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Posted (edited)

bare with me as il forget this if i dont write it, but it doesnt make much sence as is.

 

for xdoom:

 

---------------------THIS WAS ALL USLESS VVV EVERTHING IS EXPLAINED BELOW LOL-------------------

 

 

so lets see, how can i explain that tidbit of brilliance easyer

 

----

new month = 0 points

get a kill off someone with 0 poitns + 0.1 points ( thus 10 kills on a 0 point character =1 point )

1 point = gets a kill off a person with 1 point to get 0.1points (thus 10 kills off a 1 point character = 1 point ---- but you need more kills off a 0 point character to get your next point)

2.

3.

4.

5 point = gets a kill off a person with 5 point to get 0.1poitns (thus 10kills off a 5 point character = 1 point --- but significantly more kills off a 0 point character to get your next point )

 

 

now

 

lets say some 0 point person gets a kill on a 5 point person that 0 point person would get 0.5 points

if 0 point person got a kill on a 4 point person he'd get .4 points

0 point kills a 10point person, he gets 1 point

 

 

 

 

^^^ the above is fairly easy to understand, im not sure if that would be even posible to record , but i assume anything is posible with ASSS, just PM the bot with !point to get your rank and !top5 to get the top 5 rankers

 

this way, there is actualy a way to tell who is the best and who are the lamers

Edited by JDS
  • 3 months later...
Posted
Could work fairly well in an ASSS zone where the system is similar to HyperSpace. On subgame you could do it with bounty I guess... So, the more bounty the person you killed had the larger amount of points you get? At least that is the way I see this idea of yours, see I always had the want to open up a zone, where it is kind of like HyperSpace, where you basically play for these points and it does matter what the pub you play, however the upgrades are not permanent.
Posted

not goona lie, perm upgrades are pretty sweet, tho its just like mystic kingdom where u level up , i guess gives an advantage to long term members

 

with perm upgrades in hypaspace , the vets never really gain good skill, they just buy it

 

 

 

lol

 

 

hmm, tho a point system would need a pretty amazing bot , or ASSS system

  • 4 weeks later...
Posted

JDS you just came up with hyperspaces idea a few years late.

You have 500 exp

Enemy has 0 exp

You get hardly any points when you kill them.

You have 0 exp

Enemy has 500 exp

You get a lot of points when you kill them.

Posted (edited)
Perm upgrades a terrible idea in my opinion because once you get to a certain point... you just no longer need money or experience... You need to loose some when you die... So if you kill more than you die you will get points to be able to afford your systems. Fortunately there are no negative scores, so it is fine to die if you got 0 points. That way if you get up there you need to stay up there, and upgrades are not permanent, just to make sure players that player for a longer time are somewhat even to the players just starting off/don't play as much. Edited by Russky
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