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Posted
Ok, i have noticed since the last reset, turreting has become extremely popular. It can easily gain more money than flagging. Today multiple turrets brought havoc. Any player not in a turret has a very small chance of gaining money. Flagging has gone to pub vs weak priv teams who cannot turret. The priv team almost always wins. All of these overall are killing the pop. I think turreting has become to popular for its own good.

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Posted
Turrets are getting less and less effective as people are buying more equipment to deal with them. When I started three days ago, you couldn't go near a turret. Now they're getting rushed and taken down with relative ease. It's only a matter of time before they're almost entirely ineffective.
D1st0rt> while(it.age < 13) { hit(it); } quit(it);

Posted
Being a turret is just fine in my opinion, what's so lame about it? Would be just as bad if all six players just teamed together in the center anyways. A lot of people would get raped, only difference would be they would die just a little more often (but still very little).
Posted

I didn;t feel like reading everything :p so this is what i think

 

1) as people buy more stuff they can kill turrets faster

2) i think the speed of lancs should decrease... it's a basing shipo that doesn;t need to move fast... best solution i think :p

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Posted
maybe just lower the number of people that can attach to a lanc. that would stop turretting, but basing would be unaffected because ppl just get off the lanc in basing.

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Posted
Good suggestions so far: Lowering speed and/or decreasing attachers.

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Posted

Meh.. I've had a lot of fun on turrets so far.. Especially using a tacnuke turret ^^

 

I agree they should be slowed, they seem to move waaaaaay too fast for a ship that is supposed to be focused around basing.

 

But other than that, I don't see many issues. People may say they're "Over-powered" but that's bull. A few times I was in a turret no one could really take us down effectively, but 2/3 of the time there was at least 1-3 players that had ships that could take down the turret pretty much single-handedly. (Rushing Levs with Tacnuke+thors, Shredders, etc.)

Posted
I turreted today. Lots. Use em while you can.

 

 

thats cuz you're smart, i have a squad that turrets a lot, but people like touch me rape me lanc on pub frqs.

 

 

I am making my anti-turret levi right now, HE Missile + Thors = Dead turret.

Just make a turret killer. Eventually things will be the same as they used to be.

ya, whenever iget like 200 bty you kill me...grrrrrrrrrrrrrr

 

 

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Ok, i have noticed since the last reset, turreting has become extremely popular. It can easily gain more money than flagging. Today multiple turrets brought havoc. Any player not in a turret has a very small chance of gaining money. Flagging has gone to pub vs weak priv teams who cannot turret. The priv team almost always wins. All of these overall are killing the pop. I think turreting has become to popular for its own good.

ask canadian pride on what to do, he's a great turret killer...lol

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Posted
We're going to do SOMETHING about semiwarp, haven't decided what yet

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Posted
Well, there simply needs to be an anti-turret weapon/item. I don't know if it would be hard or not, but maybe a bomb that deals bonus damage to turrets and normal damage to non-turreted? Just an idea..

"I'd rather die hated for who I am, than loved for who I am not."

-Kurt Cobain

Posted (edited)

First of all, any turret can be killed by 2 people (1 in some cases, but 2 is a sure thing). My suggestion for any 2 people wanted to rape turret X is to use WZL and JAV. Player one (WZL) uses EMP SHOCKWAVE on turret repeatedly, large prox and decent emp times make emp shockwave a turrets worst nightmare. Then player two (JAV) uses HE missiles with thors to quickly depart of the turret. Often emp shockwave alone is enough to kill the lancaster, but the gunners flee as soon as they can. Alternatively a shredding terrier (or perhaps wb) can be used instead of jav to finish off emped turrets, but may not be as effective.

 

As far as reducing lanc's strenghts, i think the issue at hand is really semiwarp burners. lanc's without them can be brought down with relative ease, and if they cant, that lanc is being driven by a few of the really good drivers and his/her turret doesnt deserve to be killed anyways if they are that good. smile.gif

 

My suggestion is to just increase the ENERGY USED by semiwarp burners. Instead of using X amount of energy during the time you use semiwarp thrusters, the semiwarp's energy usage should be something like X(1.5) its current energy usage. This would greatly reduce the overusage of semiwarp burners that we are currently seen, and would still give a turret driver a last ditch effort to get out of very bad situations.

 

Viola!

Edited by Choose Profile
Previously and also known as: Door, El Diablo
Posted
I believe the viola is an instrument, but maybe I'm wrong blum.gif You mean voila. But to the topic, simply making the lanc cost a lot more energy to move should work. Either that or, as I said before, some item to either do lots of damage to lancs/turrets or slow them down or something...

"I'd rather die hated for who I am, than loved for who I am not."

-Kurt Cobain

Posted

I'm not sure if ASSS can do it, but subgame had a setting where thrust and speed were changed depending on how many attachers were on it. More turrets, less mobile the lanc would be.

 

 

I believe this would be the best option, since it would leave a lone lanc with the speed to move around in base (Basing with lanc wouldn't be changed) and would deter turrets from dominating center, being unbelievably fast (Semiwarp + Lag = very hard to hit.)

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"With Strength Comes Limits..." - Ex Vi Termini

Jav > *

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