is sheer luck. And whilst a competent dueler in SVS may take an incompetent one 50-0, you'll be lucky at most to not end up with 5-1 as I'm bound to take a pot shot at you and get lucky sooner or later. And what I meant about lag was that in the mockery you call "duels" whereas you have One-Hit-Kill weapons, such as in trench, the mockery of "skill" that you all boast over is usually just lagging past a hit that should've killed you and whoever gets luckier first rather than actual skill and aim et al.10. Well good sir, neither am I a native English speaker; And neither my first nor my second languages be of the English order, however, I am well versed with it. So as you can see for yourself, I would not expect out of you any further than that which I demand of myself first.11. I need not make SVS zones look bad, enter one and learn that they do quite a well job at it on their own accord. And yet SVS remain one of the strongest, longest and most ancient power houses of this game.12. A lot of SVS players retired to play other zones, where they continue to dominate. I have neither urge nor need to prove myself superior, I simply am. The difference between you newbies and SVS vets is that we are more than capable of dominating other zones, however, you could never survive in SVS without rigorous re-induction, as your mockery concept of "skills" been dulled for so long. I myself have played many, countless, zones (for instance, I've walked EG hand in hand from its very inception to the ugliness that became the pointman dictatorship) and quite frankly, you all pale in comparison.13. We see you as newbie zones for the very simple fact that your settings are inferior. As to why, it would mean to indulge in a detailed examination of how SVS works and what characterize skills in them and how in that aspect all the newbie zones merely borrow shards of those skills rather than have a complete skill set and why your feeble attempt and making any sort of minimizing analogy to "it's all just aim and dodge" simply fails to work.14. The game was never called Asteroids, the latter was an old Atari game upon which SubSpace was based with some strong differences growing between the two as the game progressed from the alpha stage (in which the project was dubbed 'Sniper'). Thanks a lot for the fun newbie, we should do it again sometime.
PaRa$iTe Posted April 19, 2007 Report Posted April 19, 2007 1. More items? Not necessarily. You have to green them first, you are capped by 3 and their usage is quite balanced by their exerted influence over the game field.In most SVS zones, you start out with far more items than you do in Redstar (where it is very possible to spawn with, say, two decoys and nothing else). Additionally, bursts and repels are far less powerful in RS, and due to the normally lower bomb fire rate, so is the Thor's hammer. The only item that, IMO, is any more powerful in Redstar is the portal, and there's a little invention called antiwarp that neatly counters this.2. Firing bombs faster, but to what end? A single bomb wouldn't kill an enemy. And just by how much faster? Does it occur faster due to a single bomb not draining your entire energy supply? One can also use the fact of an enemy firing a bomb to rush them with bullets since the reload from the bomb imposes a delay on all items&weapons usage. A bomb also may, and usually does, contain proximity as well as a blast radius -- this serves towards several ends.My whole remark about firing faster was because you chose the amount of ammuntion fired to be a point to attack. And I don't know about you, but I use guns in exactly that way in Redstar too. And prox isn't same as blast radius there either.3. SVS advocates both strategy and reaction, I take it from your phrasing that RedStar only supports one.In my opinion, which I do not claim is an objective truth, SVS emphasizes strategy, while RS emphasizes quick reactions. That doesn't mean either of them lacks the other aspect - reactions are very important in SVS, and strategy is the same in RS. However, my limited experience indicates that in SVS, someone with a well planned strategy will easily beat an opponent with better aim and/or dodging, while in Redstar, it is the other way around.4. Worst or not is of no concern to me, suffice that it cooperates with the devil of degradation.I think I already agreed with you on the point part.5. In newbie zones, whereas a single bomb hit kills, the proximity is an invaluable advantage as it turns aiming onto a lifted burden and you that much harder to take down, combined with shields and/or super and the zone truly unbalances.FYI, shields and super are pretty much excluded from the Redstar gameplay, with the rare exception of special events such as Christmas Eve. Prox doesn't mean aiming is a lifted burden - the proximity radius is far shorter than in SVS zones, and bombs don't onehit throughout the prox radius.6. Need to get shrapnel, AKA the "one ship that dominates around the center spawn" syndrome, equip it with shrapnel and it has mega-bombs.I'll place bets on myself in a 0 shrapnel warbird against a 10 shrapnel terr most of the time. But in Redstar, shrapnel determines wether a bomb is one hit kill or not (except for Warbird and Javelin, who never have one hit kills). As an anchor in a base, I prefer to be able to take down rushers with a single well aimed bomb, rather than having to waste all my energy on one kill.7. SVS (read: Standard VIE Settings) are newbie friendly. The environment (read: players) of SVS are very unfriendly. Then again, all the trench rejects believe them to be gods, same goes for 17th, DSB, MG, EG and what not have you, so I wouldn't attribute elitism to zone's settings.I do know what SVS stands for. I don't expect the community of any zone to be anything other than elitist; my point was mainly that in SVS zones, laming in different ways is FAR too easy for my liking (same goes for many other zones).8. Alpha isn't a newbie friendly zone, never was supposed to be. It was supposed to be a beginner zone, nothing more. What it really serves as is a place for scrubs who been playing for years and still suck too much to win AML and for vets to come in once in a while and own them all just for the fun of it.Well, to me, "beginner zone" implies that it should be meant for newbies.9. In SVS, while the ships are specialized and easily argued some will be better in some specific situations than the others, all ships are essentially of equal settings and all can function in each and every of the possible tasks. As well, one who is distinctively more capable will be able to, at very large ratios, win duels with any ship versus an inferior opponent in any ship. A lucky one shot-hit is not skill, by most it is sheer luck. And whilst a competent dueler in SVS may take an incompetent one 50-0, you'll be lucky at most to not end up with 5-1 as I'm bound to take a pot shot at you and get lucky sooner or later. And what I meant about lag was that in the mockery you call "duels" whereas you have One-Hit-Kill weapons, such as in trench, the mockery of "skill" that you all boast over is usually just lagging past a hit that should've killed you and whoever gets luckier first rather than actual skill and aim et al.That is because in SVS, every ship HAS roughly the same purpose, while in Redstar, it's more diversified. Of course, ships can function in all possible tasks (apart from anchoring, which requires antiwarp) but some are more fit than others, due to several reasons. This can also be spotted in SVS - a leviathan might not be well fit for close combat, and a lancaster is at disadvantage in open areas.I 5-0 people in Redstar somewhat frequently. However, those potshot that indeed DO occur can be blamed on my lack of concentration rather than the settings. Anyone can easily dodge that potshot bomb (far easier, IMO, than in TW which you seem to love bashing), while in SVS, you could in theory fire maybe 3 bombs with just the right angle between them, and due to the prox range dodging would be far harder. I already attacked the eating part, and I must say I think what I said still stands: anyone who eats is bound to be less respected than people who don't. Anyway, Redstar is not Trench Wars; all weapons aren't one-hit-kills, there are no major eat-causing afterburners, and if you do what you should, surviving just about any bomb is possible ( I suppose an oldschool player like you should know about shrapdodging).10. Well good sir, neither am I a native English speaker; And neither my first nor my second languages be of the English order, however, I am well versed with it. So as you can see for yourself, I would not expect out of you any further than that which I demand of myself first.Alright, I see.11. I need not make SVS zones look bad, enter one and learn that they do quite a well job at it on their own accord. And yet SVS remain one of the strongest, longest and most ancient power houses of this game.Yet none of the three biggest zones are SVS. And of couse it is the most ancient one; that hardly needs to be pointed out.12. A lot of SVS players retired to play other zones, where they continue to dominate. I have neither urge nor need to prove myself superior, I simply am.As I did say in my previous post, alot of that dominance comes from the fact that they played this game 10 years before they started playing the other zones.In my opinion this point breaks the "rules" of a civilized and structured debate; everything and anything needs to be proved, by logic or empiric research, unless it is obvious to EVERYONE if and why it is true. Now, I don't think it is obvious - I have so far seen no proof of your domination. The difference between you newbies and SVS vets is that we are more than capable of dominating other zones, however, you could never survive in SVS without rigorous re-induction, as your mockery concept of "skills" been dulled for so long. I myself have played many, countless, zones (for instance, I've walked EG hand in hand from its very inception to the ugliness that became the pointman dictatorship) and quite frankly, you all pale in comparison.While I place no claims at being a superior SVS player, I do survive in SVS zones. I don't really know how gameplay in the old SVS league zones was like, but I do fairly well in Alpha (the newbie zone) and Chaos (which really isn't SVS anymore). I am well aware of the fact that those two zones hardly count, so there's no need to attack this point.13. We see you as newbie zones for the very simple fact that your settings are inferior. As to why, it would mean to indulge in a detailed examination of how SVS works and what characterize skills in them and how in that aspect all the newbie zones merely borrow shards of those skills rather than have a complete skill set and why your feeble attempt and making any sort of minimizing analogy to "it's all just aim and dodge" simply fails to work.Again, this breaks what are, in my opinion, the rules of civilized debate. You have to indulge in that examination, else the whole superiority thing is just a guess.14. The game was never called Asteroids, the latter was an old Atari game upon which SubSpace was based with some strong differences growing between the two as the game progressed from the alpha stage (in which the project was dubbed 'Sniper').I do hope you realize that the thing about Asteroids was sarcasm. Well, it seems we are starting to have some kind of a conversation here, although you still speak of newbie zones. Looking forward to your next reply. -Saphir
Gravitron Posted April 19, 2007 Report Posted April 19, 2007 1. Original VIE by most had you start with bounty of 0. The reason SVS supports more items is that, once again, unlike newbie zones all is balanced and as such all is allowed. Ships aren't extremely customized towards some specific one-trick-dog purpose and as such prevented of complete use of the game's features.2. Again, how much faster, and to what end? SVS is balanced well, the fire rate compliment the damage and drain. There isn't a m!@#$%^&* of bombs that are launchable and an attempt at such will cause you to be vulnerable sufficiently to die to a couple bullets. SVS allows neither bullets nor bombs to be shot in continuous stream all over the place at zero delay.I am well aware of the differences between proximity and blast radius, as said they serve their purposes well.3. If someone is a better dueler, he'll toy with you and then gobble you up. You can strategize from here until the next centuary, you'll lose.4. Burp.5. Once again, an imbalanced game cannot allow all of the game's features to come to use. A proximity-fused bomb that yields low damage indicates a very low blast radius, once again alludes to the incompetency of newbie zones to grasp the concept and use properly and voiding of possibility of skill. I'll do the rest tomarrow. Too tired now.
Chambahs Posted April 19, 2007 Report Posted April 19, 2007 Hmm, this is a very interesting debate. Since at one point my home zone was RS, and now, ive been playing alot of alpha with caress. Its kinda like, you are both right. Lol, cant wait till tomarrow! The suspense is killing me!
Dav Posted April 20, 2007 Report Posted April 20, 2007 Hmm, this is a very interesting debate. Since at one point my home zone was RS, and now, ive been playing alot of alpha with caress. Its kinda like, you are both right. Lol, cant wait till tomarrow! The suspense is killing me!thats because 1 gameplay types strengths are anothers weakness. Unfortunatly grav doesnt seem to understand this and thinks that only 1 play style works despite the fact that many non-SVS zones are very popular.
Gravitron Posted April 20, 2007 Report Posted April 20, 2007 Quan!@#$%^&*y != Quality, remember that. SVS had full zones during beta.It's like official server vs. pirate server.Pirates draw players in by offering quicker gratification and easier leveling. They don't necessarily provide better content. At any rate, I've kinda told one of my bosses to get lost and walked away, so I think tomarrow I might be fired, hoora.Time to find a new gay job (actually, I already have several options from before, was planning to quit anyway, at least I'll get severence pay).
PaRa$iTe Posted April 20, 2007 Report Posted April 20, 2007 1. Original VIE by most had you start with bounty of 0. The reason SVS supports more items is that, once again, unlike newbie zones all is balanced and as such all is allowed. Ships aren't extremely customized towards some specific one-trick-dog purpose and as such prevented of complete use of the game's features.The reason Redstar doesn't support that many items is because it would make flagging extremely lame (constant repeller usage isn't my idea of fun). No ships are -extremely- customized (unlike TW) but they all have some kind of a purpose.2. Again, how much faster, and to what end? SVS is balanced well, the fire rate compliment the damage and drain. There isn't a m!@#$%^&* of bombs that are launchable and an attempt at such will cause you to be vulnerable sufficiently to die to a couple bullets. SVS allows neither bullets nor bombs to be shot in continuous stream all over the place at zero delay.I wasn't saying it was a bad thing, just said your statement here was flawed. And I'm fairly sure that you can fire bullets for longer in SVS zones than in Redstar.3. If someone is a better dueler, he'll toy with you and then gobble you up. You can strategize from here until the next centuary, you'll lose.I was merely pointing out what in my opinion makes the difference between a good and a bad dueler. The reason a good dueler would beat me in SVS would most probably be better energy management and better strategy.4. Burp.I totally disagree.5. Once again, an imbalanced game cannot allow all of the game's features to come to use. A proximity-fused bomb that yields low damage indicates a very low blast radius, once again alludes to the incompetency of newbie zones to grasp the concept and use properly and voiding of possibility of skill.In my opinion, higher blast radius doesn't necessarily mean better settings. In fact, high blast radius could mess up flagging (hi wallbombers). And anyway, the bomb damage level is still not the main factor in the actual damage you take.I'll do the rest tomarrow. Too tired now.Awaiting your reply Anyway, GL with finding a job.
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