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Posted

Howdy,

 

 

First, I'd like to say good job. It's cool to see an open source client.

 

I've been waiting for a Mac version of Subspace since, well, since it came out. DirectX of course made that nearly impossible.

 

I was wondering if any of you might have some time to see if the Linux source will compile under BSD? Or more to the point, compile under OS X? I checked out the SDL support framework and they have a version for OS X. I'm just not a programmer by any stretch of the word. Fiddled with the source and tried to compile it, but GCC spits out errors about SDL. I haven't a clue what I'm doing. My brother does Java programming and he gave it a whirl, but he said something about not knowing what order to link the source so he can compile? I probably said that wrong.

 

Anyone else on here have access to a PPC Mac with OS X (or in the very least, some variant of BSD)?

 

I'm pretty anxious to see if it can work under OS X.

 

Thanks for any help,

 

EZ

Posted
Anyone else on here have access to a PPC Mac with OS X (or in the very least, some variant of BSD)?

 

Yes, Discretion compiles relatively well on PPC Macs (okay, I had to patch a couple files) and, when started up, brings up the main menu. Unfortunately it doesn't go much further than that: when you try to enter an arena it just spits an error message to the console.

 

I'm waiting for Bak to move the code over to Sourceforge so that I can keep up with the development.

 

Oh, for SDL, your best bet is to get fink up and running and install these packages: sdl, sdl-image, sdl-net, sdl-sound.

  • 4 weeks later...
Posted

Awesome, I'll keep checking up on it.

 

If there's anything a non-programmer can help with, lemme know.

 

The main problem I can see in the near future is the switch to Intel chips for the newer Macs. Byte-order from the original Linux source won't matter if you're compiling it on an Intel Mac. I am wondering if XCode on an Intel Mac will handle the Byte-order issues for PPC Macs if you compile it as a Universal Binary.

 

I'd also like to see it moved to Source Forge. Setting it up completely in XCode would awesome.

Posted (edited)

Incidently, has anyone thought about contacting Ambrosia Software about using Discretion as the basis for a networked Escape Velocity? I've had that idea running in my head for a while.

 

For anyone who's never played Escape Velocity, check it out:

 

http://www.ambrosiasw.com/games/evn/

 

It's only single player. I love it because it reminds me of Trade Wars on crack. smile.gif

 

http://www.ambrosiasw.com/games/evn/images/battle.jpg

Edited by Electric Zombie
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