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Posted

Yep, ranked #1 defence wise. Started playing 48 hours ago too (As in, I just started getting money today)

 

Who's ranked #1 attack wise?

Posted

LOL i just found out about super savings account.... I did not even knowthat existed LOL. owell now I no, now I can expand my forces and now I know how Ail got all his troops smile.gif ohh i'm ranked #3 in sentry and 4 in spy. EZZZZ blum.gif

 

Ohh and it's very hard to try and sab me and spy on me. Don;t waste your effort on me, I got that covered.

Posted (edited)

The super savings account is awful.

 

Say you put 1,000,000 in there to start. After 2 days you have 1,250,000. After 4 days you have 1,562,500. After 6 days you have 1,953,125.

 

After 2 weeks your 1 mil will only turn into 4,768,372.

 

After 4 weeks your 1 mil will only turn into 22,737,368.

 

With this UP you will be getting that 22 mil an hour by two weeks time.

 

This account is useless unless you already have a god awful amount of money to put into the account. Which you can only get if you have a really high UP.

 

And on top of that it costs you 20k to make, and you have fees. If you use the interest in the free one:

 

Start 1,000,000. after 2 days you have 1,270,489. After 4 days you have 1,614,142. After 6 days you have: 2,050,750.

 

After 2 weeks your 1 mil will be: 5,343,142.

 

After 2 weeks your 1 mil will be: 28,549,171

 

This system was very poorly created. You make very little money off of either, and actually make more money off of the free account.

Edited by NBVegita
Posted
Lol, I guess I shouldn't have posted this, I saw an increase in attacks last night smile.gif Only bagel got me tho ( He won't now )
Posted
Ohh and it's very hard to try and sab me and spy on me. Don;t waste your effort on me, I got that covered.

 

107 Attack specialists

110 Defence specialists

371 Untrained soldiers

 

Attack Bonus: 26,189

Defense Bonus: 30,477

Spy Bonus: 252

Sentry Bonus: 1,015

Covert Skill: 3

Covert Operatives: 66

Siege Technology: Team

Attack Turns: 24

Unit Production: 60

 

97,828 points

 

Would you like me to list your weapons too?

Posted
Deathboy has the highest attack I've seen.

 

Scratch that, Keiver has become the offense !@#$%^&*.

 

sigh...Polix should have kept attacks locked for a couple days longer than he did...there are a lot of meatheads with overpowered weapons and underpowered economies in the top 7. Its like having a gatling gun with 10 rounds of ammunition. Over the long term, I know they will simply own themselves, but over the short term their weapons still do a lot of damage before they need to repair them, and they are cutting into my profits. I've had to spend my reserve stash buying a defense, which is annoying.

 

I should stop picking on Deathboy though...he actually has a good UP, so taking him down will take some effort on my part.

 

Veg, I've already sat down and done the math, and trust me by the end of the month, the super savings accounts will STILL explode, though it will take a couple weeks before it will even be worth creating one. I posted the results in the other topic, and then some fools ignored it and started complaining about transfer services.

 

My whining aside, this game is really close to the point where we can stop worrying about balancing it and start worrying about features.

 

There are two that I can think of:

 

1) Clan rankings. Simply have a ranking system which tallys up the sum strength of a clan and ranks them. Having clans ranked encourages teamwork.

 

2) Market. Players could trade turns, points, or units on the market. The cool thing about this is its actually easy to set up and can balance itself if done right. First off, the market should have an explicit value for resources which should increase at the same rate as the respective resource of the some of the players.

 

For instance, if the total pop has 30 players who each get 4 turns per hour, the market should earn 120 turns per hour.

 

Exchange rates would be based upon the ratio of the resources in the market. If the market has 100 turns and 10000 points in it, then a player could trade 10 turns for 10 * 10000/100 = 1000 points. This feature ensures that no matter what crazy unbalance may be occuring in the rest of the game, the exchange rates are always fair.

 

It also means that some players might decide to become commodities brokers. Its unconventional, but requires an inherent knowledge of the current in-game politics, so most people have the opinion that its a legitimate skill, and I for one agree. If you are good enough to know what resources are valueble now and what resources will be valueble tomorrow and can exploit that, you deserve the profits.

Posted

it is still veritably useless.

 

If you say in 2 weeks manage to get 100,000,000 in the bank. In two days you will have 125,000,000

 

Where say from ail's stats, he will have approx 13,000 by then. Which means he gets 1,950,000 an hour + 100 troops per 3 hours. In a two day period he will make 93,840,000. Note he makes almost 4 times as much as his bank account will produce.

 

Now if you happen to get up to 1,000,000,000 now you will get 1,250,000,000. And in order to get that much money in the bank, you either have to not buy anything at all, or end up with WAY more money than you can spend.

 

There is no use for the bank system as it is other than to keep your money safe.

Posted

Well, there may be times where something else is more important, but its something you just can't go wrong with. Even if there is a better source of income, troops are valueble in and of themselves.

 

I'd certainly recommend maxing out your UP before messing with a super saver account scheme.

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