Gravitron Posted April 4, 2007 Report Posted April 4, 2007 (edited) Some of you who weren't born yesterday and grew up on Counter-!@#$%^&*e, World of Wimpcraft, teletubbies, power rangers and whatever freakish gaysauce they made out of TMNT and The Transformers, might recall this most innovative old game from Origin, back when they actually were creating games and worlds instead of being a s!@#$%^&* for UO and sum zero of the original employees/founders of Origin. Apparently, LEGO, being unlike many other companies who remain stagnant and oblivious to new trends and advancement of technology and then decay -- rot -- and die, have decided to have their own go at the idea. Edited April 4, 2007 by Gravitron
Drake7707 Posted April 4, 2007 Report Posted April 4, 2007 i used to have a few lego technics boxes that i played with (i believe cybermaster was my last one), then i moved more to programming on my dad's computer as a constructive hobby
Samapico Posted April 4, 2007 Report Posted April 4, 2007 Yeah... mindstorms... always dreamed of having some...I played with legos so long... I built something like... last year... If I had my legos here I'd probably still be building stuff. It's pure engineering
Dr Brain Posted April 4, 2007 Report Posted April 4, 2007 Dude, gravitron, mindstorms are more than 8 years old. Why all the old news? I've worked with these lego kits more than most, and they're nice, but unless you subs!@#$%^&*ute the firmware with something else, they're very frustrating to program with anything decent. They're also pretty limited in terms of sensors, or at least the RCXes are.
Samapico Posted April 5, 2007 Report Posted April 5, 2007 Can you have analog inputs to plug any kind of sensor in (even if they're not lego)?
Dr Brain Posted April 5, 2007 Report Posted April 5, 2007 Yes, though you usually have to add some extra circuitry to make everything perfect. There are tons of reference materials on how to do it.
Animate Dreams Posted April 6, 2007 Report Posted April 6, 2007 I was always an Epic Megagames fan... at least, before Unreal destroyed the company's vision. Back with games like Tyrian, One Must Fall, Jazz the Jackrabbit... of course, I liked Apogee too, but Epic Megagames was always better. Oh, crap, they had those awesome pinball games too....
Gravitron Posted April 6, 2007 Author Report Posted April 6, 2007 Epic MegaGames had little in-house development to speak of, they were a publisher. Those games you mentioned were made by third party developers.And I don't see percisely what's the relevance to this thread.
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