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Posted (edited)

Some of you who weren't born yesterday and grew up on Counter-!@#$%^&*e, World of Wimpcraft, teletubbies, power rangers and whatever freakish gaysauce they made out of TMNT and The Transformers, might recall this most innovative old game from Origin, back when they actually were creating games and worlds instead of being a s!@#$%^&* for UO and sum zero of the original employees/founders of Origin.

 

Apparently, LEGO, being unlike many other companies who remain stagnant and oblivious to new trends and advancement of technology and then decay -- rot -- and die, have decided to have their own go at the idea.

Edited by Gravitron
Posted
i used to have a few lego technics boxes that i played with (i believe cybermaster was my last one), then i moved more to programming on my dad's computer as a constructive hobby blum.gif
Posted

Yeah... mindstorms... always dreamed of having some...

I played with legos so long... I built something like... last year... If I had my legos here I'd probably still be building stuff. It's pure engineering blum.gif

Posted

Dude, gravitron, mindstorms are more than 8 years old. Why all the old news?

 

I've worked with these lego kits more than most, and they're nice, but unless you subs!@#$%^&*ute the firmware with something else, they're very frustrating to program with anything decent. They're also pretty limited in terms of sensors, or at least the RCXes are.

Posted
I was always an Epic Megagames fan... at least, before Unreal destroyed the company's vision. Back with games like Tyrian, One Must Fall, Jazz the Jackrabbit... of course, I liked Apogee too, but Epic Megagames was always better. Oh, crap, they had those awesome pinball games too....
Posted

Epic MegaGames had little in-house development to speak of, they were a publisher. Those games you mentioned were made by third party developers.

And I don't see percisely what's the relevance to this thread.

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