nebulou Posted April 12, 2007 Report Posted April 12, 2007 noobs have a real hard time getting any kills at all because of retro spiders and turrets. i know that spiders are a big problem because i have one and all i have to do is sit outside the safe and chase down noobs as they spawn. its not fair to have a ship that has better recharge, energy, speed and firepower. so heres my suggestion: make shark cost $500 increase the top speed of the shark, to like 2x the speed of retro rockets slightly increase the shark's recharge give it double barrels i think this will balance out the game for poor players, they will get a nice fast ship, and the low energy will keep it from being overused. Quote
BlueWyvern Posted April 12, 2007 Report Posted April 12, 2007 Poor newbs?That's life, deal with it. Quote
James1293 Posted April 12, 2007 Report Posted April 12, 2007 make shark cost $500 increase the top speed of the shark, to like 2x the speed of retro rockets slightly increase the shark's recharge give it double barrelsPrice: good. 2x speed of retro might be too fast. recharge:good. double barrels might be too good. if it IS to have double barrels, it shouldA. cost more orB.have shots with less initial speed. Quote
Suicide_Run Posted April 12, 2007 Report Posted April 12, 2007 Making money aint that hard cause theres always ppl using other ships besides retro spiders or in turret. Besides, they gotta know wat to do when they are new. They gotta suicide into other ppl and pray to get kills to buy their initial equipment. Quote
Dr Brain Posted April 13, 2007 Report Posted April 13, 2007 That's why we added the warper at the top of the safe. Quote
OrangeeoZ Posted April 14, 2007 Report Posted April 14, 2007 noobs have a real hard time getting any kills at all because of retro spiders and turrets. i know that spiders are a big problem because i have one and all i have to do is sit outside the safe and chase down noobs as they spawn. its not fair to have a ship that has better recharge, energy, speed and firepower. so heres my suggestion: make shark cost $500 increase the top speed of the shark, to like 2x the speed of retro rockets slightly increase the shark's recharge give it double barrels i think this will balance out the game for poor players, they will get a nice fast ship, and the low energy will keep it from being overused. if we do that, shark will be overpowered and then eventually all the ships would have to be tweaked Quote
11___________ Posted April 15, 2007 Report Posted April 15, 2007 shark is looking like a vet wb. maybe double barrel guns, make it 1k, keep speed, faster recharge. maybe make more money if ur in to tweaking. Quote
Suicide_Run Posted April 15, 2007 Report Posted April 15, 2007 How about introducing an item that only shark can have.Junk Collector (or some other names)Utility+10% money from kills (Your kills only if that can be done)10-15k buy price, 25% sell price The numbers can be changed around but its purpose is for ppl to get more money....maybe that ill encourage ppl to play more? Quote
OrangeeoZ Posted April 15, 2007 Report Posted April 15, 2007 How about introducing an item that only shark can have.Junk Collector (or some other names)Utility+10% money from kills (Your kills only if that can be done)10-15k buy price, 25% sell price The numbers can be changed around but its purpose is for ppl to get more money....maybe that ill encourage ppl to play more? good idea Quote
Deathboy-evil Posted April 15, 2007 Report Posted April 15, 2007 WTF? if you had something that gave you +10 % money.. make it like worth 250k.. not 10-15k.. you can simply get the 10-15k money easy.. and than go and spend it on your shark.. to buy that item.. if you were turreting .. u could just get your shark and leech off it to gain the +EXTRA money which would be completely overpowered for money. Quote
Sharpflame Posted April 15, 2007 Report Posted April 15, 2007 It's only 10%...Shark needs something... Quote
Suicide_Run Posted April 16, 2007 Report Posted April 16, 2007 Dbe, thats y I said make the 10% extra money work only if you do the killing and only gives the 10% money to you. So if someone has 300bty and u have any amount and if that person kills, you wouldnt get the 10%. Also if you kill, only you will receive the 10% extra money and the money prized to others would be normal. With that said, even if a shark turrets. The chances of it surviving is much less with only like 900hp max (something like that). You can always make a "prototype" version which has 5% for 10-15k and the real version for 50-60k. Quote
Deathboy-evil Posted April 16, 2007 Report Posted April 16, 2007 Yeah, Sui, I took that into consideration. I would agree to 10% - 50-60k Quote
11___________ Posted April 16, 2007 Report Posted April 16, 2007 AVGing 50$ a kill, (50k item), after 1000 kills, you will have payed off. I dont know about the rest of you, but 50k is alot more than noobs can handle. Maybe 15k (300 kills) would be better. It takes a TON of centering or basing or turreting to get that load of kills. I highly suggest 15k-20k for a 10% increaser. Quote
Suicide_Run Posted April 16, 2007 Report Posted April 16, 2007 If it can be done, the item should be made so after 200-300bty (I say somewhere in the middle) it gets shut off cause the "harvester" got full so you get normal money. This way ppl stop getting the 10% extra money when their bty gives them alot already. Quote
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