11___________ Posted April 10, 2007 Report Posted April 10, 2007 Ok, i have noticed since the last reset, turreting has become extremely popular. It can easily gain more money than flagging. Today multiple turrets brought havoc. Any player not in a turret has a very small chance of gaining money. Flagging has gone to pub vs weak priv teams who cannot turret. The priv team almost always wins. All of these overall are killing the pop. I think turreting has become to popular for its own good. Quote
OrangeeoZ Posted April 10, 2007 Report Posted April 10, 2007 yeah, I agree. lanc needs to be VERY VERY VERY slow when more people is attached to it so it can be killed easily. Quote
Suicide_Run Posted April 10, 2007 Report Posted April 10, 2007 Yea they need that setting for lanc badly. Quote
Steigerwald Posted April 11, 2007 Report Posted April 11, 2007 I think iv seen you on a turret or two. Everyone is guilty, what really depends is if your on the turret or not. Quote
11___________ Posted April 11, 2007 Author Report Posted April 11, 2007 I am in a turret because its so easy to get 5k+ in 3 minutes when you start out. Weaken the lanc, i might slow it or stop. I am sure the turrets are killing the pop, but if im not one, what about the other 5 people with lanc's that will step into my place. Quote
»Ceiu Posted April 11, 2007 Report Posted April 11, 2007 Turrets are getting less and less effective as people are buying more equipment to deal with them. When I started three days ago, you couldn't go near a turret. Now they're getting rushed and taken down with relative ease. It's only a matter of time before they're almost entirely ineffective. Quote
Swift Warrior Posted April 11, 2007 Report Posted April 11, 2007 very true, like right now i have all the nessecary ships to take out a lanc, being it shredding or m!@#$%^&* bombing Quote
BlueWyvern Posted April 11, 2007 Report Posted April 11, 2007 Being a turret is just fine in my opinion, what's so lame about it? Would be just as bad if all six players just teamed together in the center anyways. A lot of people would get raped, only difference would be they would die just a little more often (but still very little). Quote
Evil Doom Posted April 11, 2007 Report Posted April 11, 2007 I didn;t feel like reading everything so this is what i think 1) as people buy more stuff they can kill turrets faster2) i think the speed of lancs should decrease... it's a basing shipo that doesn;t need to move fast... best solution i think Quote
11___________ Posted April 11, 2007 Author Report Posted April 11, 2007 3vil, i agree with both, maybe thrust should be bigger, but overall speed less, so it would be better for corners Quote
Choose Profile Posted April 11, 2007 Report Posted April 11, 2007 I turreted today. Lots. Use em while you can. Quote
James1293 Posted April 11, 2007 Report Posted April 11, 2007 maybe just lower the number of people that can attach to a lanc. that would stop turretting, but basing would be unaffected because ppl just get off the lanc in basing. Quote
Shock Posted April 12, 2007 Report Posted April 12, 2007 Good suggestions so far: Lowering speed and/or decreasing attachers. Quote
Falcoknight Posted April 14, 2007 Report Posted April 14, 2007 Meh.. I've had a lot of fun on turrets so far.. Especially using a tacnuke turret ^^ I agree they should be slowed, they seem to move waaaaaay too fast for a ship that is supposed to be focused around basing. But other than that, I don't see many issues. People may say they're "Over-powered" but that's bull. A few times I was in a turret no one could really take us down effectively, but 2/3 of the time there was at least 1-3 players that had ships that could take down the turret pretty much single-handedly. (Rushing Levs with Tacnuke+thors, Shredders, etc.) Quote
Sharpflame Posted April 15, 2007 Report Posted April 15, 2007 I am making my anti-turret levi right now, HE Missile + Thors = Dead turret.Just make a turret killer. Eventually things will be the same as they used to be. Quote
*rc 1223* Posted April 15, 2007 Report Posted April 15, 2007 i think a m!@#$%^&* of 2 ppl should be able to attack to lanc becuase 5 man turret plus good driver = lame and stupid but alot of money lol Quote
tcsoccer and neptune Posted April 16, 2007 Report Posted April 16, 2007 I turreted today. Lots. Use em while you can. thats cuz you're smart, i have a squad that turrets a lot, but people like touch me rape me lanc on pub frqs. I am making my anti-turret levi right now, HE Missile + Thors = Dead turret.Just make a turret killer. Eventually things will be the same as they used to be.ya, whenever iget like 200 bty you kill me...grrrrrrrrrrrrrr Ok, i have noticed since the last reset, turreting has become extremely popular. It can easily gain more money than flagging. Today multiple turrets brought havoc. Any player not in a turret has a very small chance of gaining money. Flagging has gone to pub vs weak priv teams who cannot turret. The priv team almost always wins. All of these overall are killing the pop. I think turreting has become to popular for its own good.ask canadian pride on what to do, he's a great turret killer...lol Quote
11___________ Posted April 16, 2007 Author Report Posted April 16, 2007 (edited) CP is driver alot. Also i am going to either make a rocket shredder terr or a wzl. Prolly the wzl because i love making the turret run. and then chasing it. but i need like 2k of exp for the best bomb for wzl. Edited April 16, 2007 by 11___________ Quote
Suicide_Run Posted April 16, 2007 Report Posted April 16, 2007 Turrets r usually killable once a few ppl start getting serious. I just dont like turrets having semiwarp burners Quote
»D1st0rt Posted April 16, 2007 Report Posted April 16, 2007 We're going to do SOMETHING about semiwarp, haven't decided what yet Quote
KoTD Posted April 17, 2007 Report Posted April 17, 2007 Well, there simply needs to be an anti-turret weapon/item. I don't know if it would be hard or not, but maybe a bomb that deals bonus damage to turrets and normal damage to non-turreted? Just an idea.. Quote
Choose Profile Posted April 17, 2007 Report Posted April 17, 2007 (edited) First of all, any turret can be killed by 2 people (1 in some cases, but 2 is a sure thing). My suggestion for any 2 people wanted to rape turret X is to use WZL and JAV. Player one (WZL) uses EMP SHOCKWAVE on turret repeatedly, large prox and decent emp times make emp shockwave a turrets worst nightmare. Then player two (JAV) uses HE missiles with thors to quickly depart of the turret. Often emp shockwave alone is enough to kill the lancaster, but the gunners flee as soon as they can. Alternatively a shredding terrier (or perhaps wb) can be used instead of jav to finish off emped turrets, but may not be as effective. As far as reducing lanc's strenghts, i think the issue at hand is really semiwarp burners. lanc's without them can be brought down with relative ease, and if they cant, that lanc is being driven by a few of the really good drivers and his/her turret doesnt deserve to be killed anyways if they are that good. My suggestion is to just increase the ENERGY USED by semiwarp burners. Instead of using X amount of energy during the time you use semiwarp thrusters, the semiwarp's energy usage should be something like X(1.5) its current energy usage. This would greatly reduce the overusage of semiwarp burners that we are currently seen, and would still give a turret driver a last ditch effort to get out of very bad situations. Viola! Edited April 17, 2007 by Choose Profile Quote
KoTD Posted April 18, 2007 Report Posted April 18, 2007 I believe the viola is an instrument, but maybe I'm wrong You mean voila. But to the topic, simply making the lanc cost a lot more energy to move should work. Either that or, as I said before, some item to either do lots of damage to lancs/turrets or slow them down or something... Quote
Masaru Posted April 18, 2007 Report Posted April 18, 2007 I'm not sure if ASSS can do it, but subgame had a setting where thrust and speed were changed depending on how many attachers were on it. More turrets, less mobile the lanc would be. I believe this would be the best option, since it would leave a lone lanc with the speed to move around in base (Basing with lanc wouldn't be changed) and would deter turrets from dominating center, being unbelievably fast (Semiwarp + Lag = very hard to hit.) Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.